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  1. #61
    Player
    Anesteria's Avatar
    Join Date
    Mar 2019
    Posts
    71
    Character
    Isavella Jerisfaldar
    World
    Odin
    Main Class
    Blue Mage Lv 50
    Quote Originally Posted by Zsplash View Post
    Blue mage has already been forgotten, it accomplished the original goal of being a fake (limited) job release to get pre expansion attention.

    You can make up hypotheticals but no action to fix it will be taken unless players were actually causing an uproar and quitting. They're not so benevolent as to spend time remaking a job just because some people complained that the job is a waste of time as is.
    It's possible they will reconsider their stance, although I admit that as you say it's not likely, I'm still going to show support for BLU to be given a proper treatment and become a full job. It's also ridiculous that an established job gets sidelined while at the same time they introduce something completely new like the Gunbreaker, so much for the balance...
    Although, they don't have to rework BLU from scratch, they just need to change a couple abilities and numbers, while simply needing to revisit the future content which we won't get anytime soon anyway so there is plenty of time for things to happen.

    The "solo" experience they want to sell is already a failure anyway, AND changing the entire game to fit the class for the sake of a "pure solo" exp is going to take a lot more effort than simply making 1 class adapt to bring it in line with the others. So overall it makes no sense to even add a Blue Mage in the game, so why would they do it like this is beyond me, unless as you say it was meant to be filler which is just a disservice to everyone.

    They turned my favourite job into something I cannot bear to watch/play, but this is just my personal take.

    For now we'll see, but while history seems to be against us, at least it's not something where it's just the EU/NA having an issue with it due to the nature of the problem.
    (1)

  2. #62
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by Physic View Post
    in the case of blu, it would be into the ground, because what makes op is its tactical, role breaking, and rule breaking stuff. Like white wind, ridiculously potent aoe heals, no cooldown pull sticky toungue, no cooldown sleep, half hp skill, instadeath skill, huge defense buffs anytime, 30% boss hp sacrifice combo. easy access petrify, high dmg paralyze.

    just being a normal dps, means it cant have most of its good skills, or needs huge cooldowns. it basically would need to be a totally different class gutted of most of its functionality
    Saying an ability that requires winning the RNG lottery to even work is a good way to show you don't know what broken means. Those RNG-based abilities don't even work on things that they would be worth using them on. And sometimes they just don't work on things that they actually should like the boss for the Lazy For You FATE or B ranks.

    CC abilities don't even work on bosses beyond a certain point or just straight up don't work period. There's a reason no one cares that BLM has sleep and why no job ability wishlist thread includes CC abilities. Or why the ranged physical DPS abilities are seen mostly as being terrible.

    Quote Originally Posted by Physic View Post
    so you are saying blu mage = the top selfish dps class, but with a heal whm cant compete with (aoe full heals) more control per minute than a paladin, an ability to put like 6 debuffs on an enemy in seconds, more survivability than a tank. 30% dmg vulnerability, That is extremely OP.
    White Winds effectiveness is reduced by raid wide damage and invalidated by anything that reduces HP to critical levels. Something no healer has to worry about it.

    BLU in no way has the survivability of a tank. With a full i130 left side, it doesn't even have 5100 HP, something no other caster has to worry about it and certainly no tank. Tanks also have the luxury of not gimping their damage output to use defensive abilities. Most bosses resist status ailments, so there goes that.

    You're stanning for BLU only by looking at it from what content is "available" to it which is content people who actually wanted to take the job into current content (not you) don't care about. If BLU came about five years ago there would be merit to what you're saying, but as it is now, Peculiar Light is basically the only thing that an argument could be made for.
    (7)

  3. #63
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by Zeromon View Post
    To be honest the only time I remember I have a max BLU is when threads like these appear. They don't feel super OP because level 50 content is trivial, especially since unsync exists. Being 20 levels behind cap is just too much. BLU's skills need to have double the potency (why is almost everything below 200 potency? Seriously?) or have status effects that penetrate immunity.

