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  1. #1
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Monk= Hadoken.
    Sam= Spin Dash
    War= Sonic boom.

    Jokes aside I like the idea of giving the jobs an unltimate move taking all their meter back to 0. Kindof like giving a monk a Shinko-Hadoken or something. SQUARE.. I REALLY want an actual Ki blast PLEASE. T.T
    (2)

  2. #2
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    I'd like to see somewhere between 1/3 to 1/2 of the buttons vanish.

    In an ideal world I'd like an action bar no more than 8 items long, but that would also require changing to an action-combat system where hit-scan aiming was used instead of tab-targeting; or the result would be too simplistic.

    So I'd instead just prefer rotations be streamlined down to a very small number of buttons and complexity in working combo based procs and a greater need for mobility.

    Perhaps get rid of positionals so that tanking can be changed to require never standing still. More like ESO; which despite basically being a '1-button taunt' tanking system, actually plays out more dynamically.
    (Personally I'd prefer all classes have positionals - even positional healing, including head and limb shots, AND require tanks to need to kite or charge across the map... like tanking in Overwatch... but this isn't the game where we could pull that off: but it is why I consider the tiny action bar of ESO to be a more complex combat system than the 300-button-bar of FFXIV).
    (0)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  3. #3
    Player
    SunAurel's Avatar
    Join Date
    Jun 2017
    Posts
    129
    Character
    Sun Aurel
    World
    Shiva
    Main Class
    Paladin Lv 80
    Quote Originally Posted by MrKimper View Post
    No but that's part of the loop many combos split off into separate combos. Take Samurai for example, hakaze not only generates 5 kenki it can branch off into jinpu/shifu both that give a unique buff as well as kenki. So essentially without literally making the hotbars the exact same as they are for pvp(which would require dumbing down a lot of the weaving of the job by a lot) you'd have to hakaze before every combo anyway to efficiently generate kenki. I believe the same thing happens with DRG's heavy thrust combo.

    You would need hakaze > jinpu > gekko + hakaze > shifu > kasha + hakaze > yukikaze on three separate buttons. I'm all for consolidating skills but I think a lot of it should just be bloated skills, like gap closers and such. Have them be the same skill but activate when you get within a certain range of an enemy.

    You could argue that ninja and mch and MAYBE BLM would play the exact same but it would effect a lot of jobs.
    Speaking as Paladin who also plays with a game pad:

    One Button with the icon of Rage of Halone press it once - you use fast blade. Press it again you execute savage blade, execute it a third time you do RoH.
    Same goes for RA and Goring. Those as combo icons and you're done.

    There i just compromised 3 combos, one of them unique and one with a splitting path in 3 buttons instead of 6.
    (2)

  4. #4
    Player
    MrKimper's Avatar
    Join Date
    Nov 2018
    Posts
    504
    Character
    Shilnarf Silmornif
    World
    Cactuar
    Main Class
    Warrior Lv 60
    Quote Originally Posted by SunAurel View Post
    Speaking as Paladin who also plays with a game pad:

    One Button with the icon of Rage of Halone press it once - you use fast blade. Press it again you execute savage blade, execute it a third time you do RoH.
    Same goes for RA and Goring. Those as combo icons and you're done.

    There i just compromised 3 combos, one of them unique and one with a splitting path in 3 buttons instead of 6.
    That doesn't address issues of muscle memory in players that raid however, a lot of learning a job is familiarizing yourself with your opener and rotation through constantly doing it over and over again even for expansions. Although many jobs get skills pruned that prune and adaptation is often minimized to only those jobs effected. For example, WAR is basically the same through ARR, heavensward and stormblood with some minor effect changes, DRK got an entire combo button pruned from it and a host of it's skills crunched. There're a lot of things you have to consider when you do something like this.

    Imagine doing this on multiple jobsm it would throw off the flow of some of them, and I agree with Yoshida that the current set up allows some expression of individual skill. There's no reason to oversimplify it further, especially with the SB changes bridging the gap between low and high skill players by removing cross class buff timers out of the equation and allowing jobs to focus on gauge/resource management gameplay.
    (0)
    Last edited by MrKimper; 04-02-2019 at 11:00 PM.

