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  1. #1
    Player
    Reynhart's Avatar
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    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by swiss_Momo View Post
    I'd say those numbers speak for themselves about how 'popular' Eureka is
    Well, in fact, they don't speak anything regarding how popular Eureka is supposed to be...It's a niche content, it's not designed for the majority of players. Or, I guess we should get rid of Savage, because I'm pretty sure the percentage of people that actually cleared Alphascape Savage are significantly lower that those that reached elvl 50.
    Quote Originally Posted by Bobkitty View Post
    If they want to improve it then do what they did with raids and make every previous "Eureka" tier skippable when a new one is introduced.
    Sure, like you don't need to do Deltascape to reach Sigmascape then Alphascape. Or like you don't need to do Rabanastre to reach Ridorana and then Orbonne. Or like you don't need to do Hell's lid to eventually reach The Wreath of Snakes...
    (5)

  2. #2
    Player
    swiss_Momo's Avatar
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    Jan 2016
    Location
    Gridania
    Posts
    535
    Character
    Noel Maimhov
    World
    Lich
    Main Class
    Bard Lv 90
    Quote Originally Posted by Reynhart View Post
    Well, in fact, they don't speak anything regarding how popular Eureka is supposed to be...It's a niche content, it's not designed for the majority of players. Or, I guess we should get rid of Savage, because I'm pretty sure the percentage of people that actually cleared Alphascape Savage are significantly lower that those that reached elvl 50.
    yeah, except eureka was introduced as one of the big new features for this expansion. And they locked multiple furniture items, hairstyles, emotes, minions, mounts, TT cards, glamour gear, dyeable AF gear and the relic weapon behind it. The majority of new items and content that came with 4.45 were tied to Pyros, and it will most likely be the same again now with Hydatos.
    So this "Eureka is intended as niche content" narrative is just one big pile of PR *kupo* so the devs can pat themselves on the back saying how it's more popular than they expected.
    (10)

  3. #3
    Player
    Metsonm's Avatar
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    Nov 2016
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    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    Just saw the final weapons.

    Dodged a bullet there, lads.
    (7)

  4. #4
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by swiss_Momo View Post
    The majority of new items and content that came with 4.45 were tied to Pyros, and it will most likely be the same again now with Hydatos.
    What ?! You mean the new rewards in 4.55 came with the only new content of 4.55. What a shock !
    Quote Originally Posted by swiss_Momo View Post
    So this "Eureka is intended as niche content" narrative is just one big pile of PR *kupo* so the devs can pat themselves on the back saying how it's more popular than they expected.
    No, it's not...Frankly, the amount of dishonesty about it is painful...it's a big new feature, yes, as is Ultimate. The keyword here is new.
    It still was always advertised as not for everyone way before they actually had any participation number. The worse part is that most people disappointed by Eureka use the exact same false claim to justify how they were supposedly been lied to.
    (8)

  5. #5
    Player
    Bobkitty's Avatar
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    Jul 2015
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    46
    Character
    Tu Na
    World
    Jenova
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Reynhart View Post
    Well, in fact, they don't speak anything regarding how popular Eureka is supposed to be...It's a niche content, it's not designed for the majority of players. Or, I guess we should get rid of Savage, because I'm pretty sure the percentage of people that actually cleared Alphascape Savage are significantly lower that those that reached elvl 50.

    Sure, like you don't need to do Deltascape to reach Sigmascape then Alphascape. Or like you don't need to do Rabanastre to reach Ridorana and then Orbonne. Or like you don't need to do Hell's lid to eventually reach The Wreath of Snakes...
    First off savage and ultimate were both better received than Eureka by the players. Also more players in one =/= it is better, SE dumped the relic + every other new item they came up with behind Eureka. If they put a bunch of other fancy garbo into the 12S chest you'd see more people trying their hand too.

