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  1. #1
    Player
    Youkulm's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    849
    Character
    Arle Egress
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nicodemus_Mercy View Post
    It's fine for Eureka to have incentives like mounts, glams, hairstyles, but the relic should not be put in there in my opinion.
    this is also 100% my issue. now this relic is going to die as well with the eureka content next expansion. before anyone could back and make a past relic from 2.0/3.0, good luck with that now.

    Relic should not be pigdeon holed behind 1 piece of content.
    (7)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nicodemus_Mercy View Post
    1) An incredible amount of time and resources is devoted to its making and continuous updating. That's time and resources that could be used to make stuff I actually like, such as dungeons, trials, main story, etc.
    90% of the game is already "stuff that you like". Isn't it enough to allow people who like a different type of content to have something for them ? And frankly, dungeons are done once for their novelty and then you'd simply end with whatever the roulette put you into, with no interest whatsoever to the reward of the dungeon itself.
    Quote Originally Posted by Youkulm View Post
    this is also 100% my issue. now this relic is going to die as well with the eureka content next expansion. before anyone could back and make a past relic from 2.0/3.0, good luck with that now.
    You would have said the same thing for the Zodiac before it was revealed that past content would be unsynced. Just allow people to go there at lvl80 with whatever ilvl they really have (Since healing doesn't scale with elvl, you will take the same damage as now, but with much more HP and much more healing power). And Eureka already have a scale mechanic to adjust the zone to the number of people.
    (4)
    Last edited by Reynhart; 02-19-2019 at 03:48 PM.

  3. #3
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nicodemus_Mercy View Post
    1) An incredible amount of time and resources is devoted to its making and continuous updating. That's times and resources that could be used to make stuff I actually like, such as dungeons, trials, main story, etc.
    Making Ultimate content takes more resources than Eureka ever did (Yoshi P even stated how much effort and resources go into making an ultimate fight). Just the fact that we only have 2 of them is proof enough. Should we tell them not to do them now because a lot of people don't do them?

    Quote Originally Posted by Nicodemus_Mercy View Post
    2) The relic should not be held hostage to that content. At the very least an alternative method of creating the relic without having to deal with Eureka should exist so those like myself who absolutely despise Eureka style content with a passion, have a way to get the relic.
    You feel the relic is being held hostage in Eureka. People who like Eureka feels that relic shouldn't be held to grinding the same dungeon and old content. In the end, the numbers show that more people are doing Eureka than the old relic method. So to SE, these numbers are what matters.
    (12)

  4. #4
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Alucard135 View Post
    Making Ultimate content takes more resources than Eureka ever did (Yoshi P even stated how much effort and resources go into making an ultimate fight). Just the fact that we only have 2 of them is proof enough. Should we tell them not to do them now because a lot of people don't do them?
    Making 1 fight that reuses all of its assets takes more resources than creating entirely new zones, tons of enemies, new cutscenes and quest dialogue, new mounts/minions/furnishings/glamour gear, and a new gameplay style...

    Hey buddy, I got some swampland down in Florida you might be interested in!
    (8)

  5. #5
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Beckett View Post
    Making 1 fight that reuses all of its assets takes more resources than creating entirely new zones, tons of enemies, new cutscenes and quest dialogue, new mounts/minions/furnishings/glamour gear, and a new gameplay style...

    Hey buddy, I got some swampland down in Florida you might be interested in!
    You clearly have no idea how battle design works. Forgetting the new attacks and animations, battle content needs to be scripted, balanced, and tested. While I agree with you that Eureka took more assets, the whole content series is an experiment that benefits the game even if its a failure. The logogram system, the magia board system, the public dungeon system, and the open world instance system can all be reused in different ways now, and wouldn't exist without Eureka.
    (3)

