Results 1 to 10 of 68

Hybrid View

  1. #1
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Saefinn View Post
    You're missing the point a little bit. It's not that healers want to be DPS, it's that healers don't want to be bored.
    I feel like your tank analogy is still too nice. It’s basically like tanks having a full toolkit of skills that serve no other purpose than to increase enmity (no dps) and a full kit of mitigation for themselves and party. The combination of which represents at most 20% of their time.
    Then are given 1 or 2 dps skills and a single dot and told to be happy and that if they wanted to dps they should go red.
    (8)

  2. #2
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by EaMett View Post
    I feel like your tank analogy is still too nice. It’s basically like tanks having a full toolkit of skills that serve no other purpose than to increase enmity (no dps) and a full kit of mitigation for themselves and party. The combination of which represents at most 20% of their time.
    Then are given 1 or 2 dps skills and a single dot and told to be happy and that if they wanted to dps they should go red.
    Fair point. My reasoning for my analogy was the 3-4 DPS skills is what we have left. A single target (Broil/Stone/Malefic), a DoT (Biolysis/Dia/Combust), an AoE (Art of War/Holy/Gravity) and WHM/AST get the 4th of an Assize or Earthly Star (which have a cooldown) and I guess the one WHM gets from a black lily (which happens at minimum, every 90 secs). So I was giving the benefit of the doubt in that respect. But effectively feels like you're just spamming the same ability over and over, occassionally adding a DoT and occassionally adding an attack from a cooldown.

    So we could strip it for Paladin to:
    -Perma tank stance, you get to keep hate without effort (which they're kinda getting anyway - except in this scenario, you can't turn it off, we lost our DPS stance a long time ago).
    -Fast Blade for single target
    -Total Eclipse for AoE
    -Goring Blade for DoT

    Everything else you do is your tank defensive cool downs, because surviving and taking damage for everybody else is a tank's role.

    I think that'd be about as accurate as I think I can make it, to strip Paladin to what healers get.

    I could add Circle Of Scorn to balance with Assize/Earthly Star, but I'm a Scholar.
    (4)