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  1. #1
    Player
    Amon-ster's Avatar
    Join Date
    Jun 2019
    Posts
    54
    Character
    Larus Hyskaris
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    1: Terrible information gathering to use a toned down, MSQ trial to gauge the difficulty of content and the changes to the battle system. Believe it or not, anything required to progress the MSQ is DUMB easy. The one time they make something -remotely- difficult in the MSQ, the forums are flamed and it's changed (see: Royal Menagerie, The Burn). Don't forget that Cape Westwind is a thing, so there are huge discrepancies in the difficulty of content.

    2: Let's not pretend that SCH isn't broken in Stormblood. They completely deserve nerfs.

    3: Let's also not pretend that the SCH damage rotation is "complex" to begin with. Once you figure out when and where you need to heal (which you're still going to need to do as that comprises the true complexity of any healer class), you maintain your 2 DoTs and spam Broil II, and press the Energy Drain button to dump flow. Majority of your GCDs are Broil spam, so it's business as usual.
    (2)

  2. #2
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Amon-ster View Post
    1: Terrible information gathering to use a toned down, MSQ trial to gauge the difficulty of content and the changes to the battle system. Believe it or not, anything required to progress the MSQ is DUMB easy. The one time they make something -remotely- difficult in the MSQ, the forums are flamed and it's changed (see: Royal Menagerie, The Burn). Don't forget that Cape Westwind is a thing, so there are huge discrepancies in the difficulty of content.
    Were those two changed, though? Also, Cape Westwind, while not terribly hard, did used to have some challenge to it (Namely, the adds overpowering the party and the MASSIVE AoE he used to use), but these days we are so easily outgearing it that it's a laugh.

    Also, wasn't one of the worries having a boring LEVELING CURVE? How does commenting on a level 73 Trial not talk about that?
    (7)

  3. #3
    Player
    Amon-ster's Avatar
    Join Date
    Jun 2019
    Posts
    54
    Character
    Larus Hyskaris
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ilenya View Post
    Were those two changed, though? Also, Cape Westwind, while not terribly hard, did used to have some challenge to it (Namely, the adds overpowering the party and the MASSIVE AoE he used to use), but these days we are so easily outgearing it that it's a laugh.

    Also, wasn't one of the worries having a boring LEVELING CURVE? How does commenting on a level 73 Trial not talk about that?
    Royal Menag got The Echo. Burn hasn't changed (thank God). Unfortunately MMOs aren't designed with back tracking in mind, otherwise Paladin wouldn't be stuck with Rage of Halone combo from 1-60.
    (1)

  4. #4
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Amon-ster View Post
    Royal Menag got The Echo. Burn hasn't changed (thank God). Unfortunately MMOs aren't designed with back tracking in mind, otherwise Paladin wouldn't be stuck with Rage of Halone combo from 1-60.
    I think the problem with the Burn was just that it was having such bad delay issues that you couldn't see the AoE marker of the last boss when he does his charges, that's all. It was broken, so they only had to fix it, not change it. So, yeah, those examples don't even really count...
    (0)

  5. #5
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Amon-ster View Post
    Unfortunately MMOs aren't designed with back tracking in mind, otherwise Paladin wouldn't be stuck with Rage of Halone combo from 1-60.
    70-80 isn't backtracking...

    Quote Originally Posted by Deceptus View Post
    And the answer to that is simply: "Because SE has decided to gut our damage options". Not our game to design.
    Ha ha, if only they would think of that.
    (1)

  6. #6
    Player
    Amon-ster's Avatar
    Join Date
    Jun 2019
    Posts
    54
    Character
    Larus Hyskaris
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ilenya View Post
    Ha ha, if only they would think of that.
    Your options being gutted doesn't mean your damage is gutted. Biolysis does 50 more potency than Miasma 2 and Bio 2 combined. Broil 3 obviously does more damage than Broil 2. Having to maintain 2 dots over one isn't any harder or more complex -- healer DPS kit isnt, and likely never will be, complex. The complexity of playing a healer at high level is mapping out your heals to allow you to Broil/Stone/Malefic spam more. That aspect of the game hasn't changed.

