All I want is different content, I don't want a stagnant game. I think this game deserves new content to improve the experience.
BLU is a first step, let's see what we get in the future.
They had different styles, yet almost all of them had something in common; the way they learn the skills, and how the weaknesses affected in combat.
Also this quite supports my point. If BLU was so different on other Final Fantasy series, why shouldn't we accept FFXIV's BLU being different? Why should we turn it into a generic role?
Improving the overworld to fit new content, instead of leaving the overworld like what it is right now; easy and meaningless. And comparing a better overworld with Eureka is a mistake. Eureka is a separated system that works for it's purpose. Improving overworld doesn't necessarily means copying Eureka. Maybe the first step can be putting higher level mobs on some maps, or hard-to-access zones that needs people to open the way to access certain content (a boss? a treasure hunt? there are plenty of ideas)
The overworld right now feels meaningless once you get the flying mount, and basing the MMO in "duty-only" content is good for casual playing, but it would be cool to do something relevant in the overworld. This is a MMORPG and not a DutyRPG afterall.
The question is, Why can't BLU be BLU? Why should we refuse to keep all the skills and limit BLU to have only around 24 skills? Also lore-wise it wouldn't make any sense for now.
The fun thing about BLU is that you can do your own builds and play different. At level 50 it feels like a weak job, but I guess once we git level 60 and 70 we will get more important skills.
What we should fight for righ now is to improve BLU and ask for more relevant content instead of the Carnival-only mentality they have right now.
Also, we have different jobs in FFXIV. We have battle jobs, gatherer jobs and crafter jobs. Why can't we have a different ramification? Should we ask SE to change Miner to a combat class with it's own rotation and stuff? Wouldn't make any sense, right?
About SMN, it's improving on every expansion, but it doesn't feel like a SMN yet.
The point is that there's no need to change the combat system. The point is to have different content. Should we limit BLU skills and convert all of them to unaspected damage?
You can play BLU any time you want, I think. But you can't do actual duty content as BLU just like you can't raid with a Miner.
We would have exactly the same content, nothing new. Just a mage with new flashy skills doing the same than the rest of casters. And yes, BLU content needs to improve, I'm up for that.
Yes and no.
Yes: I wish the overworld was meaningful and dangerous.
No: FFXI had a lot of time-consuming stuff, just like 1.0 had (and that's why it sucked). I love how accessible FFXIV's content is and how it adapts lots of play styles.
We can get the good stuff and leave the bad behind.eric role?




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