
Thank you for not giving in to whiny players!!!Greetings everyone,
Yes, you're right in that the amount of MP that are required to pull off combos is quite high, but this is due to the fact the effects of these combos (and spells) are incredibly potent. As such, it was decided that they would require a large amount of MP to take full advantage of their added potential.
In regards to the comments that Disciples of War utilize their TP for actions and get waived costs for subsequent combos, this has to do with the fact that magic spells are able to used without first needing to generate TP. This is why this distinction was created.
Since the patch I think players are starting to find additional tricks to mitigate the cost of these spells and I think as time goes on even more avenues will be discovered as players adjust to the change. That said, we will continue to monitor your feedback as we always do and pass it along to the dev. team.
Like x 100!!!



Translation:Greetings everyone,
Yes, you're right in that the amount of MP that are required to pull off combos is quite high, but this is due to the fact the effects of these combos (and spells) are incredibly potent. As such, it was decided that they would require a large amount of MP to take full advantage of their added potential.
In regards to the comments that Disciples of War utilize their TP for actions and get waived costs for subsequent combos, this has to do with the fact that magic spells are able to used without first needing to generate TP. This is why this distinction was created.
Since the patch I think players are starting to find additional tricks to mitigate the cost of these spells and I think as time goes on even more avenues will be discovered as players adjust to the change. That said, we will continue to monitor your feedback as we always do and pass it along to the dev. team.
FUNCTIONING ACCORDING TO DESIGN.
SUCK IT! Booyah!
*malboro vine slap*

So impressed he spelled waive correctly lol
I think there should be a percentage based waive for mp. Or a boost mp regen for while under sync. There are a variety of ways the devs can help us mages without breaking the game. Dow can build tp fast and do something meaningful while building tp. Mages have to stay still to build mp and any actions decreases it regen effect.
How about reducing the timer for parsimony? i think that would help tremendously.
Last edited by Jovy; 12-21-2011 at 08:14 AM.

THM needs more mp management. A simple siphon mp would do wonders on a 60s cd. Any type of prolonged fight is incredibly boring and tedious on THM. I don't care if you tone down nukes but the art of standing around doing nothing waiting for mp to restore is too old school thinking for me. Not to mention that standing around while fighting ifrit can be a little difficult at times.



Can thm recover 1600 mp in the same time as a DD can get 3000 tp?


All Dd have the ability to use invigorate for 1k tp Regen and auto attack between combos. I posted ways to get mp back during combo's but it still requires you doing nothing.
Edit: the mp cost are not the problem by them selves just used in combo's which why a slight mp reduction would not seem OP to me.
Also to note what bey said the stun never kicks in on Thunder and blizzard spells need to be fix cause the ra version does not work,
Last edited by Firon; 12-21-2011 at 08:41 AM.
the tricks it takes to regain MP is by standing still and using our 1 non situational MP regen option. the other MP regen option isnt even guaranteed to give MP back because it itself costs MP to use and Ethers are too trivial to consider.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?


Yes S.rite needs to be looked @ if your not getting hit for 600+ dmg its not worth using.
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