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  1. #31
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Physic View Post
    so you are saying blu mage = the top selfish dps class, but with a heal whm cant compete with (aoe full heals) more control per minute than a paladin, an ability to put like 6 debuffs on an enemy in seconds, more survivability than a tank. 30% dmg vulnerability, That is extremely OP.
    I don't get where you're getting all this at all because it's not even close to any class, it's DPS was akin to a BLM at that ilvl which at that time we didn't have the power creep like we have today where they changed everything (casters having Raging Strikes was a big change). As for White Wind it's a blessing and a curse, yeah it heals more than most healing abilities but at a cost, it has no HoTs, it has nothing smooth out damage unless you cross role Addle and Apoc but it doesn't have Benediction, it doesn't have shields, no snap healing/threat, it doesn't give buffs, it has no LB for DPS or healing, not to mention White Wind is hard on the aggro if you spam it specially in tank stance.

    And since we bring up it's "OP tank stance" it's really not that OP you're wearing cloth with the dmg reduction so its not really that great nor do you have tank CDs behind Diamondback which can be cancelled in any Trial by the bosses auto attacking you out of it, oops. It has no CDs outside of that besides it's Rams Breath that can freeze things and without Bad Breath and the dmg reduction BLU would be even more worthless as a tank than it already is it's really not that strong at anything really, tanking, healing, DPS I'd rather just roll with a BLM/WHM that can just AoE everything down faster than a BLU could ever offer + a caster LB ontop of that.

    You should really take a more careful look at what BLU really is instead of spouting that BLU is truly OP when it really isn't it's a gimmick that back in 50 when the game was much different than it is today FFXIV has changed a lot and real classes just outperform BLU because that's what BLU isn't, a real class.
    (11)

  2. #32
    Player
    Zeromon's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    79
    Character
    Zero'tas Dyr-mon
    World
    Zalera
    Main Class
    White Mage Lv 90
    To be honest the only time I remember I have a max BLU is when threads like these appear. They don't feel super OP because level 50 content is trivial, especially since unsync exists. Being 20 levels behind cap is just too much. BLU's skills need to have double the potency (why is almost everything below 200 potency? Seriously?) or have status effects that penetrate immunity.

    With that said I want to wait until 5.0 releases and see what additional skills BLU's get at level 60. I hope that SE makes BLU appealing quickly into 5.0, though. This limited job thing doesn't feel important or rewarding unless you really like that BLU fantasy. If BLU has to be confined to its current levels of power then I want relevenent rewards at least.
    (1)

  3. #33
    Player
    Anesteria's Avatar
    Join Date
    Mar 2019
    Posts
    71
    Character
    Isavella Jerisfaldar
    World
    Odin
    Main Class
    Blue Mage Lv 50
    Quote Originally Posted by Auryan View Post
    I disagree. I enjoyed BLU and for being SE's first LJ and introduction of a new content it was actually pretty decent.

    What I would like to see is more support for it along the lines of more batshit crazy skills and incentives for BLUs to party up.

    I also think that if BLU were to be dumped at lvl 70 with its current skill set, it would be a hell of a good support job. Too good I think and comes with a lot of headaches based on the truly terrible BLUs I've seen who only do one set of combos and forget to even keep Off-guard up.

    And if/when they add more LJs, I think they should consolidate them under one roof like how DoW/DoM and DoH/DoL are. Call it the Disciples of Oddities (DoO). Give them their own playground like an Eureka area or rework the open world for them. Tons of potential.

    Anyway...that's my $0.02.
    Of course. I'm not saying that people can't enjoy it, but content could have been enjoyed for being "content" in many different ways, instead of using a job that isn't "new" but an established, iconic, and present in many other games in the Final Fantasy franchise, like FFXI. This is not how you treat a "class" for content.

    If anything I'm surprised they didn't take a page out of Legion's book, since there is a much better foundation for the jobs to have content, to create something LIKE the Carnival, but for every single job in the game. This piece of content could be introduced gradually but in the end it would be available to every job. And that's not all, this content could actually have better rewards, like what Legion did, with unique Job-specific mounts + glamour that can be earned by doing this. So this offers side content for EVERY class, that can be soloed as they wanted, but is not something that precludes you from doing other stuff.

    It's weird that they decided to go they way they did, rather than make something that every job will ultimately be able to participate in and is much better long term, if content was the issue (which it looks like it was) instead of throwing a job under the bus.

