I still don't get it though, it's like they thought to themselves "Savage raids are highly successful, but I bet they'd be even more fun if we tried to force unprepared players to throw themselves at them in random groups, potentially missing key roles like tank/healer, until somehow they luck a 0.1% chance clear!".
It also assumes that players will progress at the same pace, there will always be a trickle of new players coming into Hydatos for the first time, or getting started, thus everyone will be at completely different progression levels.
These guys are meant to design games as a profession... I like ff14 a lot but their visions are just bonkers sometimes.



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