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  1. #1
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I was referring to the TP/MP interaction that OcieKo was pointing out as example of reasons for retaining both MP and TP as resources game-wide. Personally, I find only MP the actual resource out of AoE and would scarcely blink at its loss, but it is technically a mechanic of sorts.
    Oh, my original argument was against the flat out deletion of BOTH MP AND TP. And agreeing with the need for the use of the primary resource to be more important/interactive.
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    Last edited by OcieKo; 03-26-2019 at 08:54 PM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by OcieKo View Post
    Oh, my original argument was against the flat out deletion of BOTH MP and TP. And agreeing with the need for the use of the primary resource to be more important/interactive.
    Ahh, my mistake then; I must have only seen what I thought was your first post through what was already a reply of sorts.

    I agree then, on principle, though in practice I don't see why a job gauge itself (or a job-gauge-linked resource present from the start) wouldn't be sufficient for pretty much everyone but healers.
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  3. #3
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Ahh, my mistake then; I must have only seen what I thought was your first post through what was already a reply of sorts.

    I agree then, on principle, though in practice I don't see why a job gauge itself (or a job-gauge-linked resource present from the start) wouldn't be sufficient for pretty much everyone but healers.
    In short, it feels like it has less of an impact. And eventually a method of the easiest gauge fill if sub-optimal will sprout up, since there's no other resource the interaction with the job gauge would have to increase or massive amounts of cooldowns would have to be added, i.e. Overpower Generates 20-30 Beast Gauge, now AoEing by OP OP OP SC/Deci instead of OP snap Aggro then single target for beast gauge (assuming berserk is down ofc) or Overpower/Flash/Total Eclipse/Unleash/Abyssal Drain get say 5-10s CDs. Most games with no primary resource rely on cooldowns and even less have dedicated combo abilities.
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