Its funny how, so many thing involving Eureka end up not being done the way dev's intented it and they keep being caught up short everytime.


Its funny how, so many thing involving Eureka end up not being done the way dev's intented it and they keep being caught up short everytime.
Last edited by Nariel; 02-22-2019 at 07:09 PM.
Premades vs PUGS aside, BA has a lot of technical issues going on with it right now
1.) Every enemy has a debuff limit of 60. This causes issues if your party has a lot of DoT classes (SMN and BRD) as some of the trash mobs requires silence/stun/sleep to interrupt a deadly ability. If it has too much debuffs up you can't interrupt it as silence/stun/sleep takes up a debuff slot. You also can't put Feint on AV which is required if you don't want half of your attacks missing
2.) Even if you didn't reach the debuff limit, there are times when the debuff display is bugged and won't show your debuffs on the boss even if it landed. This issue persists even if you turn on the settings that only shows your debuffs and makes it really hard to keep track of your DoTs. This makes SMN and BRD really awful to play as you won't know if/when you need to refresh your DoTs
3.) Last but not least, culling issues. If there are too many players/mobs in the area, the game will choose to make some things invisible. The problem is the culling priority is really messed up and can cause things like the boss,adds or even aoe markers to be invisible. Player ground AOE effect such as Shadow Flare/Salted Earth apparently counts towards this limit as well as player pets/turrets. Example of the AOE marker being invisible: https://twitter.com/mist_llDX/status...42680310943744
This was especially stressful as during AV i would have the half room cleave not show up and had to guess based on my teammates positions nothing like 1 shot mechanics you can't see >_<Premades vs PUGS aside, BA has a lot of technical issues going on with it right now
3.) Last but not least, culling issues. If there are too many players/mobs in the area, the game will choose to make some things invisible. The problem is the culling priority is really messed up and can cause things like the boss,adds or even aoe markers to be invisible. Player ground AOE effect such as Shadow Flare/Salted Earth apparently counts towards this limit as well as player pets/turrets. Example of the AOE marker being invisible: https://twitter.com/mist_llDX/status...42680310943744
Guy butt is best butt <3




And almost every single one of these points has persisted since early in the game. Why they thought bringing 56 people into extremely difficult content with one shot mechanics that can't be consistently seen is beyond ridiculous.Premades vs PUGS aside, BA has a lot of technical issues going on with it right now
1.) Every enemy has a debuff limit of 60. This causes issues if your party has a lot of DoT classes (SMN and BRD) as some of the trash mobs requires silence/stun/sleep to interrupt a deadly ability. If it has too much debuffs up you can't interrupt it as silence/stun/sleep takes up a debuff slot. You also can't put Feint on AV which is required if you don't want half of your attacks missing
2.) Even if you didn't reach the debuff limit, there are times when the debuff display is bugged and won't show your debuffs on the boss even if it landed. This issue persists even if you turn on the settings that only shows your debuffs and makes it really hard to keep track of your DoTs. This makes SMN and BRD really awful to play as you won't know if/when you need to refresh your DoTs
3.) Last but not least, culling issues. If there are too many players/mobs in the area, the game will choose to make some things invisible. The problem is the culling priority is really messed up and can cause things like the boss,adds or even aoe markers to be invisible. Player ground AOE effect such as Shadow Flare/Salted Earth apparently counts towards this limit as well as player pets/turrets. Example of the AOE marker being invisible: https://twitter.com/mist_llDX/status...42680310943744
In no way should that be acceptable to the playerbase. We deserve better than that.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
https://youtu.be/B5q3hMresgQ
Not impressed by how the game handles this kind of content by culling critical AoE telegraphs. Many of us lost over an hour of our time to this.



wow...https://youtu.be/B5q3hMresgQ
Not impressed by how the game handles this kind of content by culling critical AoE telegraphs. Many of us lost over an hour of our time to this.
that is absolutely absurd. I haven't witnessed anything like that within BA myself... (yet), but I have seen similar behavior in the FATEs outside. Particularly Providence Warden, but Piasa, Molech, Ceto and Goldemar also from time to time. The biggest offender on PW is during Ice and Wind, sometimes the crystals don't get rendered... and if the crystal don't get rendered, then their AoE indicator also doesn't get rendered... leading to a similar result as in the video. I'm standing on what I think is a safe spot, only to suddenly take dmg and die.


I think they should stop trying to make things that take more than 24 players. Game can't seem to handle more than that.https://youtu.be/B5q3hMresgQ
Not impressed by how the game handles this kind of content by culling critical AoE telegraphs. Many of us lost over an hour of our time to this.
the first mistake they have made here is the portal for BA.... it's too toxic that the first thing they need to fix other than that 48 man is fine
I've never ran into that issue with all effects turned on. I don't think its an issue with the game not being to handle it and more to do with the machine running the game or 1 piece of its hardware not making quota.
It happens on PS4 and you can't really upgrade the hardware on it
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