Quote Originally Posted by Amon-ster View Post
Your options being gutted doesn't mean your damage is gutted. Biolysis does 50 more potency than Miasma 2 and Bio 2 combined. Broil 3 obviously does more damage than Broil 2. Having to maintain 2 dots over one isn't any harder or more complex -- healer DPS kit isnt, and likely never will be, complex. The complexity of playing a healer at high level is mapping out your heals to allow you to Broil/Stone/Malefic spam more. That aspect of the game hasn't changed.

EDIT: The saddest part of the media tour info is that there isn't as much unavoidable/hard to heal damage as I would have hoped, but I dont think the playerbase is ready for unpredictable/near constant levels of healing. At least not immediately. It's something that will have to be slowly introduced.
I miss the early days of ARR when we had Bio, Miasma, and Aero for a grand total of three dots, Shadowflare as a casted spell (and the only thing other than resurrection worth using swiftcast on), Ruin and Ruin II for direct damage options, and Energy Drain to round out the fun. Also a Selene with 30 second spell speed increase that alternated with 30 second skill speed increase. Granted Ruin was poop potency back then given how many DoTs we had, but that was part of the balance.

How is it that every expansion managed to take options away and yet they still felt they had to resort to this degree? It's almost like they're saying the SCH class was a mistake.