OMG, that hotbar looks naked. T.T
See I never had the space issue, now Its gonna feel awkward just having empty spaces. And on a crossbar those cant be hidden, double T.T


OMG, that hotbar looks naked. T.T
See I never had the space issue, now Its gonna feel awkward just having empty spaces. And on a crossbar those cant be hidden, double T.T
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
Looks like WHM's hotbars in 4.0 to me. But back then, I was told I'm "fine", and that there was no issue at all.
If you won't let that count, how about this quote from Yoshi-P on reddit:1: Terrible information gathering to use a toned down, MSQ trial to gauge the difficulty of content and the changes to the battle system. Believe it or not, anything required to progress the MSQ is DUMB easy. The one time they make something -remotely- difficult in the MSQ, the forums are flamed and it's changed (see: Royal Menagerie, The Burn). Don't forget that Cape Westwind is a thing, so there are huge discrepancies in the difficulty of content.
2: Let's not pretend that SCH isn't broken in Stormblood. They completely deserve nerfs.
3: Let's also not pretend that the SCH damage rotation is "complex" to begin with. Once you figure out when and where you need to heal (which you're still going to need to do as that comprises the true complexity of any healer class), you maintain your 2 DoTs and spam Broil II, and press the Energy Drain button to dump flow. Majority of your GCDs are Broil spam, so it's business as usual.
"The required DPS will be lower than usual." Of the first raid tier.Originally Posted by Yoshi-P
The difficulty of the Eden raid will be close to that of the creator (Alexander floors 9~12). They expect players to not be used to the lv 80 jobs, so the required DPS will be lower than usual.
Last edited by Yuyuka3; 06-15-2019 at 05:20 AM.
I don't expect the game to get any drastically harder, I should mention that. The community wouldn't allow that, as the vast majority of FFXIV playerbase belongs to that category of folks who thought Royal Menag on release was too hard. That being said, I feel they are going the right way with healers. I think it's a process of baby steps that will eventually pan out to a broader and better experience."The required DPS will be lower than usual." Of the first raid tier.
A lot of people give FFXIV devs flack for not fixing any of their problems, but this is the same company that dropped the moon on their game and re-released it in possibly the biggest video game comeback of the century.
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