in the case of blu, it would be into the ground, because what makes op is its tactical, role breaking, and rule breaking stuff. Like white wind, ridiculously potent aoe heals, no cooldown pull sticky toungue, no cooldown sleep, half hp skill, instadeath skill, huge defense buffs anytime, 30% boss hp sacrifice combo. easy access petrify, high dmg paralyze.
just being a normal dps, means it cant have most of its good skills, or needs huge cooldowns. it basically would need to be a totally different class gutted of most of its functionality
This, 100% I mean the whole point of the carnival is using the right skills to win. Don't be mad if you're not executing the class correctly. It's actually a ton of fun and I am happy with how it is. We have 15 other classes with 2 more on the way.
SE if you read this, I 100% support the concept of limited jobs and can't wait to see other additions! I want beast master, chemist, and puppet master! A bestiary with beast master would be amazing and I would love love to kill all the monsters in game and tame them FFX style!
so you are saying blu mage = the top selfish dps class, but with a heal whm cant compete with (aoe full heals) more control per minute than a paladin, an ability to put like 6 debuffs on an enemy in seconds, more survivability than a tank. 30% dmg vulnerability, That is extremely OP.
They should just remove all the blue mage skills are redo blue mage skills and make it a normal job.
Improve the job quest line and add in more weapons. Remove the huge exp buff it currently has.
Also carry those unused blue mage skills into some new kind of eureka/large scale pvp content as skills for all players.
Also redo the masked carnival. They could re purpose it a BCNM loot type of content for groups for 4-8.
Last edited by Beetle; 03-13-2019 at 08:09 PM.
As Tabbs said, it simply doesn't follow the philosophy with which it was conceived. If it were meant to be for solo play, then such a class would be able to do every single piece of content by itself, without even having to have other Blue Mages to help but that is not the case. Especially since it wasn't denied that it was meant to be "solo" and only reinforced that that was the point, then it is not defensible.
Even then the philosophy was flawed from the beginning when it's a "pure solo" experience in a MMO...
The thing is, that even when it's supposed to be op it still isn't as it should be, and that's also because even by maintaining the abilities we have now, it's perfectly feasible to balance it without having to start from scratch. If spells require to be nerfed to make it viable, then so be it, the point is that people would much rather see such a job nerfed to make it fit as it should so they can enjoy all the content the game can offer like current raiding, PvP or what have you, rather than keep a broken toy with extremely limited purposes.
Last edited by Anesteria; 03-13-2019 at 08:19 PM.
BLM is not the top selfish DPS class at level 50, that would be RDM. White Wind doesn't compare with actual healers because of mana cost and the fact that it would require coordination on any move that deals more than half the BLU's max HP. It can put 6 debuffs on some enemies, on most bosses you'll only be putting up off guard, song of torment, pec light (when its up) and maybe feather rain (eruption works just as well). Also just saying 6 debuffs is meaningless, smn can put up 5 debuffs, its what those debuffs do, bad breath is a dps loss also and you don't need 100% uptime on the damage down against actual bosses. BLU does not have more survivability than a tank, even in mighty guard they take more damage and have less health, and diamondback completely gimps your dps. The 30% magic vuln up is truly the most broken part of its kit when it comes to raid bosses.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
I tend to think of 'nerfed into the ground' to mean placed significantly lower than other options. Nerfing something from stupid OP down to regular power really doesn't fit, although I concede that maybe it's my definition that is the odd one.
White Wind: It's not that game-breaking as is, but I'd change it to 'heals for your current HP split between targets'.
Very powerful solo, niche but sometimes useful in light parties, basically SMN physick in full parties.
Sticky Tongue: Why do BLU fans keep using this one as an example of OP? You can move trash around, ok, great, so what?
No cooldown sleep: BLM already has this... everyone thinks it's useless.
half hp skill, instadeath skill, easy access petrify: These already fail on a lot of stuff even now as a limited job.
huge defense buffs anytime: Mighty Guard and Diamondback murder your DPS and are basically pointless in traditional party content.
A caster with no raise surviving something that kills everyone else is hardly game breaking. Might enable you to pull out a clutch win if you're already very close to victory, but 99% of the time it will mean total party wipe happens 10s later than it would have.
It can't access huge portions of the game, portions that every other combat job can access.
BLU as it is has a crippling lack of functionality and some gimmicky abilities that fail on half the enemies you can fight are not a big enough consolation prize for me.
Last edited by Jandor; 03-13-2019 at 08:57 PM.
I disagree. I enjoyed BLU and for being SE's first LJ and introduction of a new content it was actually pretty decent.
What I would like to see is more support for it along the lines of more batshit crazy skills and incentives for BLUs to party up.
I also think that if BLU were to be dumped at lvl 70 with its current skill set, it would be a hell of a good support job. Too good I think and comes with a lot of headaches based on the truly terrible BLUs I've seen who only do one set of combos and forget to even keep Off-guard up.
And if/when they add more LJs, I think they should consolidate them under one roof like how DoW/DoM and DoH/DoL are. Call it the Disciples of Oddities (DoO). Give them their own playground like an Eureka area or rework the open world for them. Tons of potential.
Anyway...that's my $0.02.
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