

I'm with you. I love this super high damage but at a cost setup. I feel I bring something unique to a party with my super high burst damage. I'm not just another sustained DPS class.
Forum Lurker Extraordinaire.
Like a good stalker, I'm always there.
Apples can never be oranges, the sooner you can understand that the better.
The problem isn't that the game is slow, it's that you think that pressing more buttons is more fun. Here's a hint, it isn't. Doing more actions per minute doesn't make the game more fun, it makes it more tedious, especially if those actions don't add up to anything significant. If this was the case, we would still be spamming 1 and 2 for constant light thrusts and heavy swings instead of having auto attack. We would still have 50 abilities that don't do crap and perpetually useless MP.
You know what's better? Having to use your skills smartly in order to be the best you can be. Thinking about what you're doing and working with other classes and people using all the tools your job presents to you. Fantasy Final XIV is slower paced than other MMOs, that doesn't inherently make it more boring. There are a lot of reasons XIV fails as an MMO, and faster game play with more twitch elements is not something that will fix that issue.
You think I'm wrong for enjoying this? I think you're simply an impatient child who's so scared of doing nothing for 2 seconds that it terrifies him into mediocrity.
I'm interested in games like TERA and GW2, but I know that apples can never be oranges. I'd like FFXIV to be the best it can be. I don't want it to be like TERA and GW2. What's the point? If that's the case, I'd just play those games instead (and I likely will).
But hey, if there's one thing, and only one thing we can agree on. It's that crafting sucks.
Last edited by Elcura; 12-21-2011 at 04:10 AM.


Not solo friendly? I solo all the time as THM with little to no issue...
Forum Lurker Extraordinaire.
Like a good stalker, I'm always there.
Greetings everyone,
Yes, you're right in that the amount of MP that are required to pull off combos is quite high, but this is due to the fact the effects of these combos (and spells) are incredibly potent. As such, it was decided that they would require a large amount of MP to take full advantage of their added potential.
In regards to the comments that Disciples of War utilize their TP for actions and get waived costs for subsequent combos, this has to do with the fact that magic spells are able to used without first needing to generate TP. This is why this distinction was created.
Since the patch I think players are starting to find additional tricks to mitigate the cost of these spells and I think as time goes on even more avenues will be discovered as players adjust to the change. That said, we will continue to monitor your feedback as we always do and pass it along to the dev. team.
Matt "Bayohne" Hilton - Community Team


Thanks Bayohne, you are my hero.Greetings everyone,
Yes, you're right in that the amount of MP that are required to pull off combos is quite high, but this is due to the fact the effects of these combos (and spells) are incredibly potent. As such, it was decided that they would require a large amount of MP to take full advantage of their added potential.
In regards to the comments that Disciples of War utilize their TP for actions and get waived costs for subsequent combos, this has to do with the fact that magic spells are able to used without first needing to generate TP. This is why this distinction was created.
Since the patch I think players are starting to find additional tricks to mitigate the cost of these spells and I think as time goes on even more avenues will be discovered as players adjust to the change. That said, we will continue to monitor your feedback as we always do and pass it along to the dev. team.
Forum Lurker Extraordinaire.
Like a good stalker, I'm always there.


Thanks Bayohne for the response. Good king Malboro. HohohoGreetings everyone,
Yes, you're right in that the amount of MP that are required to pull off combos is quite high, but this is due to the fact the effects of these combos (and spells) are incredibly potent. As such, it was decided that they would require a large amount of MP to take full advantage of their added potential.
In regards to the comments that Disciples of War utilize their TP for actions and get waived costs for subsequent combos, this has to do with the fact that magic spells are able to used without first needing to generate TP. This is why this distinction was created.
Since the patch I think players are starting to find additional tricks to mitigate the cost of these spells and I think as time goes on even more avenues will be discovered as players adjust to the change. That said, we will continue to monitor your feedback as we always do and pass it along to the dev. team.
This is certainly the case and the rest of your post hit the nail right on the head in regards to balance.Greetings everyone,
Yes, you're right in that the amount of MP that are required to pull off combos is quite high, but this is due to the fact the effects of these combos (and spells) are incredibly potent. As such, it was decided that they would require a large amount of MP to take full advantage of their added potential.
In regards to the comments that Disciples of War utilize their TP for actions and get waived costs for subsequent combos, this has to do with the fact that magic spells are able to used without first needing to generate TP. This is why this distinction was created.
Since the patch I think players are starting to find additional tricks to mitigate the cost of these spells and I think as time goes on even more avenues will be discovered as players adjust to the change. That said, we will continue to monitor your feedback as we always do and pass it along to the dev. team.
I agree .Greetings everyone,
Yes, you're right in that the amount of MP that are required to pull off combos is quite high, but this is due to the fact the effects of these combos (and spells) are incredibly potent. As such, it was decided that they would require a large amount of MP to take full advantage of their added potential.
In regards to the comments that Disciples of War utilize their TP for actions and get waived costs for subsequent combos, this has to do with the fact that magic spells are able to used without first needing to generate TP. This is why this distinction was created.
Since the patch I think players are starting to find additional tricks to mitigate the cost of these spells and I think as time goes on even more avenues will be discovered as players adjust to the change. That said, we will continue to monitor your feedback as we always do and pass it along to the dev. team.
I dont think there are enough mp management skills that thaum has access to, in order to alter the playstyle of sitting and waiting for mp.Greetings everyone,
Yes, you're right in that the amount of MP that are required to pull off combos is quite high, but this is due to the fact the effects of these combos (and spells) are incredibly potent. As such, it was decided that they would require a large amount of MP to take full advantage of their added potential.
In regards to the comments that Disciples of War utilize their TP for actions and get waived costs for subsequent combos, this has to do with the fact that magic spells are able to used without first needing to generate TP. This is why this distinction was created.
Since the patch I think players are starting to find additional tricks to mitigate the cost of these spells and I think as time goes on even more avenues will be discovered as players adjust to the change. That said, we will continue to monitor your feedback as we always do and pass it along to the dev. team.
simply, if combos are in fact the most effecient damage a blm can do, then the best playstyle for thaum will relvolve around getting mp, however, if the only means for effective mp regen is to stand still and do nothing, this means by and large thats what the playstyle will promote. Im not nec saying they should completely waive the costs, but there needs to be some viable sort of mechanic for regaining mp or else mages will be stand still and do one chain only players.
understandable... all hail to the malbor king bayohne!!Greetings everyone,
Yes, you're right in that the amount of MP that are required to pull off combos is quite high, but this is due to the fact the effects of these combos (and spells) are incredibly potent. As such, it was decided that they would require a large amount of MP to take full advantage of their added potential.
In regards to the comments that Disciples of War utilize their TP for actions and get waived costs for subsequent combos, this has to do with the fact that magic spells are able to used without first needing to generate TP. This is why this distinction was created.
Since the patch I think players are starting to find additional tricks to mitigate the cost of these spells and I think as time goes on even more avenues will be discovered as players adjust to the change. That said, we will continue to monitor your feedback as we always do and pass it along to the dev. team.
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