
Oh, my original argument was against the flat out deletion of BOTH MP AND TP. And agreeing with the need for the use of the primary resource to be more important/interactive.I was referring to the TP/MP interaction that OcieKo was pointing out as example of reasons for retaining both MP and TP as resources game-wide. Personally, I find only MP the actual resource out of AoE and would scarcely blink at its loss, but it is technically a mechanic of sorts.
Last edited by OcieKo; 03-26-2019 at 08:54 PM.
Ahh, my mistake then; I must have only seen what I thought was your first post through what was already a reply of sorts.
I agree then, on principle, though in practice I don't see why a job gauge itself (or a job-gauge-linked resource present from the start) wouldn't be sufficient for pretty much everyone but healers.

In short, it feels like it has less of an impact. And eventually a method of the easiest gauge fill if sub-optimal will sprout up, since there's no other resource the interaction with the job gauge would have to increase or massive amounts of cooldowns would have to be added, i.e. Overpower Generates 20-30 Beast Gauge, now AoEing by OP OP OP SC/Deci instead of OP snap Aggro then single target for beast gauge (assuming berserk is down ofc) or Overpower/Flash/Total Eclipse/Unleash/Abyssal Drain get say 5-10s CDs. Most games with no primary resource rely on cooldowns and even less have dedicated combo abilities.Ahh, my mistake then; I must have only seen what I thought was your first post through what was already a reply of sorts.
I agree then, on principle, though in practice I don't see why a job gauge itself (or a job-gauge-linked resource present from the start) wouldn't be sufficient for pretty much everyone but healers.
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