    EDIT: The saddest part of the media tour info is that there isn't as much unavoidable/hard to heal damage as I would have hoped, but I dont think the playerbase is ready for unpredictable/near constant levels of healing. At least not immediately. It's something that will have to be slowly introduced.
    (4)
    Last edited by Amon-ster; 06-15-2019 at 12:24 PM.

  7. #7
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Amon-ster View Post
    Your options being gutted doesn't mean your damage is gutted. Biolysis does 50 more potency than Miasma 2 and Bio 2 combined. Broil 3 obviously does more damage than Broil 2. Having to maintain 2 dots over one isn't any harder or more complex -- healer DPS kit isnt, and likely never will be, complex. The complexity of playing a healer at high level is mapping out your heals to allow you to Broil/Stone/Malefic spam more. That aspect of the game hasn't changed.

    EDIT: The saddest part of the media tour info is that there isn't as much unavoidable/hard to heal damage as I would have hoped, but I dont think the playerbase is ready for unpredictable/near constant levels of healing. At least not immediately. It's something that will have to be slowly introduced.
    I miss the early days of ARR when we had Bio, Miasma, and Aero for a grand total of three dots, Shadowflare as a casted spell (and the only thing other than resurrection worth using swiftcast on), Ruin and Ruin II for direct damage options, and Energy Drain to round out the fun. Also a Selene with 30 second spell speed increase that alternated with 30 second skill speed increase. Granted Ruin was poop potency back then given how many DoTs we had, but that was part of the balance.

    How is it that every expansion managed to take options away and yet they still felt they had to resort to this degree? It's almost like they're saying the SCH class was a mistake.
    (3)

  8. #8
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by LegoTechnic View Post
    I miss the early days of ARR when we had Bio, Miasma, and Aero for a grand total of three dots, Shadowflare as a casted spell (and the only thing other than resurrection worth using swiftcast on), Ruin and Ruin II for direct damage options, and Energy Drain to round out the fun. Also a Selene with 30 second spell speed increase that alternated with 30 second skill speed increase. Granted Ruin was poop potency back then given how many DoTs we had, but that was part of the balance.

    How is it that every expansion managed to take options away and yet they still felt they had to resort to this degree? It's almost like they're saying the SCH class was a mistake.
    Well Some of it was to tone down scholar dps early on especially after the initial buffs. The original thought was whm Main healer scholar off heals. But that didn’t really work well when two scholars were paired together. So it started changing. Scholar has been my favorite since those early days of ARR I miss that time too.
    (1)

  9. #9
    Player
    nalol's Avatar
    Join Date
    Jun 2019
    Posts
    63
    Character
    Nalol Inta
    World
    Louisoix
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Amon-ster View Post

    2: Let's not pretend that SCH isn't broken in Stormblood. They completely deserve nerfs.
    it's not "nerf" .. a nerf is indom having 400pot instead of 500

    a nerf is decreasng broil II damage


    here it's a loss of abilities. You always have to think that the more gear we get, the more trivial fights become and healers need to have something to do if they don't need to heal.

    a dps always have a rotation, stacks to keep, resources to manage to dps more and the fun can be to increase dps as much as possible. while avoiding stuff. perfecting the rotation.

    that's why AST are fun .. coz even if they have no dps rotation, they have lots of macro management that makes u busy. all the cards, spread, royal road or crowns .. a lot of decisions on top of healing. So they don't need a complex dps rotation, coz their complexity comes in their buffs. So even if they don't need to heal as much ... they always have lots of micro management.

    SCH and WHM don't have that. That's why I find WHM boring .. it's because once udon't need to focus on healing, their dps "rotation" is boring and their lillies are just as boring.

    SCH has a bit more dps management, with the dots, bane, ED, the stack .. it made it fun, coz same ... the healing isn't complex, what is complex is keeping the stacks, managing them and managing your dps.


    in shb ... we lose a lot of that. and we don't have the micro management an AST has. So yeah sure .. first instances, we'll have to heal a bit more, so we'll be busy. but at some point, if there's not even a bit of depth into the healer's dps rotation .. then playing healer is boring.

    because u don't have heal checks at every corner.

    and let's face it .. playing dps at low lvl is boring. well healer (if heals are not needed) will be just as boring 1 spell spam. And that's the biggest issue for me. For "pure" healers ... it won't change a thing in SB or SHB ...
    (9)
    Last edited by nalol; 06-15-2019 at 09:35 PM.