HoH was run mostly for leveling classes from 61 to 70, and after two months no one ever touched it again unless it was for leveling. And not everyone loves heavy RNG gambling.
The point is receive content that doesn't die after a month, or is gated behind awful RNG. The point is receive long lasting content that is relevant and FUN to play, that doesn't shovel an awful RNG down your throat. XIV isn't a casino, stop treating it like it is.
Yes! It's exactly what I'm saying. Disparate types of rewards shouldn't be shoehorned into Eureka. Eureka should be a self-contained attraction designed for people who want to play Eureka and rewarding them with stuff that enhances their Eureka experience. Just like the +2 armour upgrades introduced in Hydatos, or the other items with Eureka-specific stats from previous Eurekas. Like... Eureka 2.0 could even have its own weapons again, as long as we got a proper relic line outside of it.No one complains about Ultimate because it doesn't stop SE from making other content, Eureka does. Eureka is the only content we receive outside of the common trials, dungeons and alliance raids, and don't tell me do expert once a day or alliance raid once a week is long lasting content because it isn't.
SE can't throw everything into content no one wants and that is poorly designed, because there isn't any other content released for the people who doesn't want to be forced to afk in a 8 people party for hours.
One attraction doesn't make a theme park.
And by being focused and self-contained, Eureka would be less of a resource drain, leaving more devs to make content that would better appeal to those of us who want nothing to do with the Eureka formula. Such as, again, a proper relic questline that goes back to focusing on the relics themselves and not some MMO-inside-an-MMO that just happens to have weapon progression attached to it.
Last edited by Bonbori; 02-17-2019 at 11:50 PM.
I will say.
I like the slight dichotomy between the people defending eureka here and that other “just started eureka” thread where almost all the responses are “it doesn’t get any better, just find something you really want and motivate yourself with that”
I don't think a lot of us are defending it. It's more that we know Eureka 2.0 is inevitable, Yoshi has already announced the plans to make it and at this point there is nothing we can do to change the release schedule or budgeting. So... I guess what remains is suggesting how Eureka 2.0 can be made less offensive than 1.0.
I personally think that it's niche content and the devs involved in it should go ham on the niche audience it attracts without trying to artificially inflate engagement metrics with rewards irrelevant to it but relevant to people outside of it. Keep Eureka stuff mostly relevant to Eureka and I think the next "Eureka" (whatever they're going to name it) will be much better received.
Last edited by Bonbori; 02-18-2019 at 12:08 AM.
Well that’s fair.
Honestly, I feel like if they made the content more solo friendly (which I recall they said they wanted initially). Things would be ok. I also need to wait and see what they do with current eureka next expat because I don’t see how anyone will get past that once the content is stale.
Then we do agree! If Eureka 5.X is inevitable atleast they can fix it and make it decent, knowing the devs I doubt they will bother making other content besides Eureka 24/7, but hey, if they make more attractions instead of only have one, better for everyone.Yes! It's exactly what I'm saying. Disparate types of rewards shouldn't be shoehorned into Eureka. Eureka should be a self-contained attraction designed for people who want to play Eureka and rewarding them with stuff that enhances their Eureka experience. Just like the +2 armour upgrades introduced in Hydatos, or the other items with Eureka-specific stats from previous Eurekas. Like... Eureka 2.0 could even have its own weapons again, as long as we got a proper relic line outside of it.
And by being focused and self-contained, Eureka would be less of a resource drain, leaving more devs to make content that would better appeal to those of us who want nothing to do with the Eureka formula. Such as, again, a proper relic questline that goes back to focusing on the relics themselves and not some MMO-inside-an-MMO that just happens to have weapon progression attached to it.
Or about exploration, having a mystery to unravel maybe. Considering the story, nothing of what we do in here accomplish anything. NM have nothing to do with the story, not even the "boss" one. Our elemental level is irrelevant, its not even about aclimating to the main thematic element of each region, the only thing we do to help is fetching stones they already pin-point approximate location, Krile could get them herself but we happend to be here, damn they didn't even need us in the end and could have settled the argument with any third party. Eureka in the end stay a experiment facility for the devs and nothing more, they just used it to try out new mecanism like elemental wheel, logos action and instance inside instance, the rest is just purely decorative.Well that’s fair.
Honestly, I feel like if they made the content more solo friendly (which I recall they said they wanted initially). Things would be ok. I also need to wait and see what they do with current eureka next expat because I don’t see how anyone will get past that once the content is stale.
Last edited by Nariel; 02-18-2019 at 12:54 AM.
After thinking about it a little more, I put this to the people who claim Eureka is not 'casual' content and that we've received other forms of 'causal' content:
If you take just Eureka maps/zones into account, Eureka seems like a mini-expansion's worth of maps/zones .
The additions to existing 'casual' content like Doman Mahjong, new treasure map,etc are not similar in scale or in ability to keep 'casual' players engaged for a sustained period of time.
If we are going by the participation rates for Eureka as offered by the Lucky Bancho census, it makes more sense for SE to develop 'casual' content similar in scale to Eureka which would serve a wider audience.
By all means,keep Eureka but please provide similar content for 'casuals'.
Reaching 50 at Pyros can be used as a metric to determine who got the relic and who will eventually. Because what's gonna stop them once they hit level cap? If you're gonna say the 30 logos actions (not 50), then that's one interesting lazy+dedicated combo right there. Just reaching 50 via leveling by bunnies or chains will give you enough amount already to get that. And if someone was only focusing on NMs, they still drop logograms even if not that much. But the price of logograms in the market board right now has dropped really hard (I can buy conceptual for 500gil each). So it's very easy to get 30 actions.
Even if you wanna go with the route of using the numbers to determine who reached a milestone in each content, the fact that the number of those who got the Anima minion is still lower in some regions after 2 years of it being released says a lot on how enjoyable it was and how many are willing to do it. So the numbers do speak for themselves in many ways.
Can you find someone who reached level cap at Pyros and would never bother getting the relic reward? That's like getting a free gift and refusing it after how easy it is once you hit level cap.
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