    With that said I want to wait until 5.0 releases and see what additional skills BLU's get at level 60. I hope that SE makes BLU appealing quickly into 5.0, though. This limited job thing doesn't feel important or rewarding unless you really like that BLU fantasy. If BLU has to be confined to its current levels of power then I want relevenent rewards at least.
    The only thing BLU has to offer as a limited job is when its level capped is raised to 60 and that's assuming it'll be able to go into Palace of the Dead.

    And I'm not holding my breath on that.
    (3)

  4. #64
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    If you like Bluemage it can't be a normal job because the current ability would need to be nerf hard and inturn people wouldn't like it.
    IE 1,000 needles in a level 15 dungeon.
    They would need to give it an ACC effect and inturn it would be useless.
    (0)

  5. #65
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Dungeons are the most casual content the game has to offer beside AFKing in Limsa and ERP.

    Literally who cares 1000 Needles tears apart everything in any sub-30 dungeon?


    If anything that'd be a huge improvement as no one likes getting Sastasha-Toto-rak in their roulettes. Or any ARR dungeon really, but those ones are the worst.
    (4)

  6. #66
    Player
    Anesteria's Avatar
    Join Date
    Mar 2019
    Posts
    71
    Character
    Isavella Jerisfaldar
    World
    Odin
    Main Class
    Blue Mage Lv 50
    Quote Originally Posted by CrystalRainbow View Post
    If you like Bluemage it can't be a normal job because the current ability would need to be nerf hard and inturn people wouldn't like it.
    IE 1,000 needles in a level 15 dungeon.
    They would need to give it an ACC effect and inturn it would be useless.
    Those are not issues.
    People who love and would have wanted BLU to be full are more than happy to accept nerfs if that's the price, and even then there aren't THAT many nerfs to implement to begin with.
    With 1000 Needles, conceptually, the issue is simple: make the dmg scale according to the level, so now you have an ability that was really strong early and useless later, to be something that one could use at all stages.

    People who don't even know what a Blue Mage is, or never cared, wouldn't even know that the job was nerfed. So those aren't really valid excuses.

    Also, as others said, old content is insignificant, which is one reason why atm BLU is atrocious to play and will always be, because it will forever be years lagging behind the rest (as stated by SE) as a "limited job". Thus, focusing on the now should still be a main focus with fixes to not trivialise past content, sure, but it's no longer as important.
    (4)
    Last edited by Anesteria; 03-14-2019 at 10:32 AM.

  7. #67
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by TaiyoShikasu View Post
    Saying an ability that requires winning the RNG lottery to even work is a good way to show you don't know what broken means. Those RNG-based abilities don't even work on things that they would be worth using them on. And sometimes they just don't work on things that they actually should like the boss for the Lazy For You FATE or B ranks.

    CC abilities don't even work on bosses beyond a certain point or just straight up don't work period. There's a reason no one cares that BLM has sleep and why no job ability wishlist thread includes CC abilities. Or why the ranged physical DPS abilities are seen mostly as being terrible.



    White Winds effectiveness is reduced by raid wide damage and invalidated by anything that reduces HP to critical levels. Something no healer has to worry about it.

    BLU in no way has the survivability of a tank. With a full i130 left side, it doesn't even have 5100 HP, something no other caster has to worry about it and certainly no tank. Tanks also have the luxury of not gimping their damage output to use defensive abilities. Most bosses resist status ailments, so there goes that.

    You're stanning for BLU only by looking at it from what content is "available" to it which is content people who actually wanted to take the job into current content (not you) don't care about. If BLU came about five years ago there would be merit to what you're saying, but as it is now, Peculiar Light is basically the only thing that an argument could be made for.
    blu mage is about tactics and knowing your skills and enemies. for example, aoe in a raid supposed to do large damage to all, blu does diamondback, cancels it, then does white wind, full heal the whole raid.