  6. #6
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Lambdafish View Post
    You clearly have no idea how battle design works. Forgetting the new attacks and animations, battle content needs to be scripted, balanced, and tested. While I agree with you that Eureka took more assets, the whole content series is an experiment that benefits the game even if its a failure. The logogram system, the magia board system, the public dungeon system, and the open world instance system can all be reused in different ways now, and wouldn't exist without Eureka.
    yeah while attack and animations are never used again because they all are totaly new and didn't used any of the original fight and Eureka need no script nor balance and didn't need any test. its obvious they need more people working in a single fight than in 4 whole new maps filled with boss and new systems and Baldesion Arsenal, Eureka need a whole patch but cost so little money and work I start to ask myslef why they just don't add it in every single patch to begin with.
    (4)
    Last edited by Nariel; 02-19-2019 at 05:48 PM.

  7. #7
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Lambdafish View Post
    You clearly have no idea how battle design works. Forgetting the new attacks and animations, battle content needs to be scripted, balanced, and tested. While I agree with you that Eureka took more assets, the whole content series is an experiment that benefits the game even if its a failure. The logogram system, the magia board system, the public dungeon system, and the open world instance system can all be reused in different ways now, and wouldn't exist without Eureka.
    The battle design argument goes out the window now that BA exists.

    Come to think of it, there's also all the FATE bosses in every zone. And while I'm sure developing fight mechanics for a FATE boss is far less effort than an Ultimate fight, there are a lot of FATE bosses that all had to have effort put into their mechanics.
    (2)
    Last edited by Beckett; 02-19-2019 at 06:01 PM.

  8. #8
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Beckett View Post
    Making 1 fight that reuses all of its assets takes more resources than creating entirely new zones, tons of enemies, new cutscenes and quest dialogue, new mounts/minions/furnishings/glamour gear, and a new gameplay style...

    Hey buddy, I got some swampland down in Florida you might be interested in!
    We have someone who knows more than Yoshi P in game design here lol. Care to tell me then why we only got two ultimate fights? If you think only modeling is the most resource intensive then, that's where you're wrong. 90% of the mobs in Eureka are already reused assets along with their simple mechanics. Mounts, minions, furnishings and glamour are things we already get in new patches. As for the cutscenes and quest dialogue, those didn't require any additional resources since they easily can dedicate the same resources they did into making 2.0 and 3.0 relic cutscenes So nothing really lost here. Instead of making them for the previous relic style, they just made them for Eureka. So just for the sake of argument if we looked at what we lost from making four Eureka maps, the arsenal and two ultimate fights, we find out it's three dungeons. So it seems by that, that a lot of resources are going into making these boring hallway simulator dungeons. And to that I say good move SE. More interesting content rather than boring 10min dungeons that you only need to do once and never bother with it if you don't need any loot.
    (0)
    Last edited by Alucard135; 02-20-2019 at 01:05 AM.

  9. #9
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    I actually enjoy the relic process in Eureka far more than 2.0 and 3.0. Those 2 to me literally felt intentionally tedious and made for the sole purpose of trying to force players into replaying content they probably wouldn't have replayed at that point otherwise. Not a bad thought in practice if you were trying to populate that content for new people but aggravating in numerous occasions because certain steps involved duties disliked enough that people would instantly bail on it because they got roped in from a roulette. Bear in mine I am actually talking about making those relics when they were relevant content. I often feel like a lot of people saying the old way was better never actually did it when it was new.
    (7)

  10. #10
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    The best course of action is to maybe not tie down the relic in either pathway and instead let the player decide whether or not they'd want to farm the relic in Eureka or do it the ARR and HW methods.

    Because there's no choice involved whatsoever, a lot of people are finding it "forced" down their throats to do the relic one way inside of Eureka, a place that they can't stand to be in, over the other, older methods that they would prefer instead. SE should have never tied down the entire relic line to Eureka and made it as just an optional reward in case you didn't want to farm it the old way.

    If they would have gone down this route, there would have been less salt towards Eureka having the relic and both sides might have been pleased somewhat.
    (8)
    Last edited by Sigma-Astra; 02-19-2019 at 10:56 AM.

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