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  1. #11
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Leanna View Post
    No one complains about Ultimate because it doesn't stop SE from making other content, Eureka does. Eureka is the only content we receive outside of the common trials, dungeons and alliance raids, and don't tell me do expert once a day or alliance raid once a week is long lasting content because it isn't.

    SE can't throw everything into content no one wants and that is poorly designed, because there isn't any other content released for the people who doesn't want to be forced to afk in a 8 people party for hours.

    One attraction doesn't make a theme park.
    Yes! It's exactly what I'm saying. Disparate types of rewards shouldn't be shoehorned into Eureka. Eureka should be a self-contained attraction designed for people who want to play Eureka and rewarding them with stuff that enhances their Eureka experience. Just like the +2 armour upgrades introduced in Hydatos, or the other items with Eureka-specific stats from previous Eurekas. Like... Eureka 2.0 could even have its own weapons again, as long as we got a proper relic line outside of it.

    And by being focused and self-contained, Eureka would be less of a resource drain, leaving more devs to make content that would better appeal to those of us who want nothing to do with the Eureka formula. Such as, again, a proper relic questline that goes back to focusing on the relics themselves and not some MMO-inside-an-MMO that just happens to have weapon progression attached to it.
    (4)
    Last edited by Bonbori; 02-17-2019 at 11:50 PM.