WHM has been my main for most of FFXIV, and still is. I've seen a lot of great suggestions over the various expansions on how the class could be made better; some really great ones in this thread. Tying the class more closely with it's main-line heritage while enhancing it's current quirks would be a great way to reinvigorate the class.
Here's my wishlist:
Add Wall
WHM should always have protect in one form or another. Protect was almost removed from the game entirely with Stormblood because you can just rebalance content around it not being there. Yoshi-P insisted that it stay however since it's such a core spell of Final Fantasy. I agree. In the same vein, Shell should also be in the game. The classic White Magic "Wall" spell delivers both Shell and Protect in FF. Let WHM reclaim protect, add shell, and give it a drastically shorter duration and increased benefits. Make it a spell you insta-cast at the start of each pull or during battle, just like a real FF game. But keep it group based! An individual cast version, like in pvp, doesn't appeal to me. Oh, and of course, give it a new animation.
Add Berserk
Looking for a way to buff the DPS? You got it. Many may forget that Berserk is traditionally White Magic. Now, I'm not suggesting it lock DPS out of their skills like actual berserk, but I'd propose that casting it doubles Auto-Attack speed and increases Auto-Attack damage by %50. Or something. I'm not a numbers person, whatever amount makes it worthwhile. That can be a huge increase in DPS for one player. Then put it on a cooldown that's also balanced. Maybe once every two pulls? Cheers. (Also rename the WAR lvl 6 skill)
Water Damage Spell... Deluge?
Please. PLEASE. I know I'm going to get a Stone upgrade already, it's fine, I accept that! But god damn it please break up the monotony of Wind and Stone. Give me flashy water effects to drown my enemies with! And better yet, add some synergy between it and Aero. Let this skill add a "Drenched" DoT leading to...
Typhoon
A trait that upgrades the damage on your Aero II cast if the target is suffering from a "Drenched" status effect, turning Aero II/III into Typhoon. This releases the rest of the DoT ticks from drenched as well as all the DoT damage of an Aero II/III all at once in a flurry of wind and water.
You could throw out Deluge on multiple targets for prep and activate Typhoon on them all at once with an Aero III cast, or you can focus one target and do Deluge > Aero II over and over, replacing stone maybe as our bread and butter?
New Stone
After forever and a day of turret casting stone, our new stone ability is the clipping DPS skill we've been looking for. Typhoon becomes our new bread and butter.
Trait: SOtL III
Time to rework Lillies. Instead of lilies being a gauge that you build up, use, build up, use, etc. Lets keep it passive... hear me out. Each Lilly gives WHM a passive AoE Regen (think Lucio). Stand near me and you get a VERY low, auto applied, passive regen. Not enough to negate consistent damage, but say a DPS goofed and took a hit, then didn't get hit for the next 30 seconds? Should be great for that. SOtL 1 & 2 are reworked into "You can have 1 Lilly, you can build 2 lilies, etc". Passive regen potency increases with each lily.
Basically you're such a badass as a lvl 80 White Mage that you're able to charge the Aether in the air around you into a persistent state of healing energy.
As for how you generate lilies? Mh... Crit regen ticks? Perhaps synergize it with "Wall" where when party members take x amount of damage it generates a lily, similar to Brotherhood for MNK but with taking damage instead of giving it.

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