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  1. #41
    Player
    Kkun's Avatar
    Join Date
    Feb 2018
    Posts
    19
    Character
    Kaname Dropscythe
    World
    Siren
    Main Class
    Pictomancer Lv 100
    I've said this time and time again before but...
    Please, no more Druid mage (a.k.a. CNJ). I've had enough of Stones and Aero. That doesn't feel like the WHM I thought FFXIV WHM was going to be.
    I was never a fan of White Mage being tied strongly to nature. I'd like holy elemental spells like Banish or Dia.

    Also, rework Lillies and add buffs like Faith/Bravery/Haste which could use Lillies. Imagine being able to keep up Haste on someone almost indefinitely as long as you get the Lillies.
    Perhaps if they 'remove' the need for Protect, they could add it back to WHM. Either as GCD which costs a lot (and by that, I mean, a LOT) that provides some protection to the whole party (it may be kept up for some time but you have to be mindful of MP and it should only be used in damage intensive parts of fights) or a oGCD like in PVP.
    (1)

  2. #42
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kkun View Post
    I've said this time and time again before but...
    Please, no more Druid mage (a.k.a. CNJ). I've had enough of Stones and Aero. That doesn't feel like the WHM I thought FFXIV WHM was going to be.
    I was never a fan of White Mage being tied strongly to nature. I'd like holy elemental spells like Banish or Dia.

    Also, rework Lillies and add buffs like Faith/Bravery/Haste which could use Lillies. Imagine being able to keep up Haste on someone almost indefinitely as long as you get the Lillies.
    Perhaps if they 'remove' the need for Protect, they could add it back to WHM. Either as GCD which costs a lot (and by that, I mean, a LOT) that provides some protection to the whole party (it may be kept up for some time but you have to be mindful of MP and it should only be used in damage intensive parts of fights) or a oGCD like in PVP.
    If Haste was ever added, it would be given to AST, and Bravery and Faith, I wouldn't be surprised in the new healer is buff oriented, so it would get something like those.

    Protect and Shell for WHM plz.
    (1)

  3. #43
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    At the very least if they're not gonna give whm more utility than healing, which the class already has in abundance, then it needs more damage.
    I agree that I don't want to see another stone or aero spell, although I don't see them moving away from nature spells. (though it brings up the question of what the heck the holy spell is)
    How about a quake spell, a large ground targetable aoe that applies a powerful (by healer standards) but short duration dot?
    Just something other than stone/aero clxxvi.
    (2)

  4. #44
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kkun View Post
    I've said this time and time again before but...
    Please, no more Druid mage (a.k.a. CNJ). I've had enough of Stones and Aero. That doesn't feel like the WHM I thought FFXIV WHM was going to be.
    I was never a fan of White Mage being tied strongly to nature. I'd like holy elemental spells like Banish or Dia.
    Technically, even as "Druid Mage" there would exist more possibilities than Stone and Aero... Given the fact that Fire, Lightning, Ice and Water Sprites are natural (In fact, you actually face Water and Lightning Sprites as a WHM when aiding the elementals, not to mention CNJ having "Trial by Water" where you go cleanse water sprites to learn Fluid Aura)

    Fire/Lightning/Ice are classified as "Black Magic" though, but if we take the CNJ/WHM lore at face value where they gain powers from the elements and nature, then they theoretically should all be viable tools of a WHM.

    *Shrugs*

    More Holy aspected spells would also work (Even though, some of them are also "Black Magic"... Like Banish and Dia used to be THM spells)
    (3)

  5. #45
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    605
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Kkun View Post
    I've said this time and time again before but...
    Please, no more Druid mage (a.k.a. CNJ). I've had enough of Stones and Aero. That doesn't feel like the WHM I thought FFXIV WHM was going to be.
    I was never a fan of White Mage being tied strongly to nature. I'd like holy elemental spells like Banish or Dia.
    For me, there isn't any lore suporting that priest-y White Mage. There aren't any church ran by white mages, White Magick is about conjury and was regulated by the Amdapor Magick (magic, not holy) Consortium, White Mages took part at the War of the Magi, Conjurers draws their Aether from elementals, and so on.

