Quote Originally Posted by ChocoFeru View Post
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Jobs broken already, people are barely queuing for the content anymore so skills are way harder to get. FFXIV is heavily instance based, which means that less and less reason to go overworld unless you're a gatherer or doing maps or FATEs. That's not good design to have BLU be strictly overworld (why would you limit yourself to the overworld, where nothing happens? And why only cater to one job having to be relegated to it? Eureka everywhere?)

Well despite having reasons why SMN was allowed to be a full job shows they know how to adapt and how SMN is embracing more and more of its SMN side with Bahamut. Why can't BLU be a full job?

The elemental weaknesses are more inconsiquential than in Eureka even. It only applies in Masked Carnival which is already easy and you can get by ignoring it and spamming non-aspected attacks. Bosses are immune to most of the cc, bosses inside carnival too, including our most broken tools. Why is our solo content still limited? Cc is being less and less relevant as the game goes on as SE is moving to a more streamlined system.

If you want to exploit weaknesses, maybe Black Mage should be Limited too? I mean, spamming Fire on Ifrit, that's immersion breaking and against FF tradition, should we limit that?

And the old you have other jobs, you don't need this one. Wrong. I want to play this job. What about new races, we already have 6, guess we don't need Viera then.

No Gunbreaker then. Should of stuck with all the old 1.0 jobs as we clearly don't need those to be added, as they're all just "other jobs".

Btw we'll have more content as BLU if we were a full job, then we wouldn't need have lazy/spiteful production for content that couldn't last even a week.