    7 blues in a raid? probably only have to get boss to 30% health to kill it with self desctruct damage combo. And status effects do matter, like 10% dmg reduction, slow, paralyze, blind, silence, 3 stuns, etc. I have literally took blu places other jobs couldnt hack it, and this is just a level 50 blu, with level 50 skills and multipliers.

    its very strong and versatile for that level range. and it definitely would negate roles in parties, 4 blue dont need a tank, or a healer to do content, they can probably outspeed run a regular team. that alone means they dont fit in regular parties, and if they did make them a regular dps, hey have to take away all that stuff, as well as make them generic instead of tactical.

    theres ton of other dps for that normal dps playstyle.

    i
    (3)

  8. #68
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Anesteria View Post
    Those are not issues.
    People who love and would have wanted BLU to be full are more than happy to accept nerfs if that's the price, and even then there aren't THAT many nerfs to implement to begin with.
    With 1000 Needles, conceptually, the issue is simple: make the dmg scale according to the level, so now you have an ability that was really strong early and useless later, to be something that one could use at all stages.

    People who don't even know what a Blue Mage is, or never cared, wouldn't even know that the job was nerfed. So those aren't really valid excuses.

    Also, as others said, old content is insignificant, which is one reason why atm BLU is atrocious to play and will always be, because it will forever be years lagging behind the rest (as stated by SE) as a "limited job". Thus, focusing on the now should still be a main focus with fixes to not trivialise past content, sure, but it's no longer as important.
    What about those that enjoy the current implementation of the job? Personally I cannot wait to see what types of skills they add next and what fun I can have with my friends in our all BLU groups. Personally, I think SE dropped the ball making BLU this way, while I enjoy the aspect of collecting skills and messing around with said skills that fun does not have to be tied to BLU I would have enjoyed the play style even if it was just a collection mini game. Either way SE called it BLU and as such they are in a tough spot as to what they can do. I would be rather bummed out if they gutted current BLU and did not provide any alternative style that is a akin to current BLU in for favor of having it be a "full" job.
    (3)

  9. #69
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by Physic View Post
    blu mage is about tactics and knowing your skills and enemies. for example, aoe in a raid supposed to do large damage to all, blu does diamondback, cancels it, then does white wind, full heal the whole raid.

    7 blues in a raid? probably only have to get boss to 30% health to kill it with self desctruct damage combo. And status effects do matter, like 10% dmg reduction, slow, paralyze, blind, silence, 3 stuns, etc. I have literally took blu places other jobs couldnt hack it, and this is just a level 50 blu, with level 50 skills and multipliers.

    its very strong and versatile for that level range. and it definitely would negate roles in parties, 4 blue dont need a tank, or a healer to do content, they can probably outspeed run a regular team. that alone means they dont fit in regular parties, and if they did make them a regular dps, hey have to take away all that stuff, as well as make them generic instead of tactical.

    theres ton of other dps for that normal dps playstyle.

    i
    "I've done things with BLU like totally ignore everyone else refuting my bogus claims." ~You.

    If BLU was this world ending job as you say it is, Reddit would have several threads of all BLU Coil clears, but instead there are none.

    Stan for BLU all you want, senpai still won't notice you.
    (9)

  10. #70
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    I think there desperately needs to be an overhaul of some sort with Blue Mage, but I don't think it should become a normal job simply because it would "take the piss out of it." Blue Mage is best when you're doing things like decimating the boss from soloing the "Go, Go, Gorgimera" Fate or doing the dungeons in a 4 Blue Mage party and running into a boss that's not invulnerable to death spells. The undoubtedly dumbest part of the Blue Mage content are the primal spells, which you can't even make a valid contribution to most of the time, and should honestly be a 60-100% drop rate of the ability if you're sync'd. Here's a few changes just in general that should be possible before the revamp that would make doing things like Ramuh HM possible:
    • Have Mighty Guard grant 70% damage reduction and 40% less damage.
    • Give Combo Potency boosts for (The Look > Flame Thrower [150] > Fire Angon[180]).
    • Increase Potency of Aqua Breath [120] and High Voltage combo [180].
    • Give a combo potency boost to (Water Cannon > Glower [180]).
    • Reduce the number of enemies immune to death effects, including all B-Rank hunt marks
    (0)

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