Stone V please.




Stone V please.

I've said this time and time again before but...
Please, no more Druid mage (a.k.a. CNJ). I've had enough of Stones and Aero. That doesn't feel like the WHM I thought FFXIV WHM was going to be.
I was never a fan of White Mage being tied strongly to nature. I'd like holy elemental spells like Banish or Dia.
Also, rework Lillies and add buffs like Faith/Bravery/Haste which could use Lillies. Imagine being able to keep up Haste on someone almost indefinitely as long as you get the Lillies.
Perhaps if they 'remove' the need for Protect, they could add it back to WHM. Either as GCD which costs a lot (and by that, I mean, a LOT) that provides some protection to the whole party (it may be kept up for some time but you have to be mindful of MP and it should only be used in damage intensive parts of fights) or a oGCD like in PVP.


Technically, even as "Druid Mage" there would exist more possibilities than Stone and Aero... Given the fact that Fire, Lightning, Ice and Water Sprites are natural (In fact, you actually face Water and Lightning Sprites as a WHM when aiding the elementals, not to mention CNJ having "Trial by Water" where you go cleanse water sprites to learn Fluid Aura)I've said this time and time again before but...
Please, no more Druid mage (a.k.a. CNJ). I've had enough of Stones and Aero. That doesn't feel like the WHM I thought FFXIV WHM was going to be.
I was never a fan of White Mage being tied strongly to nature. I'd like holy elemental spells like Banish or Dia.
Fire/Lightning/Ice are classified as "Black Magic" though, but if we take the CNJ/WHM lore at face value where they gain powers from the elements and nature, then they theoretically should all be viable tools of a WHM.
*Shrugs*
More Holy aspected spells would also work (Even though, some of them are also "Black Magic"... Like Banish and Dia used to be THM spells)


For me, there isn't any lore suporting that priest-y White Mage. There aren't any church ran by white mages, White Magick is about conjury and was regulated by the Amdapor Magick (magic, not holy) Consortium, White Mages took part at the War of the Magi, Conjurers draws their Aether from elementals, and so on.I've said this time and time again before but...
Please, no more Druid mage (a.k.a. CNJ). I've had enough of Stones and Aero. That doesn't feel like the WHM I thought FFXIV WHM was going to be.
I was never a fan of White Mage being tied strongly to nature. I'd like holy elemental spells like Banish or Dia.
The only priest-y elements on White Mage are the names of some actions, who - with the exception of Holy - can safely renamed to something magic, such as Benediction that can be renamed to Full-Cure without any impact on the lore. And those names is to give to White Mages the idea of being the Black Mage counterpoint, and vice and versa (Foul can be the Holy counterpoint, for instance). But, at the end of the day - lore-wise at FFXIV - White Mage is a conjurer and will use conjury.
Except, there's not even a spec of lore tying WHM to those things in XIV. Why should we undo lore grounding in something with better prospects for versatility (all Light Wheel elements, coalescing into and through White magic) just so we can have a smaller, blander toolkit of fancier names? That's not to say we cannot or should not get Banish and Dia in some form, but those should be buffed-state spells if you actually want them to feel at all special. Try spamming two spells 24/7 and see how special they still feel after. Glower was cool once, too. Ahk Morn, Nostrond, and Deathflare still retain a little of that because at least they're special to the rotations, as well.I've said this time and time again before but...
Please, no more Druid mage (a.k.a. CNJ). I've had enough of Stones and Aero. That doesn't feel like the WHM I thought FFXIV WHM was going to be.
I was never a fan of White Mage being tied strongly to nature. I'd like holy elemental spells like Banish or Dia.
If anything, we should be embracing those other elements for utility that doesn't look or feel like the "utility" provided by AST and SCH. No more middling %stat or %effect raid buffs. Instead, ways to move the party very quickly via resource built by Wind spells. Accelerateable and/or empowerable Benisons through Stoneskin augmentation through casting Earth spells. oGCD cleanses and oGCD interaction afforded by Water (Curative) casts. Etc., etc.
If Haste was ever added, it would be given to AST, and Bravery and Faith, I wouldn't be surprised in the new healer is buff oriented, so it would get something like those.I've said this time and time again before but...
Please, no more Druid mage (a.k.a. CNJ). I've had enough of Stones and Aero. That doesn't feel like the WHM I thought FFXIV WHM was going to be.
I was never a fan of White Mage being tied strongly to nature. I'd like holy elemental spells like Banish or Dia.
Also, rework Lillies and add buffs like Faith/Bravery/Haste which could use Lillies. Imagine being able to keep up Haste on someone almost indefinitely as long as you get the Lillies.
Perhaps if they 'remove' the need for Protect, they could add it back to WHM. Either as GCD which costs a lot (and by that, I mean, a LOT) that provides some protection to the whole party (it may be kept up for some time but you have to be mindful of MP and it should only be used in damage intensive parts of fights) or a oGCD like in PVP.
Protect and Shell for WHM plz.
At the very least if they're not gonna give whm more utility than healing, which the class already has in abundance, then it needs more damage.
I agree that I don't want to see another stone or aero spell, although I don't see them moving away from nature spells. (though it brings up the question of what the heck the holy spell is)
How about a quake spell, a large ground targetable aoe that applies a powerful (by healer standards) but short duration dot?
Just something other than stone/aero clxxvi.


Without going into any end-game micro-calculations or comparing WHM to other Healers... I'll be happy with throwing bigger stones. Seriously though, either drop the pure-healer malarchy and add utility, or continue embracing pure-healer provided we have the damage to balance said lack of utility. Don't care how or which way.
"And all the Hyur's say I'm pretty sage – for a White Mage!"
I'd be happy going either way - some utility that isn't replicated by the other healers, like a haste.
Otherwise, WHM needs to be head and shoulders above all other healers with damage.
I'm concerned that with a 4th healer, whm will fade to oblivion


I'd like Holy to proc into Luminescence* (from FFXII), or Evanescence** after Thin Air for a finisher? Preferably they would be able to be fired from a distance so that we won't have to run into mobs, e.g. targeting all within range that's on our enemy list. Lilies could be included in some form, e.g consume 2-3 lilies and trigger Evanescence, otherwise trigger Luminescence? The potential upgrade to Aero III, I'd like to be Tornado/Cyclone that could proc from e.g. crit. dmg. by Aero III, with a new Aero Mastery trait that temporarily switch out Aero III on the hot-/crossbar (to avoid button bloat, and make it easier to use) when that happens so we could just trigger it to drop Tornado as a ground aoe where the enemy stood when it was activated. If there was a water spell like (Flash) Flood that gave 'dropsy', the Tornado could maybe consume the Aero III and 'dropsy' status effect for a slight increase in potency.
* White Out looks too much like Holy, I think, and not "different" enough
** From Final Fantasy Record Keeper
Last edited by manamoppet; 02-23-2019 at 10:32 PM.
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