Quote Originally Posted by Shurrikhan View Post
The issue is that one system does not necessarily fit all. Not every job can satisfyingly turn a balance of two otherwise unrelated resources into a mechanic. I'd argue even that the only reason it works as well as it does for PLD now is because it's unique.
I don't mean identical, but where balancing it is vital. If they wanted to add an "all mp" ability on a job like BLMs Flare but have its dmg scale on MP then a job could focus on building it up and then poofing it as needed. Could give a job with a "sweet spot" where trying to maintain say 40-60% gives some sort of benefit. Trying to keep it as low as possible is an option as well, basically to the point you'd regen enough to use whatever ability you wanted to use then back to keeping it down.

And like the one before you said, MP regen is too strong right now, weakening it is a better option than removing costs and limitations.