Quote Originally Posted by Kalise View Post
Meanwhile WAR, relies upon getting healed after swapping to Defiance for it to give a bonus. Also spending Gauge to activate IB's 20% DR which the other tanks get instantly upon entering defensive stance. Even with the 45% ideal uptime, that's still 55% less uptime than both other Tanks gain for their Tank stances from the second that they swap to the second that they leave.
Again, you are comparing Inner Beast to Shield Oath/Grit.. "DEFIANCE" is WAR's Shield Oath. Inner Beast is WAR's Sheltron/TBN. Understandable since 20% damage reduction is the common grounds.

Yes, WAR won't get the 20% reduction until they activate IB, but as long as all 3 tanks are sitting in Defiance, WAR edges the mitigation race.

As you already know, damage reduction is not the only form of "mitigation". It is the best in death prevention, but not the only way to survive. Yes, WAR reduces less damage in its stance, but by receiving more healing, reducing more damage with its CDs compared to the other two tanks, "ignoring" huge portions with Holmgang, and healing massive amounts with Equilibrium, IB and SP, WAR mitigates more damage than either PLD or DRK sitting in their respective tank stance.