Results 1 to 10 of 407

Hybrid View

  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Lacan View Post
    Well, if making blue mage a real job isn't possible, what I'd like to see happen is for other limited jobs to be added so that blue mages could team up with them and do old content together. Like you'd have a blue mage, a beastmaster, and a puppetmaster all working together to steamroll old content. :v It'd add a sort of sideways progression to the game so that there is more stuff to do at endgame than just raid and grind out better gear. So by excluding these jobs from the traditional endgame, you're kind of creating a new endgame at the same time?


    I get I'm probably in the minority here though since I'm not big on raiding at all.
    i think more interesting rule breaking job designs would be cool. I think the flaw of blu, is there is not enough things for them to do that matter for blu, and the fact that unsyncing is the best way to get most spells, as well as a ridiculous learn rate for some skills.

    1) more reason/benefit to do relevant content
    2) better skill progression for really hunting (at cap) (no 3 hours of a friend soloing trials while you are useless)
    3) expand the things you can do with friends, (like you suggestes, more jobs at similar level cap helps)
    (1)

  2. #2
    Player
    Lacan's Avatar
    Join Date
    May 2018
    Posts
    684
    Character
    Ceolred Stone
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Physic View Post
    i think more interesting rule breaking job designs would be cool. I think the flaw of blu, is there is not enough things for them to do that matter for blu, and the fact that unsyncing is the best way to get most spells, as well as a ridiculous learn rate for some skills.

    1) more reason/benefit to do relevant content
    2) better skill progression for really hunting (at cap) (no 3 hours of a friend soloing trials while you are useless)
    3) expand the things you can do with friends, (like you suggestes, more jobs at similar level cap helps)
    Yea, they really need to flesh it out more. They did a good job with the launch at least, imo. The quests were entertaining and they did give you a lot spells to learn. I think making the primal spells so hard to learn is annoying though, but I guess they're trying to make them feel very special. Kind of like how you have to grind primals to get mounts, they want us to grind primals to learn spells. lol
    (1)