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  1. #1
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    I try to temper my expectations. They've been pretty vague regarding battle system changes so I don't want to fall in love with any ideas born in my head, only to find out I was completely off the mark in May.

    But what I'm hoping for is that the MCH rework they announced a while ago will do something to fix its clunkiness, ping-reliance and how hard it gets punished for any interruption in uptime. Like... come on. Wildfire is both too short to be reliable with even the slightest amount of lag and too long not to get screwed up by bosses deciding to invuln/phase/disappear before it detonates. Every fight has different timings for those moments, and knowing that one is coming up soon doesn't make the awful feeling of having to hold back our only significant way of contributing personal damage feel any less awful. Nobody else has an attack with (effectively) over 10s cast time...
    And even if MCH is not supposed to be dealing consistent damage, then it must at least be able to match BRD in the support department.

    Ahem... I should probably stop going before it turns into a rant. Moving on...

    I hope role actions take an axe to the face. There are so many that would be better served merged into job-specific abilities instead of existing as separate buttons. Like... Diversion. Why isn't it a secondary effect of Embolden for RDM? Why does SCH/SMN have to have Lucid Dreaming when it could simply have more MP return on Energy Drain/Aetherflow instead? And why does Protect even need a button to cast? It might as well be a passive aura for all it does. Ugh!

    But really my main reason for disliking them is how many hotkeys they take up. Their existence will one day cause me physical injury as I try to twist my fingers in ways they were never meant to bend.

    Also, one little wish I have is gear consolidation. The 4 melee DPS do not need 3 gearsets between them. I wish left-side gear classification would match the way accessories are organised (Maiming + Striking = Slaying, Scouting + Aiming = Aiming)
    (4)
    Last edited by Bonbori; 03-26-2019 at 07:51 AM.

  2. #2
    Player
    arctic's Avatar
    Join Date
    Dec 2012
    Posts
    167
    Character
    Excel Kobayashi
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Bonbori View Post
    I try to temper my expectations. They've been pretty vague regarding battle system changes so I don't want to fall in love with any ideas born in my head, only to find out I was completely off the mark in May.

    But what I'm hoping for is that the MCH rework they announced a while ago will do something to fix its clunkiness, ping-reliance and how hard it gets punished for any interruption in uptime. Like... come on. Wildfire is both too short to be reliable with even the slightest amount of lag and too long not to get screwed up by bosses deciding to invuln/phase/disappear before it detonates. Every fight has different timings for those moments, and knowing that one is coming up soon doesn't make the awful feeling of having to hold back our only significant way of contributing personal damage feel any less awful. Nobody else has an attack with (effectively) over 10s cast time...
    And even if MCH is not supposed to be dealing consistent damage, then it must at least be able to match BRD in the support department.

    Ahem... I should probably stop going before it turns into a rant. Moving on...

    I hope role actions take an axe to the face. There are so many that would be better served merged into existing, job-specific abilities than existing as separate buttons. Like... Diversion. Why isn't it a secondary effect of Embolden for RDM? Why does SCH/SMN have to have Lucid Dreaming when it could simply have more MP return on Energy Drain/Aetherflow instead? And why does Protect even need a button to cast? It might as well be a passive aura for all it does. Ugh!

    But really my main reason for disliking them is how many hotkeys they take up. Their existence will one day cause me physical injury as I try to twist my fingers in ways they were never meant to bend.

    Also, one little wish I have is gear consolidation. The 4 melee DPS do not need 3 gearsets between them. I wish left-side gear classification would match the way accessories are organised (Maiming + Striking = Slaying, Scouting + Aiming = Aiming)
    That feel when your party is doing just enough damage to push phases that causes the boss to leap off screen before wildfire goes off, but not enough dps to down the boss and you're tagged as the low dps.
    (5)
    Glory to Mankind

  3. #3
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Bonbori View Post
    Why does SCH/SMN have to have Lucid Dreaming when it could simply have more MP return on Energy Drain/Aetherflow instead?
    Someone questioned this in another thread, so I pretty much just copy and pasted my response with some changes.

    Before Stormblood, Aetherflow originally was the only action that ACN/SMN/SCH had available (excluding Energy Drain) to restore their own MP. The original recovery cost was 20% instead of the 10% we get now, and there was no role action like Lucid as an alternative. Sure AF was used to deal damage/heal, but if no other player was in the party with Refresh capabilities (e.g. BRD/MCH) then it was something you needed to use it to manage your MP. After Lucid Dreaming was made cross-role it kinda made sense to reduce the effect of Aetherflow to 10%, otherwise that would of been a lot of MP being recovered. I mean neither kinda have MP issues now anyway, but it took several patches of fixes to get the jobs in to that place to begin with.
    (0)

  4. #4
    Player
    Sated's Avatar
    Join Date
    Oct 2011
    Location
    Ishgard
    Posts
    546
    Character
    Vari Myste
    World
    Famfrit
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Ogulbuk View Post
    I want combos to be consolidated into a single button the way it works now on PvP. I play on a console with a gamepad and its too annoying to have all those buttons on screen (I use macros to manage some but its still too much for the console UI to handle.)

    There is zero reason to use combo abilities out of order anyways other than accidentally messing up your click.
    Hotkeys are crowded enough with a keyboard I can't imagine playing with a gamepad.