    Second, using story modes (which did not exist for 1.x raids in case you have forgotten) in your argument is plain stupid since they take significantly less time to complete than one Eureka zone. You don't need to clear the last savage raid of each tier to start the next one anymore. Did not enjoy/bother with Delta/Sigma Savage but want that BIS weapon now? No problem, complete the super easy story modes and you can get started with Alpha.
    (13)

  6. #6
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bobkitty View Post
    First off savage and ultimate were both better received than Eureka by the players.
    It's because non hardcore players understood that these weren't for them and didn't come here complaining that it didn't match their goals and that they were forced to do it to obtain a Savage/Ultimate weapon.
    Quote Originally Posted by Bobkitty View Post
    Also more players in one =/= it is better
    I didn't say that, it's just nonsense to conclude that low percentage = failed content, since several content are expected to only have a small fraction of the playerbase. But again, only Eureka haters conveniently forgot that Eureka was advertised as a niche content from the very beginning.
    Quote Originally Posted by Bobkitty View Post
    If they put a bunch of other fancy garbo into the 12S chest you'd see more people trying their hand too.
    No, people would complain that they had to clear a hard content for a mount, hairstyle, or whatever...exactly what they did with Coil, thus, the reason why Story/Savage was created.
    Quote Originally Posted by Bobkitty View Post
    Second, using story modes (which did not exist for 1.x raids in case you have forgotten) in your argument is plain stupid since they take significantly less time to complete than one Eureka zone.
    No, using story mode is relevant because we compare story content. I also could have said that you need to clear Steps of Faith to reach Ala Mhigo, because it's a leveling content. But I guess it's far too complicated to anticipate that you had to reach level cap to have access to the next leveling zone the first time they said there was a leveling system, right ?
    Quote Originally Posted by Bobkitty View Post
    You don't need to clear the last savage raid of each tier to start the next one anymore.
    That is irrelevant, since there's no lore connection between each tier of Savage, contrary to Eureka. Also, Savage is unrestricted because they don't want to force people clearing hard content. And frankly, leveling and clearing the Eureka strory is far from hard or time consuming. You don't need to do the relic to have access to Hydatos.
    Quote Originally Posted by Bobkitty View Post
    Did not enjoy/bother with Delta/Sigma Savage but want that BIS weapon now? No problem, complete the super easy story modes and you can get started with Alpha.
    Oh, so you're upset that you have to do the Anemos weapon to reach the Hydatos weapon ? That's the whole concept of the relic...
    (13)
    Last edited by Reynhart; 02-13-2019 at 03:06 AM.

  7. #7
    Player
    PortalScience's Avatar
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    Nov 2013
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    36
    Character
    Katarina Mimi
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    These people saying relic was worth than tomestones clearly did not play at all during HW. Yes, relics were delayed a HALF patch (3 weeks) after savage starting with zenith, but it was only a half patch. Upgrading a tomestone weapon without savage is always a full X.1 patch behind (12 weeks).

    12-3 = 9 weeks. For 9 out of 12 weeks, the relic is tied as the highest ilvl weapon in the game with savage (which is still tied for highest level, and was the solo highest lvl for the first 3). This was the formula for the remainder of ARR after zenith, and all of HW after they caught up (initial release was late, so this was around the time of hyperconductive. The "complete", the "sharpened" and the "lux" weapons in HW were all BiS tied with savage for the majority of the HW lifecycle. Only in Eureka has it been so delayed that at NO point in the Anemos/Pagos/Pyros timeline was the relic highest ilvl.
    (3)

  8. #8
    Player
    Bobkitty's Avatar
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    Jul 2015
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    46
    Character
    Tu Na
    World
    Jenova
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Reynhart View Post
    It's because non hardcore players understood that these weren't for them and didn't come here complaining that it didn't match their goals and that they were forced to do it to obtain a Savage/Ultimate weapon.

    I didn't say that, it's just nonsense to conclude that low percentage = failed content, since several content are expected to only have a small fraction of the playerbase. But again, only Eureka haters conveniently forgot that Eureka was advertised as a niche content from the very beginning.

    No, people would complain that they had to clear a hard content for a mount, hairstyle, or whatever...exactly what they did with Coil, thus, the reason why Story/Savage was created.

    No, using story mode is relevant because we compare story content. I also could have said that you need to clear Steps of Faith to reach Ala Mhigo, because it's a leveling content. But I guess it's far too complicated to anticipate that you had to reach level cap to have access to the next leveling zone the first time they said there was a leveling system, right ?

    That is irrelevant, since there's no lore connection between each tier of Savage, contrary to Eureka. Also, Savage is unrestricted because they don't want to force people clearing hard content. And frankly, leveling and clearing the Eureka strory is far from hard or time consuming. You don't need to do the relic to have access to Hydatos.

