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  1. #10
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Janhyua View Post
    What I meant by reducing the difficulty is reduce the HP to 24 man instead since making it in to a 24 man duty finder as the rest of the mech stay the same same as the adds reduce hp so the entire dungeon does not take 2 hours
    In theory, this already can happen. We went in as a group of 8, split 4 and 4 on the first bosses and got them to 50% before wiping to mechanics since we were new. The adds/bosses scale with the amount of people in there. We saw AV's HP jump up when our support group entered. The only issue is the 6 rooms before AV that would create the need to be a 24man minimum.

    Good luck telling everyone else they can't come in if you wanted to test this though.

    Quote Originally Posted by Deceptus View Post
    BA IS difficult mechanically when you can't see the mechanics due to too many players. FFXIV has had culling issues since ARR. This isn't new. Why they thought they could get away with it in BA is ridiculous.
    This is correct, although its bug related rather than mechanics. I'll add it to the OP though since it is a massive issue. I have also found myself completely losing target on the wyverns in AV when they disappear in the crowd.
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    Last edited by Rockette; 02-23-2019 at 12:05 PM.