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  1. #1
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Its funny how, so many thing involving Eureka end up not being done the way dev's intented it and they keep being caught up short everytime.
    (18)
    Last edited by Nariel; 02-22-2019 at 07:09 PM.

  2. #2
    Player
    rowrow's Avatar
    Join Date
    Nov 2013
    Posts
    40
    Character
    Hand Holding
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Premades vs PUGS aside, BA has a lot of technical issues going on with it right now

    1.) Every enemy has a debuff limit of 60. This causes issues if your party has a lot of DoT classes (SMN and BRD) as some of the trash mobs requires silence/stun/sleep to interrupt a deadly ability. If it has too much debuffs up you can't interrupt it as silence/stun/sleep takes up a debuff slot. You also can't put Feint on AV which is required if you don't want half of your attacks missing
    2.) Even if you didn't reach the debuff limit, there are times when the debuff display is bugged and won't show your debuffs on the boss even if it landed. This issue persists even if you turn on the settings that only shows your debuffs and makes it really hard to keep track of your DoTs. This makes SMN and BRD really awful to play as you won't know if/when you need to refresh your DoTs
    3.) Last but not least, culling issues. If there are too many players/mobs in the area, the game will choose to make some things invisible. The problem is the culling priority is really messed up and can cause things like the boss,adds or even aoe markers to be invisible. Player ground AOE effect such as Shadow Flare/Salted Earth apparently counts towards this limit as well as player pets/turrets. Example of the AOE marker being invisible: https://twitter.com/mist_llDX/status...42680310943744
    (13)

  3. #3
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by rowrow View Post
    Premades vs PUGS aside, BA has a lot of technical issues going on with it right now

    3.) Last but not least, culling issues. If there are too many players/mobs in the area, the game will choose to make some things invisible. The problem is the culling priority is really messed up and can cause things like the boss,adds or even aoe markers to be invisible. Player ground AOE effect such as Shadow Flare/Salted Earth apparently counts towards this limit as well as player pets/turrets. Example of the AOE marker being invisible: https://twitter.com/mist_llDX/status...42680310943744
    This was especially stressful as during AV i would have the half room cleave not show up and had to guess based on my teammates positions nothing like 1 shot mechanics you can't see >_<
    (3)
    Guy butt is best butt <3

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by rowrow View Post
    Premades vs PUGS aside, BA has a lot of technical issues going on with it right now

    1.) Every enemy has a debuff limit of 60. This causes issues if your party has a lot of DoT classes (SMN and BRD) as some of the trash mobs requires silence/stun/sleep to interrupt a deadly ability. If it has too much debuffs up you can't interrupt it as silence/stun/sleep takes up a debuff slot. You also can't put Feint on AV which is required if you don't want half of your attacks missing
    2.) Even if you didn't reach the debuff limit, there are times when the debuff display is bugged and won't show your debuffs on the boss even if it landed. This issue persists even if you turn on the settings that only shows your debuffs and makes it really hard to keep track of your DoTs. This makes SMN and BRD really awful to play as you won't know if/when you need to refresh your DoTs
    3.) Last but not least, culling issues. If there are too many players/mobs in the area, the game will choose to make some things invisible. The problem is the culling priority is really messed up and can cause things like the boss,adds or even aoe markers to be invisible. Player ground AOE effect such as Shadow Flare/Salted Earth apparently counts towards this limit as well as player pets/turrets. Example of the AOE marker being invisible: https://twitter.com/mist_llDX/status...42680310943744
    And almost every single one of these points has persisted since early in the game. Why they thought bringing 56 people into extremely difficult content with one shot mechanics that can't be consistently seen is beyond ridiculous.

    In no way should that be acceptable to the playerbase. We deserve better than that.
    (10)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    Banim's Avatar
    Join Date
    Sep 2016
    Posts
    40
    Character
    Banim Daerev
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    https://youtu.be/B5q3hMresgQ

    Not impressed by how the game handles this kind of content by culling critical AoE telegraphs. Many of us lost over an hour of our time to this.
    (4)

  6. #6
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Banim View Post
    https://youtu.be/B5q3hMresgQ

    Not impressed by how the game handles this kind of content by culling critical AoE telegraphs. Many of us lost over an hour of our time to this.
    wow...

    that is absolutely absurd. I haven't witnessed anything like that within BA myself... (yet), but I have seen similar behavior in the FATEs outside. Particularly Providence Warden, but Piasa, Molech, Ceto and Goldemar also from time to time. The biggest offender on PW is during Ice and Wind, sometimes the crystals don't get rendered... and if the crystal don't get rendered, then their AoE indicator also doesn't get rendered... leading to a similar result as in the video. I'm standing on what I think is a safe spot, only to suddenly take dmg and die.
    (3)

  7. #7
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Banim View Post
    https://youtu.be/B5q3hMresgQ

    Not impressed by how the game handles this kind of content by culling critical AoE telegraphs. Many of us lost over an hour of our time to this.
    I think they should stop trying to make things that take more than 24 players. Game can't seem to handle more than that.
    (7)

  8. #8
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Burningskull View Post
    I think they should stop trying to make things that take more than 24 players. Game can't seem to handle more than that.
    the first mistake they have made here is the portal for BA.... it's too toxic that the first thing they need to fix other than that 48 man is fine
    (1)

  9. #9
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Burningskull View Post
    I think they should stop trying to make things that take more than 24 players. Game can't seem to handle more than that.
    I've never ran into that issue with all effects turned on. I don't think its an issue with the game not being to handle it and more to do with the machine running the game or 1 piece of its hardware not making quota.
    (1)

  10. #10
    Player
    rowrow's Avatar
    Join Date
    Nov 2013
    Posts
    40
    Character
    Hand Holding
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by RitsukoSonoda View Post
    I've never ran into that issue with all effects turned on. I don't think its an issue with the game not being to handle it and more to do with the machine running the game or 1 piece of its hardware not making quota.
    It happens on PS4 and you can't really upgrade the hardware on it
    (3)

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