  5. #5
    Player
    Tinibou's Avatar
    Join Date
    Aug 2013
    Posts
    943
    Character
    Tiniel Cerulis
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I do not expect things about the combat system in itself but more in the content where you fight. Like dungeons which should be designed to be more challenging and not rushable (with more rewards accordingly).

    And I'd love to try the Dancer but I really don't like how they did the new jobs. I want to start at lvl 1 with a real story job quest. I want to learn little by little and not be thrown away at lvl 60 with dozen of skills.
    (1)

  6. #6
    Player
    SunAurel's Avatar
    Join Date
    Jun 2017
    Posts
    129
    Character
    Sun Aurel
    World
    Shiva
    Main Class
    Paladin Lv 80
    Quote Originally Posted by MrKimper View Post
    That doesn't address issues of muscle memory in players that raid however, a lot of learning a job is familiarizing yourself with your opener and rotation through constantly doing it over and over again even for expansions. Although many jobs get skills pruned that prune and adaptation is often minimized to only those jobs effected. For example, WAR is basically the same through ARR, heavensward and stormblood with some minor effect changes, DRK got an entire combo button pruned from it and a host of it's skills crunched. There're a lot of things you have to consider when you do something like this.

    Imagine doing this on multiple jobsm it would throw off the flow of some of them, and I agree with Yoshida that the current set up allows some expression of individual skill. There's no reason to oversimplify it further, especially with the SB changes bridging the gap between low and high skill players by removing cross class buff timers out of the equation and allowing jobs to focus on gauge/resource management gameplay.
    I ve been playing with the same core set up for years (yes also raiding) and I'd take that system in a heartbeat because after an adjustment period it guarantees me quicker access to more skills and Makros + SE can add more without worrying about controller players.

    Expression of individuality doesn't exist in an 1 2 3 combo. That's just playing wrong.

    Condensing the combos of some skills via the PvP combo system allows more skills to be added that allow for more variation
    (1)

  7. #7
    Player
    MrKimper's Avatar
    Join Date
    Nov 2018
    Posts
    504
    Character
    Shilnarf Silmornif
    World
    Cactuar
    Main Class
    Warrior Lv 60
    Quote Originally Posted by SunAurel View Post
    I ve been playing with the same core set up for years (yes also raiding) and I'd take that system in a heartbeat because after an adjustment period it guarantees me quicker access to more skills and Makros + SE can add more without worrying about controller players.

    Expression of individuality doesn't exist in an 1 2 3 combo. That's just playing wrong.

    Condensing the combos of some skills via the PvP combo system allows more skills to be added that allow for more variation
    Not particularly and it's not individuality it's about skill, it's satisfying to learn and get the order you play your skills in in a rhythm and slowly get that rhythm in tune with a fight the more you bash your head into it. Getting your rotation and oGCD's to perfectly line up with the raid timings is rewarding.

    I don't think condensing skills adds or fixes skill bloat inherently as part of the new skills is learning how they mesh with your old GCD and how to fit them in there, again to harken back to WAR, popping inner release JUST before your GCD is off cooldown is a way of expressing this. I just don't think macro gameplay is good for the long run, literally turning some jobs into mash one button for combo will just make things even more repetitive than they are right now in the long term, the only way I could see it being beneficial is a complete overhaul that basically turns this into an action game. I just don't think the game needs to be even more easy, any consolidation should be done to oGCDs the GCD right now is fine.
    (0)

  8. #8
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,442
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    I m expecting weird stuff on MCH happen with any expansion.

    I guess we will get:
    - Turrets can overheat, too
    - Ammo is decreased from 3 -> 1
    - Hypercharge and Dismantle removed
    - Flamethrower must be casted
    - new Gauss Barrel, which is even more uglier
    - Weapon overdrive, Potency 800 but 30s no skills or auto attacks possible
    (0)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

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