    The only priest-y elements on White Mage are the names of some actions, who - with the exception of Holy - can safely renamed to something magic, such as Benediction that can be renamed to Full-Cure without any impact on the lore. And those names is to give to White Mages the idea of being the Black Mage counterpoint, and vice and versa (Foul can be the Holy counterpoint, for instance). But, at the end of the day - lore-wise at FFXIV - White Mage is a conjurer and will use conjury.
    (5)

  6. #46
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Without going into any end-game micro-calculations or comparing WHM to other Healers... I'll be happy with throwing bigger stones. Seriously though, either drop the pure-healer malarchy and add utility, or continue embracing pure-healer provided we have the damage to balance said lack of utility. Don't care how or which way.
    (0)
    "And all the Hyur's say I'm pretty sage – for a White Mage!"

  7. #47
    Player
    manamoppet's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    197
    Character
    Astral Thalia
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by NobleWinter View Post
    I want White Mage to get more MP intense skills. A single Target Holy of sorts would be nice. Maybe even make it cost half your Mana with an incredible damage pay off. Anything to give the insane MP Refresh we have purpose.
    Sounds a bit like that would be similar to the 'Sacrifice' spell/ability from earlier games, or 'White Hole' (edit: or Banish) . I'm all in for some variation of Holy where I don't have to run into a mob; a small gAOE Holy Mist/Aurorastorm or Heaven's Gate maybe?

    Eschaton and Almagest would probably be asking too much, and same with Rainbow Wind, since they are powerful enemy abilities. Holy Breath used to be an item or an ability for Dragons/Dragoons so that's probably out as well.
    (2)
    Last edited by manamoppet; 02-09-2019 at 11:24 AM.

  8. #48
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    I'd be happy going either way - some utility that isn't replicated by the other healers, like a haste.
    Otherwise, WHM needs to be head and shoulders above all other healers with damage.
    I'm concerned that with a 4th healer, whm will fade to oblivion
    (0)

  9. #49
    Player
    manamoppet's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    197
    Character
    Astral Thalia
    World
    Odin
    Main Class
    Sage Lv 90
    I'd like Holy to proc into Luminescence* (from FFXII), or Evanescence** after Thin Air for a finisher? Preferably they would be able to be fired from a distance so that we won't have to run into mobs, e.g. targeting all within range that's on our enemy list. Lilies could be included in some form, e.g consume 2-3 lilies and trigger Evanescence, otherwise trigger Luminescence? The potential upgrade to Aero III, I'd like to be Tornado/Cyclone that could proc from e.g. crit. dmg. by Aero III, with a new Aero Mastery trait that temporarily switch out Aero III on the hot-/crossbar (to avoid button bloat, and make it easier to use) when that happens so we could just trigger it to drop Tornado as a ground aoe where the enemy stood when it was activated. If there was a water spell like (Flash) Flood that gave 'dropsy', the Tornado could maybe consume the Aero III and 'dropsy' status effect for a slight increase in potency.

    * White Out looks too much like Holy, I think, and not "different" enough
    ** From Final Fantasy Record Keeper
    (0)
    Last edited by manamoppet; 02-23-2019 at 10:32 PM.

  10. #50
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kkun View Post
    I've said this time and time again before but...
    Please, no more Druid mage (a.k.a. CNJ). I've had enough of Stones and Aero. That doesn't feel like the WHM I thought FFXIV WHM was going to be.
    I was never a fan of White Mage being tied strongly to nature. I'd like holy elemental spells like Banish or Dia.
    Except, there's not even a spec of lore tying WHM to those things in XIV. Why should we undo lore grounding in something with better prospects for versatility (all Light Wheel elements, coalescing into and through White magic) just so we can have a smaller, blander toolkit of fancier names? That's not to say we cannot or should not get Banish and Dia in some form, but those should be buffed-state spells if you actually want them to feel at all special. Try spamming two spells 24/7 and see how special they still feel after. Glower was cool once, too. Ahk Morn, Nostrond, and Deathflare still retain a little of that because at least they're special to the rotations, as well.

    If anything, we should be embracing those other elements for utility that doesn't look or feel like the "utility" provided by AST and SCH. No more middling %stat or %effect raid buffs. Instead, ways to move the party very quickly via resource built by Wind spells. Accelerateable and/or empowerable Benisons through Stoneskin augmentation through casting Earth spells. oGCD cleanses and oGCD interaction afforded by Water (Curative) casts. Etc., etc.
    (0)

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