    EDIT: I forgot to add in regards to comparisons people were making with BLM. The reason why BLU is the way it is, is because it's been released now, with pretty much 3 expansions into the game. If BLU were released in ARR or Heavensward it would very likely be different in terms of dmg, and maybe even vision, because there's not one static way for BLU to be other than getting abilities from certain monsters, which SE creates and decides on. This is why it makes no sense for it to be a "limited job". They changed RED's playstyle compared to the other games, they can do the same for BLU, and for one, they could stick to letting BLU be a DPS melee mage full time with short ranged spells if they wanted to make things different from how the other jobs in FFXIV work.
    (4)
    Last edited by Anesteria; 03-14-2019 at 12:49 AM.

  4. #34
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Beetle View Post
    They should just remove all the blue mage skills are redo blue mage skills and make it a normal job.

    Improve the job quest line and add in more weapons. Remove the huge exp buff it currently has.

    Also carry those unused blue mage skills into some new kind of eureka/large scale pvp content as skills for all players.

    Also redo the masked carnival. They could re purpose it a BCNM loot type of content for groups for 4-8.
    I can't tell if you're being sarcastic.
    (0)

  5. #35
    Player
    Lacan's Avatar
    Join Date
    May 2018
    Posts
    684
    Character
    Ceolred Stone
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Well, if making blue mage a real job isn't possible, what I'd like to see happen is for other limited jobs to be added so that blue mages could team up with them and do old content together. Like you'd have a blue mage, a beastmaster, and a puppetmaster all working together to steamroll old content. :v It'd add a sort of sideways progression to the game so that there is more stuff to do at endgame than just raid and grind out better gear. So by excluding these jobs from the traditional endgame, you're kind of creating a new endgame at the same time?


    I get I'm probably in the minority here though since I'm not big on raiding at all.
    (1)
    Last edited by Lacan; 03-13-2019 at 10:51 PM.

  6. #36
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Anesteria View Post
    Of course. I'm not saying that people can't enjoy it, but content could have been enjoyed for being "content" in many different ways, instead of using a job that isn't "new" but an established, iconic, and present in many other games in the Final Fantasy franchise, like FFXI. This is not how you treat a "class" for content.

    If anything I'm surprised they didn't take a page out of Legion's book, since there is a much better foundation for the jobs to have content, to create something LIKE the Carnival, but for every single job in the game. This piece of content could be introduced gradually but in the end it would be available to every job. And that's not all, this content could actually have better rewards, like what Legion did, with unique Job-specific mounts + glamour that can be earned by doing this. So this offers side content for EVERY class, that can be soloed as they wanted, but is not something that precludes you from doing other stuff.

    It's weird that they decided to go they way they did, rather than make something that every job will ultimately be able to participate in and is much better long term, if content was the issue (which it looks like it was) instead of throwing a job under the bus.
    It all comes down to job fantasy vs. balance within the game. The traditional aspects of BLU from FFV, Tactics and XI just won't mesh well with XIV. I've seen some ideas to make a party friendly BLU and I haven't been convinced by any of them. With this BLU it reminded me a little of the other BLU from FF titles and not a job in name only like SMN. And I appreciate that about it. Some people are okay with no them taking so much liberties with the jobs, and that's okay.

    Your ideas for a shared, solo content for all jobs sound interesting. However, I think they could reach that goal by tweaking PotD and HoH-like content. Make it possible for all jobs to solo it and make the floors not boring. Give it some nice rewards. Put challenges and achievements like the Carnival to spice things up.

    I didn't think they threw BLU under the bus. I kind of think they successfully managed to keep its weirdness intact. I just want them to support and expand on the concept rather than scrap it.
    (5)

  7. #37
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Lacan View Post
    Well, if making blue mage a real job isn't possible, what I'd like to see happen is for other limited jobs to be added so that blue mages could team up with them and do old content together. Like you'd have a blue mage, a beastmaster, and a puppetmaster all working together to steamroll old content. :v It'd add a sort of sideways progression to the game so that there is more stuff to do at endgame than just raid and grind out better gear. So by excluding these jobs from the traditional endgame, you're kind of creating a new endgame at the same time?


    I get I'm probably in the minority here though since I'm not big on raiding at all.
    i think more interesting rule breaking job designs would be cool. I think the flaw of blu, is there is not enough things for them to do that matter for blu, and the fact that unsyncing is the best way to get most spells, as well as a ridiculous learn rate for some skills.

    1) more reason/benefit to do relevant content
    2) better skill progression for really hunting (at cap) (no 3 hours of a friend soloing trials while you are useless)
    3) expand the things you can do with friends, (like you suggestes, more jobs at similar level cap helps)
    (1)

  8. #38
    Player
    Lacan's Avatar
    Join Date
    May 2018
    Posts
    684
    Character
    Ceolred Stone
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Physic View Post
    i think more interesting rule breaking job designs would be cool. I think the flaw of blu, is there is not enough things for them to do that matter for blu, and the fact that unsyncing is the best way to get most spells, as well as a ridiculous learn rate for some skills.

