Quote Originally Posted by ReiMakoto View Post
You can keep the limited crap content for the people who like it, and also get a Job people can use.
129 abilities to choose from. That is (minimum) what we're coming up to with BLU.

Convince me that a balanced version using just 25ish (average for most jobs) of those, with a rotation and mechanic of its own that doesn't rely on tilted synergies or choosing which abilities to take or not take (it has to have a reason its fun inside of that balanced "for duty roulette" environment, after all), is actually possible...on top of creating challenges for the version that can choose abilities and does have access to tilted synergies...while also developing two other new jobs and reworking the others to varying degrees.

I think you've underestimated the work needed for both approaches to be done, but hey, I'm open to convincing arguments here.

Quote Originally Posted by Shougun View Post
I doubt they'll address Blue Mage until after the expansion hype train has finished, unless Blue Mage was already to be addressed in that train. Like they may have some big update news to Blue Mage that was already planned. I'm sure afterwards, it might be possible to be mentioned though.
Well we've known that they have something like 78 more skills waiting in the wings since the job was originally going to be launched with 4.4 and they've had time to prep some work for it ahead of time.