    I was surprised at how much better things felt in PvP; it's definitely more slim than PvE can handle but the design was much more elegant and it just felt better to play. There weren't abilities taking up space for the sake of taking up space. I'd enjoy jobs a lot more if they borrowed some of that design in PvE.

    Another thing I'd love to see is the removal of role actions, maybe implement some as job-specific abilities where appropriate, but that whole section is bloat.
    (5)


  5. #5
    Player
    Wynn_Storm's Avatar
    Join Date
    Apr 2018
    Posts
    331
    Character
    Wynn Storm
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ogulbuk View Post
    I want combos to be consolidated into a single button the way it works now on PvP. I play on a console with a gamepad and its too annoying to have all those buttons on screen (I use macros to manage some but its still too much for the console UI to handle.)

    There is zero reason to use combo abilities out of order anyways other than accidentally messing up your click. The game has been about weaving ogcds in between attacks and positioning for a long time anyways.
    I would love this. I play on Pc but it would still be a much welcomed change. It would free up so much room.

    As for other changes i would like, i would love for them to get rid of RNG for MCH/BRD. But especially MCH. It doesn't feel good using your Split Shot/Heated Split Shot over and over because you can't get a proc.

    They should just get rid of the RNG factor, and make the bullets do something else to effect the abilities.

    I think it would make MCH 10x more enjoyable.
    (4)
    Last edited by Wynn_Storm; 03-29-2019 at 05:33 AM.

  6. #6
    Player
    Popotato's Avatar
    Join Date
    Mar 2017
    Posts
    52
    Character
    Mika Chu
    World
    Typhon
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Wynn_Storm View Post
    As for other changes i would like, i would love for them to get rid of RNG for MCH/BRD. But especially MCH. It doesn't feel good using your Split Shot/Heated Split Shot over and over because you can't get a proc.

    They should just get rid of the RNG factor, and make the bullets do something else to effect the abilities.

    I think it would make MCH 10x more enjoyable.
    I feel like that would make the job even more repetitive. A common complaint is how the rotation is really static at level 70, and removing the need to react to procs would make it even more so. It would also remove WF optimisation based on your current set of procs, and MCH is lacking in ways to optimise as it is. Additionally, with Reload at a 30s CD and QR at a 15s CD, very rarely do you get extended periods of time of only Split Shot, especially if you are 1213ing like you're supposed to with MCH.
    (7)
    Last edited by Popotato; 03-29-2019 at 06:29 PM.

  7. #7
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Popotato View Post
    I feel like that would make the job even more repetitive. A common complaint is how the rotation is really static at level 70, and removing the need to react to procs would make it even more so. It would also remove WF optimisation based on your current set of procs, and MCH is lacking in ways to optimise as it is. Additionally, with Reload at a 30s CD and QR at a 15s CD, very rarely do you get extended periods of time of only Split Shot, especially if you are 1213ing like you're supposed to with MCH.
    I personally feel like MCH has far too much going on to keep track of the RNG aspect. It's part engineer, it deals with mechanics, it should be predictable.

    RDM and BLM have a sort of RNG that works for them, I don't feel like MCH's RNG does.
    (3)

  8. #8
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Seraphor View Post
    I personally feel like MCH has far too much going on to keep track of the RNG aspect. It's part engineer, it deals with mechanics, it should be predictable.

    RDM and BLM have a sort of RNG that works for them, I don't feel like MCH's RNG does.
    I feel like MCH should have been the NIN of the ranged DPS jobs. Like they would combine different parts to create fancy weaponry attacks (looking at Edgar from FFVI). So theoretical examples; bio+tech+aether parts (made-up MCH Mundra) create a Bio Blaster or tech x3 creates Heavy Crossbow etc, I'm sure there are lots of possibilities. I'd prefer to tinker with parts than mess about with overheating and ping effected wildfire.
    (0)
    Last edited by Kurando; 03-29-2019 at 10:32 PM.

  9. #9
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Wynn_Storm View Post
    I would love this. I play on Pc but it would still be a much welcomed change. It would free up so much room.

    As for other changes i would like, i would love for them to get rid of RNG for MCH/BRD. But especially MCH. It doesn't feel good using your Split Shot/Heated Split Shot over and over because you can't get a proc.

    They should just get rid of the RNG factor, and make the bullets do something else to effect the abilities.

    I think it would make MCH 10x more enjoyable.
    the most enjoyable thing about mch imo is deciding how and when to use the bullets. having a garanteed combo at all times is boring.
    (2)

  10. #10
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Wynn_Storm View Post
    I would love this. I play on Pc but it would still be a much welcomed change. It would free up so much room.

    As for other changes i would like, i would love for them to get rid of RNG for MCH/BRD. But especially MCH. It doesn't feel good using your Split Shot/Heated Split Shot over and over because you can't get a proc.

    They should just get rid of the RNG factor, and make the bullets do something else to effect the abilities.

    I think it would make MCH 10x more enjoyable.
    The RNG for BRD is fine. The only QoL I change I would want would be a cooldown to force proc a Refulgent Arrow. Put it on an 80 second CD to stay in line with your Minuet/Raging Strikes/Barrage rotations. :3
    (3)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

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