    Oh, so you're upset that you have to do the Anemos weapon to reach the Hydatos weapon ? That's the whole concept of the relic...
    1 + 2 . Except it was not marketed at the "small fraction" of the playerbase. You don't create massive landscapes for over 100 players per instance, advertise open world exploration and story, put relics behind it which is mostly for glamour purposes anyway then throw other aesthetics trinkets along with that - these are things the casual base tend to find an appeal in. If the devs have ever said it's for a niche group of players then their actions have utterly contradicted their words thus far.

    3. And people complained they had to do "uninteresting content" for those items, not much different from "hard content" if they aren't into it either way.

    4 + 5. And I'll repeat again, it's a garbage comparison, especially against streamlined story content. The time spent on the story of Eureka is vastly minuscule vs the time spent grinding, much like relic/anima before it. By that design standard it is an endgame grind activity with some story weaved into it that I doubt the majority of players are actually there for.

    Connecting the story area-to-area, weapon-to-weapon was a bad choice from the start. It sounds good on paper but impractical and rigid in hindsight. Reasons for this at 6.
    Also, if they don't want to "force people to clear hard content", then why coerce them into getting through boring grind content? That seems rather poorly thought out.

    6. Which is a blatantly flawed concept considering each previous area will be gradually deserted whenever a new one comes out. As grouping is remarkably more efficient this creates a tedious and dull process for anyone starting their relic late or were left behind and want to catch up, not helped by the unnecessary leveling system despite nerfs (which really is just band-aid on a bullet wound).

    The ability to skip areas/weapons is not really a bad idea when:
    1) They're outdated enough to be put in a museum
    2) You don't like the appearance of a certain piece of gear
    3) You don't like anemos/pagos but willing to give pyros a shot cause it looks more appealing or your friends are there etc.

    If the result is improved gameplay then sacrificing some "lore connection" is worth the price. But keep defending old/dated, rigid designs as you see fit.
    (12)
    Last edited by Bobkitty; 02-13-2019 at 05:09 PM.

  9. #9
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by swiss_Momo View Post
    sooo, the latest Lucky Bancho Lodestone census is out, this time including some numbers for Eureka. According to those, the number of active players per region that have started Eureka is:
    58,8% JP
    41,4% NA
    44,2% EU

    and the number of active players that have reached the Pyros level cap of 50 is:
    18,6% JP
    5,8% NA
    7,3% EU

    I'd say those numbers speak for themselves about how 'popular' Eureka is
    Percentage of players that reached level cap 50 at Pyros
    JP 18.6%
    NA 5.8%
    EU 7.3%

    Percentage of players that have Anima minion in March 2017 (the numbers might even be less)
    JP 11.3%
    NA 8.58%
    EU 4.12%


    The numbers do speak for themselves lol. And this is what the one who did the calculations even said:
    "I went back and checked and you're right, the Anima minion numbers are continuously updated and not representative of what they were in March 2017. So as a percentage of total current active players the values are lower and, as you said, Anima has the benefit of having been out for 2 years."
    (3)

  10. #10
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Alucard135 View Post
    Percentage of players that reached level cap 50 at Pyros
    JP 18.6%
    NA 5.8%
    EU 7.3%

    Percentage of players that have Anima minion in March 2017 (the numbers might even be less)
    JP 11.3%
    NA 8.58%
    EU 4.12%


    The numbers do speak for themselves lol. And this is what the one who did the calculations even said:
    "I went back and checked and you're right, the Anima minion numbers are continuously updated and not representative of what they were in March 2017. So as a percentage of total current active players the values are lower and, as you said, Anima has the benefit of having been out for 2 years."
    Sorry maybe I am misunderstanding the numbers but isnt that like comparing apples with oranges?

    The numbers for the Anima minion means that these people have reached the stage where they get that, this means that these people have the relic. But the numbers for Eureka only means that x people have reached lvl cap at Pyros. (As the title of the lucky bancho says) We have no clue how many of those even have a relic, only that they have reaced a certain level. Seeing how there are probably more than enough people that might simply do this for other rewards or for getting the story, we simply cant compare these two that easily. In the end even the JP players barely do play Eureka. So unlike some people that argue that we are just the minority and that the majority do enjoy this, the numbers tells us something quite different. Its niche content and who knows how even smaller the numbers would be if they did not have relics or even all the other rewards in this..this just shows to me that the content itself is not that much fun for most of us..and seeing how much work was probably put into this, the numbers really dont reflect that.

    So + for OP, no more Eureka in 5.0..if they do just the same again and we dont get other casual content on top of that...this will be my last expansion.
    (1)

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