Quote Originally Posted by ChocoFeru View Post
Snip
So you want what? Eureka just for BLU? Cos the regular overworld is never going to be more interesting just for BLU. Also you're the only one talking about destroying BLU dude, what most of us want is just to have a balanced skillset for BLU as well to let them into content, the limited stuff can be kept for those who like it, but having a "Battle Set" of skills to use as a regular job as well. Also:

Quote Originally Posted by ReiMakoto View Post
Everyone always talks about the "Essence" or "Identity" of BLU, however as a FF Job goes, BLU has always been one of the most flexible jobs that changes a lot, don't believe me, here we go:
FFV: Mage that learned, like RDM could use swords, got shields too, so became a middle armoured support mage
FFVI: Weak old man, very much a standard caster archetype with some weird conditions for some spells
FFVII: could literally work on any character as Enemy skill doesn't alter stats
FFVIII: Blue Magic was a limit break learned by using items
FFIX: Blue Magic was nearly all percentage based skills, and was learned by eating things
FFX: You had to use lancet to learn skills, and they were just bad (I don't like Kimari)
FFX-2: Gun mage????? Not played this one, but again pretty different
FFXI: Battle Mage, used Swords could perform multiple roles
FFTactics: Support mage that could learn some powerful damage skills
Bravely Default: Vampire, Learned monster skills alongside vampiric abilities, good debuffer and physical attacker
Bravely Second: Catmancer... That is all

Point being, Blue Mage has been radically different across all of its instalments, with the only cohesive identity being: It attacks with monster abilities. So I really don't get where everyones coming from with this preserving the jobs identity chat, because its identity is super malleable as it is.