Again, I disagree on that definition of a hint. A red herring is essentially the opposite of a hint.
A hint is a deliberate reference.
A red herring looks like it's a hint, but it's deliberately misleading you.
If the voice is meant to be Arbert, that's a hint.
If they deliberately cast the same voice actor (or a similar sounding one) for a new character, that's a red herring.
If they cast the same-or-similar voice actor for a new character without intending for it to sound like Arbert at all, it's neither a hint or a red herring. It's just a coincidence.
Actually it's a "fact" that the entire story is stuck in a time bubble and "no time" has passed since the beginning of the game. It's still only five years since the Calamity, no matter how much time logically should have passed.
That said, there still seems to be time "between" events - it just somehow doesn't count for anything.
It's best not to think to hard about it.
Possibly this "time become instant" incantation is having some unintended side-effects...
If we can go by the New Year's poem, "fate" and "history" seem to be used as opposite concepts here. Fate (or destiny) cannot be changed, but history can be guided by our actions. This seems to tie into Urianger's line in the 5.0 trailer - essentially their fate cannot be denied, but they can decide what to do about it.
Conversely, ask how they're handling Unukalhai lately - or rather, how they're not. A native of the Thirteenth shard, blessed with the Echo or something like it, official member of the Scions as of patch 3.5? He should be pretty relevant around about now... but he's in an optional questline and so instead he's still alone in the back room of the Rising Stones (and possibly, time-wise, still in 3.5), completely unconcerned or unaware that most of his new friends have fallen into inexplicable comas.
Then again, those new friends seem to have forgotten he exists.
Edit your post to get around the 3000 character limit. Cut the entire text, just type "editing..." or something similar (requires 10 characters of text) and post that, then immediately edit and paste your actual post back in.
Some people leave the first sentence of their post in the text box, but I think that's a bad plan. I've missed entire long posts before, because the person did that and I only saw it when it had a single sentence, and had no idea it was updated later.
On that aspect of time travel, I entirely agree - we should not be doing anything that changes the outcome of known past events, and would affect the story as it currently exists.
But that's only one possible type of time-travel plot. The Alexander questline has already shown that such a story is possible without affecting pre-established events.
Say there is time travel in 5.0 - it could affect any part of the timeline from the "present day" (ie. post-4.50) to the end of time, without affecting any of our established knowledge or changing the world as it currently exists. At the point when we were actively discussing the idea of 5.0 being a time-travel plot, I was firmly of the thinking that we'd be traveling between "now" and "the future", effectively a second time bubble, without having any impact on the past.
Maybe we really do change history, or maybe it turns out to be a larger-scale version of Alexander's stable time loop storytelling and the time traveling becomes an inherent part of events as they exist.
I remain sceptical that any hypothetical time travel would actually change events, past or future, but we will have to wait and see what happens.
Thankyou for clarifying that. The original post comparing the two didn't make it clear.
"Poorly" is subjective. Yes, there are paradoxes - things that shouldn't have happened at all without time travel being involved - but for lack of a better word, they're neat paradoxes. A self-sustaining, stable time loop that doesn't break anything. It just happens. No single piece of it is left actively going around the loop repeatedly, everyone and everything has an entrance and exit from the story. (Except possibly the cat, but that seems to be a special exception. I need to map that out.)
I much prefer this kind of time-travel story to one where events can be altered. That is how we get 'messy' paradoxes - change the past, prevent the bad thing from happening... but now how do you know about the thing you needed to prevent?