


I want to know what you are killing. I just ran Darkhold as THM and I solo level 52 monsters, by myself, in seconds. The skeleton room, I literally kill nearly the skeletons with ONE fire line combo and finish them off with another fire. THM are off the charts as far as damage goes. The ogre is killed before I even run out of mana, granted threat is something to be managed with him. Broke? No, unless you are referring to the awesome damage THM does.
Last edited by Klive; 12-20-2011 at 02:01 PM.
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I know thm's are not bad with party. Try to do some lvl 5 company quests and you will see. 15min to protect one npc with lvl 52 mobs showing one after another. Not elemental friendly. Impossible to solo. A quest is intended to be solo and you can't solo, to me it's broken.


this.
quests shouldnt be endgame or instance supplements. they should be solo-small group friendly so you have things to do when not in endgame or not doing some thing of actual importance.
the bottom line is that THM can put out some massive damage but at the cost of being a very slow paced class.
high numbers dont always = fun. speed of service and quantity of activity very very often do.
BTW, im noticing my CNJ has a pretty easy time keeping busy in all fields of gameplay. its much easier to solo as CNJ because there is less downtime, Good damage and much much better ways not to die lol. seems to put THM to shame.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?

Why don't you try reading the rest of my posts. Because the answer you're looking for is there.
Look people, someone is using their goddamn brain. You can learn from this man.
Hey, broken record, how about you try to play the class properly before you start whining that it's broken.
You and the broken record would do well together. Neither of you know how to play THM and yet you're content to complain about it. Keep posting like you know what you're talking about. Bottom line... you can't even conserve your MP and you're talking about the bottom line? Give me a break.


play it correctly? you mean slowly? wait for MP to build back up then nuke while your buffs on chilling on their long ass cooldowns? what more can you do? your timing things you moron, thats slow, you cannot argue that.
i can only play it so correctly at this level dude. not only are parties rare and few in between but THM at this level doesnt exactly have a whole lot to go on. for intsance, senguine rite is for soloing. do you know how little MP i get back on that when i have 3 dodos pounding my face? and its only on for 20 seconds!
im trying to make a video through fraps which im going to post to show my exact point. other than that. i have no clue what im doing wrong when i cant chain two groups of leve mobs only 2 levels above me. ive tried everything.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?

If you play it slow, then it's slow. If you nuke away all your MP then wait for it to recover, then it's slow. If you pace yourself and not blow your wad every opportunity, you'd see there was more consistency in game play than you thought. Melee have to wait ridiculously long times to get their good damage WS back again, the most THM has to wait to do good damage is 15 seconds (6 if you count Thunder). During that time you can Cure, Stoneskin, Sacred Prism + Sanguine Rite (party), Featherfoot, Blizzara, Blizzard. Optionally you can do nothing but regen MP to cover the next Thunder combo.
The choice how to play is yours and how useful you are depends on your judgement as a player. Most of the times I rest for MP is because my hate is red or blinking and I need to stop otherwise I'm tanking for the long haul. If you pace your nukes to coincide with your MP regen, you'll find yourself casting more often than not.
The notion that timing = slow game play is wrong, because you're doing a lot more by timing your spells correctly than you are sitting around like a duck waiting for your MP to regen.
Sanguine Rite is based on damage taken. You have to take high damage to get the MP back to cover the cost. Use Featherfoot to help with MP along with Sanguine, pace yourself and allow a little bit of MP to regen back. Use Parsimony for free nukes and Dark Seal to ensure you don't get resisted and do as much damage.
Balance Macc so you don't waste MP on resisted spells, and use PIE so you can land those enfeebles when you need them. No job has a lot going for it before 36, but if everyone judged a job by its ability to perform at like level 20, then nothing would be accurate. You think my level 26 Lancer has fun doing simple 2 step combos and waiting for TP between auto attacks? It's not fun, but the higher you get the more options you have and the more fun it becomes. SE has stated that MP pools before 35 are considerably lower, but my THM was always 50 so I can only judge it's viability end game. And I can tell already that THM is a powerful job if played correctly and is already a staple in Ifrit and Mog parties.
If you fail at something, consider why you failed and come up with a better approach before knee jerk whining that something's broken or needs to be easier. I would laugh so hard if SE removed or waived MP costs for combos because low level THMs are having a hard time learning to manage MP. Are you actually serious?
It's sad enough that max rank THMs are whining when there are more than enough options and techniques available to minimize downtime and maximize damage. Try playing the job and experimenting with things a little. There's nothing wrong with THM, but there's plenty wrong with the players using it.

No class can do the lv40 protect missions on 5 star. On PGL (probably the best solo class overall, THM has highest burst damage but lacks the endurance for leves like Pit Fighting) I cant even solo the protection missions on 5 star (I can pull off the others on 5 star rather easily) so that mission isnt a good barometer. Being able to do it on even 4 stars is hard for most classes.
Even so, the protection leves give you time to rest between fights. You get about 60-90 secs per spawn until the end when they throw multiples at you occasionally. It should be doable on THM, If you cant blow up a lv52 mob within 60-90 secs with plenty of time to rest you must be doing something wrong. A leve like Pit Fighting requires more endurance so I could see THM struggling with that one, but not the protection ones where its boom, rest for a min, boom, repeat for 15m.




Hi Klive (and All),
I just wanted to chime in with my experiences in a Spiritbond Party with 2 THM last night, PUG, and myself going on Marauder (we're all Level 50).
We went to Natalan hunting the Level ~53 Ixali (and their Wolves). Suffice to say the 2 THM were destroying the majority of the Ixali targets. I held aggro for as long as possible and then it was just total destruction with the THM blasting through everything.![]()
I couldn't keep up with that damage on those links now that Storm's Path is gone (and Path of the Storm is Single Target). They rested inbetween pops, but the respawn on those Ixali are super fast, and we had no MP problems.
I'm not saying MP costs aren't high (they are), but there's something to be said about the mass damage the THM were doing last night. It was pretty amazing.![]()


15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
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