Quote Originally Posted by Dreadnought View Post
play it correctly? you mean slowly? wait for MP to build back up then nuke while your buffs on chilling on their long ass cooldowns? what more can you do? your timing things you moron, thats slow, you cannot argue that.
If you play it slow, then it's slow. If you nuke away all your MP then wait for it to recover, then it's slow. If you pace yourself and not blow your wad every opportunity, you'd see there was more consistency in game play than you thought. Melee have to wait ridiculously long times to get their good damage WS back again, the most THM has to wait to do good damage is 15 seconds (6 if you count Thunder). During that time you can Cure, Stoneskin, Sacred Prism + Sanguine Rite (party), Featherfoot, Blizzara, Blizzard. Optionally you can do nothing but regen MP to cover the next Thunder combo.

The choice how to play is yours and how useful you are depends on your judgement as a player. Most of the times I rest for MP is because my hate is red or blinking and I need to stop otherwise I'm tanking for the long haul. If you pace your nukes to coincide with your MP regen, you'll find yourself casting more often than not.

The notion that timing = slow game play is wrong, because you're doing a lot more by timing your spells correctly than you are sitting around like a duck waiting for your MP to regen.

Quote Originally Posted by Dreadnought View Post
i can only play it so correctly at this level dude. not only are parties rare and few in between but THM at this level doesnt exactly have a whole lot to go on. for intsance, senguine rite is for soloing. do you know how little MP i get back on that when i have 3 dodos pounding my face? and its only on for 20 seconds!
Sanguine Rite is based on damage taken. You have to take high damage to get the MP back to cover the cost. Use Featherfoot to help with MP along with Sanguine, pace yourself and allow a little bit of MP to regen back. Use Parsimony for free nukes and Dark Seal to ensure you don't get resisted and do as much damage.

Balance Macc so you don't waste MP on resisted spells, and use PIE so you can land those enfeebles when you need them. No job has a lot going for it before 36, but if everyone judged a job by its ability to perform at like level 20, then nothing would be accurate. You think my level 26 Lancer has fun doing simple 2 step combos and waiting for TP between auto attacks? It's not fun, but the higher you get the more options you have and the more fun it becomes. SE has stated that MP pools before 35 are considerably lower, but my THM was always 50 so I can only judge it's viability end game. And I can tell already that THM is a powerful job if played correctly and is already a staple in Ifrit and Mog parties.

If you fail at something, consider why you failed and come up with a better approach before knee jerk whining that something's broken or needs to be easier. I would laugh so hard if SE removed or waived MP costs for combos because low level THMs are having a hard time learning to manage MP. Are you actually serious?

It's sad enough that max rank THMs are whining when there are more than enough options and techniques available to minimize downtime and maximize damage. Try playing the job and experimenting with things a little. There's nothing wrong with THM, but there's plenty wrong with the players using it.