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  1. #1
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Vnolan View Post
    You think the amount of work required for WHM/DRK/MCH adjustments is anything close to what BLU would require?
    OK, you keep saying adjustments, what needs adjusting for those 3?

    Is it DPS, healing and tanking for all 3? They all do their respective jobs well, they're playable, all viable, have their own unique uses and contributes to whatever content you're bringing them too.

    If it's game play then it's a rework you're asking for. A change in how a job plays. That's not a simple adjustment like "more potency, less cd, less/more enmity, more effects) but you're asking for their kit to be retuned and reworked.

    Which is far more effort to do all 3 at once, making new skills and changing the game play for all 3, especially as 2 are a tank and healer, the hardest jobs to rework when compared to a DPS like BLU.

    What are you trying to say needs adjusted for those 3?
    (0)

  2. #2
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by GenericMagus View Post
    OK, you keep saying adjustments, what needs adjusting for those 3?

    Is it DPS, healing and tanking for all 3? They all do their respective jobs well, they're playable, all viable, have their own unique uses and contributes to whatever content you're bringing them too.

    If it's game play then it's a rework you're asking for. A change in how a job plays. That's not a simple adjustment like "more potency, less cd, less/more enmity, more effects) but you're asking for their kit to be retuned and reworked.

    Which is far more effort to do all 3 at once, making new skills and changing the game play for all 3, especially as 2 are a tank and healer, the hardest jobs to rework when compared to a DPS like BLU.

    What are you trying to say needs adjusted for those 3?
    WHM - Lilies
    Cure I potency/cost - 450/600
    Cure II potency/cost - 700/1200
    Regen potency/cost - 1050/840

    Regen is more cost effective and it's an instant cast which allows for weaving or movement. Secret of the Lilies I and II proc off Cure I and Cure II casts only. It would be like having oath gauge proc off Rage of Halone for PLD.

    LVL 70 skills:
    PLD - Passage of Arms
    WAR - Inner Release
    DRK - The Blackest Night
    SCH - Fey Union
    AST - Sleeve Draw
    WHM - Plenary Indulgence

    One of those is not like the others. Remember that up until patch 4.5 PI's stacks only lasted for 10 seconds.

    WHM could also do with a fix for clipping and no party-dps buffs.

    DRK - Would you like some Dark Arts with that Dark Arts?

    MCH - Not fun to play or requires more effort to put out the same damage as a BRD

    BLU - What's its playstyle? Does it get a res? How does it interact with other jobs? How does its dps compare to other casters/other jobs?

    What skills does it get? It can stun, petrify, heavy, blind, paralyze, apply DMG down and even freeze groups. It has a line AoE that has twice the range of Doom Spike. It has a donut AoE. It has two skills that drop the user's health to 0. It has a tank stance and a group heal. Diamondback, Tail Screw and Missile. Over half its skills would be need to be removed or adjusted just so it wasn't a broken job. And the cap is still at lvl 50. You can be sure the new skills with each cap would need to be fixed or removed as well.

    How does it get the skills? Same method of RNG? How can we have a job where its skills are locked behind RNG? The method is changed? To what?

    How do we prevent BLU without some skills from getting kicked? Prevent them from queueing until they unlock skills? There still isn't an ilvl restriction for leveling dungeons or a skill restriction for other jobs.

    When synced, are they prevented from using skills like other jobs, or do they continue to have access to all skills at level 1? How do we address 4 DPS sharing the same gear?

    You can't think it would require anything near what current jobs require.
    (5)

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