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  1. #10
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    I know this chart is playing a perfect rotation and calculates it to the exact decimal however.
    Stats does matter.

    Idk who were choosing the EQ for War but it is not probably the bis one.
    Crit stat is superior to the determination, because it increases the crit damage as well as the % chance to proc it, thats why it has been found to be the best DPS giving stat, because it does not increase the DPS by a flat value each point, but rather exponentially with each point giving crit chances and damage, multiplying each other in the final results.
    Breaking the 1% threshold on warrior, you are basically investing almost a 400 stat points into the stat, which could have been given to the crit stat.
    https://docs.google.com/spreadsheets...gid=1699235812
    While for example getting 300 crit from 2104 crit would mean in 2.8% dps gain outside IR and more due to the crit damage boosting guaranteed crits from IR.
    The reason why crit will always be bis on warrior is because it scales with FC damage with IR turned on by a giant %.
    Having 2k crit and 1k det is far far better than having 2k det and 1k crit on warrior, the first one gains 5% damage increase in his IR stance and will be higher anyway outside of it, simple.

    And comparing the multipliers on both highest dps jobs on your chart it looks like this:
    If you add up everything, on DRK and War side, all the multipliers, the war is going to be in disadvantage to DRK, it is pure math.
    DRK multipliers in are:
    Crit - 1.156864
    Det - 1.056
    DH - 1.02725
    Tnc - 1.014
    Sks - 1.07
    A total 1.36158 multiplier for DRK, and 1.324114 when you add everything up
    While the War has
    Crit - 1.1176
    Det - 1.112
    DH - 1.0
    Ten - 1.032
    sks - 1.047
    A total of 1.34281 multiplier, and 1.3086 when you add everything up.

    Warrior is at least 2% in disadvantage due to the eq mismanagement in comparison to the DRK, this is pretty much what caused the difference in your table.
    Also i want to know what kind of calculation is behind those numbers, im not sure does it count the animation clipping and double weaving on DRK which cause the significant drop in dps in real game, does it count the % crit damage bonus to the IR warrior stance?
    I dont believe warrior could have less dps than DRK. Sure DRK may seem to have even dps in perfect world scenario, however my experience and FFlogs stats says completely different story. DRK performance is much much more vulnerable to the real life issues such as latency, FPS loss, input lag and stuff like that, you cant just get a calculating tool and say that this class could dish out the same dps as easy peasy warrior.
    Drk heavily relay on the player side reliability, hence thats why DRK is lower dps even in comparison to PLD in high percentile, someone could be the best in the world, if he gets a latency jumps up to 100 ms then you could forget about it he will do 100% on his job.
    DRK is higher sustained dps, but the game does not give a stationary target which you could hit for over 10+ minutes straight, warrior does higher damage because his burst windows deals massive amount of damage even higher than DPS jobs, this is why this class performs better and he is super easy to play with. I found myself doing about 800-1k damage more at stone sky sea on warrior than i do on my DRK with the same equipment.
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    Last edited by Nedkel; 02-17-2019 at 11:51 PM.