Quote Originally Posted by ReiMakoto View Post
So you want what? Eureka just for BLU? Cos the regular overworld is never going to be more interesting just for BLU. Also you're the only one talking about destroying BLU dude, what most of us want is just to have a balanced skillset for BLU as well to let them into content, the limited stuff can be kept for those who like it, but having a "Battle Set" of skills to use as a regular job as well. Also:
All I want is different content, I don't want a stagnant game. I think this game deserves new content to improve the experience.

BLU is a first step, let's see what we get in the future.

Quote Originally Posted by ReiMakoto View Post
Everyone always talks about the "Essence" or "Identity" of BLU, however as a FF Job goes, BLU has always been one of the most flexible jobs that changes a lot, don't believe me, here we go:
FFV: Mage that learned, like RDM could use swords, got shields too, so became a middle armoured support mage
FFVI: Weak old man, very much a standard caster archetype with some weird conditions for some spells
FFVII: could literally work on any character as Enemy skill doesn't alter stats
FFVIII: Blue Magic was a limit break learned by using items
FFIX: Blue Magic was nearly all percentage based skills, and was learned by eating things
FFX: You had to use lancet to learn skills, and they were just bad (I don't like Kimari)
FFX-2: Gun mage????? Not played this one, but again pretty different
FFXI: Battle Mage, used Swords could perform multiple roles
FFTactics: Support mage that could learn some powerful damage skills
Bravely Default: Vampire, Learned monster skills alongside vampiric abilities, good debuffer and physical attacker
Bravely Second: Catmancer... That is all

Point being, Blue Mage has been radically different across all of its instalments, with the only cohesive identity being: It attacks with monster abilities. So I really don't get where everyones coming from with this preserving the jobs identity chat, because its identity is super malleable as it is.
They had different styles, yet almost all of them had something in common; the way they learn the skills, and how the weaknesses affected in combat.

Also this quite supports my point. If BLU was so different on other Final Fantasy series, why shouldn't we accept FFXIV's BLU being different? Why should we turn it into a generic role?

Quote Originally Posted by GenericMagus View Post
Jobs broken already, people are barely queuing for the content anymore so skills are way harder to get. FFXIV is heavily instance based, which means that less and less reason to go overworld unless you're a gatherer or doing maps or FATEs. That's not good design to have BLU be strictly overworld (why would you limit yourself to the overworld, where nothing happens? And why only cater to one job having to be relegated to it? Eureka everywhere?)
Improving the overworld to fit new content, instead of leaving the overworld like what it is right now; easy and meaningless. And comparing a better overworld with Eureka is a mistake. Eureka is a separated system that works for it's purpose. Improving overworld doesn't necessarily means copying Eureka. Maybe the first step can be putting higher level mobs on some maps, or hard-to-access zones that needs people to open the way to access certain content (a boss? a treasure hunt? there are plenty of ideas)

The overworld right now feels meaningless once you get the flying mount, and basing the MMO in "duty-only" content is good for casual playing, but it would be cool to do something relevant in the overworld. This is a MMORPG and not a DutyRPG afterall.


Quote Originally Posted by GenericMagus View Post
Well despite having reasons why SMN was allowed to be a full job shows they know how to adapt and how SMN is embracing more and more of its SMN side with Bahamut. Why can't BLU be a full job?
The question is, Why can't BLU be BLU? Why should we refuse to keep all the skills and limit BLU to have only around 24 skills? Also lore-wise it wouldn't make any sense for now.

The fun thing about BLU is that you can do your own builds and play different. At level 50 it feels like a weak job, but I guess once we git level 60 and 70 we will get more important skills.
What we should fight for righ now is to improve BLU and ask for more relevant content instead of the Carnival-only mentality they have right now.

Also, we have different jobs in FFXIV. We have battle jobs, gatherer jobs and crafter jobs. Why can't we have a different ramification? Should we ask SE to change Miner to a combat class with it's own rotation and stuff? Wouldn't make any sense, right?

About SMN, it's improving on every expansion, but it doesn't feel like a SMN yet.

Quote Originally Posted by GenericMagus View Post
The elemental weaknesses are more inconsiquential than in Eureka even. It only applies in Masked Carnival which is already easy and you can get by ignoring it and spamming non-aspected attacks. Bosses are immune to most of the cc, bosses inside carnival too, including our most broken tools. Why is our solo content still limited? Cc is being less and less relevant as the game goes on as SE is moving to a more streamlined system.

If you want to exploit weaknesses, maybe Black Mage should be Limited too? I mean, spamming Fire on Ifrit, that's immersion breaking and against FF tradition, should we limit that?
The point is that there's no need to change the combat system. The point is to have different content. Should we limit BLU skills and convert all of them to unaspected damage?

Quote Originally Posted by GenericMagus View Post
And the old you have other jobs, you don't need this one. Wrong. I want to play this job. What about new races, we already have 6, guess we don't need Viera then.

No Gunbreaker then. Should of stuck with all the old 1.0 jobs as we clearly don't need those to be added, as they're all just "other jobs".
You can play BLU any time you want, I think. But you can't do actual duty content as BLU just like you can't raid with a Miner.

Quote Originally Posted by GenericMagus View Post
Btw we'll have more content as BLU if we were a full job, then we wouldn't need have lazy/spiteful production for content that couldn't last even a week.
We would have exactly the same content, nothing new. Just a mage with new flashy skills doing the same than the rest of casters. And yes, BLU content needs to improve, I'm up for that.

Quote Originally Posted by GenericMagus View Post
P.S I think you want FFXIV to be more like FFXI than FFXIV
Yes and no.

Yes: I wish the overworld was meaningful and dangerous.
No: FFXI had a lot of time-consuming stuff, just like 1.0 had (and that's why it sucked). I love how accessible FFXIV's content is and how it adapts lots of play styles.

We can get the good stuff and leave the bad behind.eric role?