Stoneskin back plz is all I need, I still have the key on my Conjurer.

Stoneskin back plz is all I need, I still have the key on my Conjurer.


Being stuck at a boring job means I had alot of time to come up with white mage ideas...
Secret of the Lilies I: (Lvl 52) Gain a Lilly upon successful HP restoration with Cure and Cure II
Lilly Effect: Reduce the cast time of your Stone, Cure, and Holy spells by an amount based on the number of lilies held.
1 Lilly: .5 seconds
2 Lillies: 1 second
3 Lillies: 1.5 seconds
Secret of the Lillies II: (Lvl 68) Upon successful critical HP restoration over time with your Regen and Medica II spells, gain a Lily, this effect can only occur once every 3 seconds
Additional Effect:Upon successful critical damage over time with your Aero spells, gain a lily, this effect can only occur once every 3 seconds
Additional Effect: Upon successful damage with your Stone spells, gain a stack of Lily Bud.
Lily Bud effect: Upon reaching 2 stacks, the next successful Stone spell cast will consume both stacks and generate 1 Lily.
Thoughts: Change the effect of the Lilies to a cast time reduction, which helps the whm with its biggest weaknesses in a raid setting, their mobility and limited weaving options: Kept the guarantee effect of generating Lilies upon Cure spells, but reworked the original useless SotL II trait to allow optimal white mage play to still generate lilies.
In addition, I have decided on a set of abilities that would consume the lillies, the intent being a gameplay loop of choosing to keep the lilies for the increased mobility and weaving or spending them to ease your flow of gameplay
Salvation (Level 52) Ability, 15 second recast timer, Requires at least one lily to cast, Heals the target with a potency based on the number of Lilies consumed
1 Lily: 75 potency
2 Lilies: 150 potency
3 Lilies: 300 potency
Additional effect: Increases the duration of your currently applied Regen effect based on number of lilies consumed.
1 Lily: 3 seconds
2 Lily: 7 seconds
3 Lilies: 10 seconds.
Asylum will simply be moved to a different level, not replaced.
Plenury Indulgence (Level 70) Ability, 60 second recast,
Heals self and all nearby party members with a potency of 350.
Additional Effect: Applies a Damage absorption barrier based on the number of lillies consumed on all affected allies
1 lily: 5% max HP
2 lilies : 7% max HP
3 lilies: 10% max HP
The effect of Plenury Indulgence does not stack with Galvanize or Nocturnal Field.
Notes: Can either be cast without lillies for another quick ogcd party heal, or with lilies to apply a damage absorption shield. Whm needed a way to provide group wide shielding without it taking away from the niche of other healers.
Hasted Mind: Passive, Sets the Recast timer of Presence of Mind to 120 seconds and allows it to consume Lilies to grant nearby allies Spell Speed, Recast timer reduction, and reduced auto attack delay based on the number of lilies consumed.
1 Lily: 2%
2 Lily: 5%
3 Lily: 10%
Duration: 15 sec
(Continued)


And finally one more.
Tornado: (Learned level 74) 30 sec recast, Ability
Consumes all lillies to deal wind aspected damage to the target and all nearby enemies, damage dealt based on lilies consumed
1 Lily: 150 potency
2 Lilies: 250 potency
3 Lilies: 350 potency
Additional effect: Increase the duration of the targets currently applied Aero damage over time effects to their maximum duration
I also proposed more abilities but I primarily wanted to share my lily rework idea.


And finally my new ability proposals.
Fluid Aura: No longer knocks backs enemies and deals water damage with a potency of 150.
Full Bloom: (Level 72) Ability, 45 sec recast
Instantly fill the Lily Gauge.
Elemental Mastery (Level 74) Passive: Upgrades Stone IV to Quake
Learn Tornado
Additional effect: Upon successful HP restoration over time with Regen, Medica II, or Asylum, gain the Water Mastery effect.
Effect Chance: 20 %
Water Mastery: Replaces Fluid Aura with Flood.
Duration: 18 seconds
This effect has a 6 second recast.
Quake: Spell, 2.5 second cast. 2.5 second recast
Deal earth aspected damage with a potency of 280 (300?)
Additional effect: Upon generating a Lily with Stone's Secret of the Lily II's effect, deal 50 earth potency damage to the target and all nearby enemies, this effect triggers even if a lily is not added to the Healing Guage.
Flood: Ability, 15 second recast. Deal 200 potency water damage to the target.
Additional effect. Deal 20 potency water damage to all nearby enemies
Additional effect: Heal all nearby allies with a potency of 20.
This spell can only be casted while under the effect of Water Mastery.
Hasted Mind (Level 78)
Reraise: (Level 80) 180 second recast, Ability
Places the Reraise effect on the target
Reraise: Upon taking damage that would drop the target below 1 HP, the damage is reduced to 0 and the target is healed to 50% of their max HP. This consumes the Reraise effect. Certain abilities will negate this effect.
Duration: 12 seconds
As a whm main I would love the changes Brandedblade posted. The best key points are Regen doing something except healing, keeping uptime on dots do something, mobility and the extend of Aeros and Regen and maybe a little group shield to do something to reduce the chance of oneshots to aoe Boss ability’s so you don’t feel useless without mister scholar dead in pugs. The mobility would even fix your dps to compete at least a bit with run and gun Astro

If I'm being honest, the thing that I think whm needs the most right now is some sort of cooldown like lightspeed or triplecast. Something to allow for whm to be more mobile than it currently is. Ast has reduced cast time and lightspeed, sch has ruin 2 and whm has nothing really. I realize Aero 2 is an instant cast, but that's a dot and not really something to be spammed and blowing swiftcast isn't always an option. This tier has really highlighted how bad whm's mobility is (though I really do think that has a lot to do with the fights themselves). I know reducing cast times (like ast) has been mentioned, but I'm not a fan personally. I like my cast times to line up with the global cooldown, just feels better to me, but that's just my opinion.
Whatever they do with lilies, they need to not be keyed off of cure/cure2. The nature of the game pushes you to NOT use those abilities if you can avoid it - which means you are rewarded (get lilies) for a bad playstyle. Gaining lilies needs to flow in line with the normal play style - as most job gauges work


Yeah well. Solo healing is a special case, because even if fight healing requirements are not that high, two healers ensure a seamless rotation of oGCD powerful heals both on monotarget and raid healing. While solo healing can be done, I don't see the point of thinking about balancing jobs around this idea.
The problem lies in the lazy association of White Mage = Cure III. This identity no longer works because of how healing is evolving in the game. More oGCD ways of healing for WHM would be harming Cure III's purpose, but in the end it would not be that bad.
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