    1) more reason/benefit to do relevant content
    2) better skill progression for really hunting (at cap) (no 3 hours of a friend soloing trials while you are useless)
    3) expand the things you can do with friends, (like you suggestes, more jobs at similar level cap helps)
    Yea, they really need to flesh it out more. They did a good job with the launch at least, imo. The quests were entertaining and they did give you a lot spells to learn. I think making the primal spells so hard to learn is annoying though, but I guess they're trying to make them feel very special. Kind of like how you have to grind primals to get mounts, they want us to grind primals to learn spells. lol
    (1)

  9. #39
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lacan View Post
    Well, if making blue mage a real job isn't possible, what I'd like to see happen is for other limited jobs to be added so that blue mages could team up with them and do old content together. Like you'd have a blue mage, a beastmaster, and a puppetmaster all working together to steamroll old content. :v It'd add a sort of sideways progression to the game so that there is more stuff to do at endgame than just raid and grind out better gear. So by excluding these jobs from the traditional endgame, you're kind of creating a new endgame at the same time?
    What for though?

    I mean you can get the gear and loot from those much easier by running unsynced, or synched with traditional classes. "For fun" is a valid reason, but in reality very few people will run old content they've done before for no real reward and getting full groups together after the first week or two would be a pain.

    I think they missed an opportunity with BLU and the Primal skills. For a start they could have given BLU better damage, a much better Mighty Guard, a rez and then made it so skills can only be learned in groups with BLU's. That would have been fun. I'd definitely have given that a go.
    I feel they could unlock PotD to BLU as well. That could be fun. It's old content by now and nothing wrong if BLU is very strong there.

    One idea for old content could be a BLU only currency for running old content synched in BLU groups. You get 1 token per instance on a week lockout and 2-3 for each raid or EX (so the more different things you try, the more you get in one week) and can trade a large number of them for unique mounts, minions, glam, music, ect. Of course, again BLU would need a significant buff, but it would make old content definitely worth doing.
    (0)

  10. #40
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Auryan View Post
    It all comes down to job fantasy vs. balance within the game. The traditional aspects of BLU from FFV, Tactics and XI just won't mesh well with XIV. I've seen some ideas to make a party friendly BLU and I haven't been convinced by any of them. With this BLU it reminded me a little of the other BLU from FF titles and not a job in name only like SMN. And I appreciate that about it. Some people are okay with no them taking so much liberties with the jobs, and that's okay.

    Your ideas for a shared, solo content for all jobs sound interesting. However, I think they could reach that goal by tweaking PotD and HoH-like content. Make it possible for all jobs to solo it and make the floors not boring. Give it some nice rewards. Put challenges and achievements like the Carnival to spice things up.

    I didn't think they threw BLU under the bus. I kind of think they successfully managed to keep its weirdness intact. I just want them to support and expand on the concept rather than scrap it.
    I disagree with your interpretations of BLU from other games, heres something I posted in another on reddit:
    "FFV: Had some great progression spells, aero was strong and thousand needles had its sweet spot, but it really shined as a support in the end game with transfusion, mighty guard and white wind

    FFVI: Strago was pretty cool, but his actual BLU skills were pretty underwhelming due to their weird conditions.

    FFVII: Enemy skill materia is just great. Matra magic deletes the early game, you can do a certain cheese with the Midgar Zolom using the element materia to get Beta early and just wreck shop, then youve got mighty and wind as well, also also shadowflare.

    FFVIII: Quistis' limit break, so yeah, pretty strong

    FFXI: Pretty Situational, Percentage based skills had their place in a lot of fights though. Frog Drop was destruction if you caught a lot of frogs for it though.

    FFX: Khimari was bad. That is all.

    Final Fantasy Tactics series: Very strong if you could actually learn stuff, strong support and damage if you can learn the skills.

    Now onto my Personal Favs:

    Bravely Default: Vampire, support physical attacker, uses monster skills to debuff and then hit hard with physical attacks

    Bravely Second: Catmancer, not only is the premise wonderfully ridiculous, it was a powerful physical attacker/ tank, and could set up some good synergy with other classes."

    BLU's Nature as a job is that it shifts its identity to suit the game that it is in, the way it learns is different in different games, with its defining feature being it learns its skills in a different way and that they are monster skills. A FFXIV version of BLU that was balanced would be no less of a BLU than these other examples, because they're all different.
    (6)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

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