Quote Originally Posted by GenericMagus View Post
OK, you keep saying adjustments, what needs adjusting for those 3?

Is it DPS, healing and tanking for all 3? They all do their respective jobs well, they're playable, all viable, have their own unique uses and contributes to whatever content you're bringing them too.

If it's game play then it's a rework you're asking for. A change in how a job plays. That's not a simple adjustment like "more potency, less cd, less/more enmity, more effects) but you're asking for their kit to be retuned and reworked.

Which is far more effort to do all 3 at once, making new skills and changing the game play for all 3, especially as 2 are a tank and healer, the hardest jobs to rework when compared to a DPS like BLU.

What are you trying to say needs adjusted for those 3?
WHM - Lilies
Cure I potency/cost - 450/600
Cure II potency/cost - 700/1200
Regen potency/cost - 1050/840

Regen is more cost effective and it's an instant cast which allows for weaving or movement. Secret of the Lilies I and II proc off Cure I and Cure II casts only. It would be like having oath gauge proc off Rage of Halone for PLD.

LVL 70 skills:
PLD - Passage of Arms
WAR - Inner Release
DRK - The Blackest Night
SCH - Fey Union
AST - Sleeve Draw
WHM - Plenary Indulgence

One of those is not like the others. Remember that up until patch 4.5 PI's stacks only lasted for 10 seconds.

WHM could also do with a fix for clipping and no party-dps buffs.

DRK - Would you like some Dark Arts with that Dark Arts?

MCH - Not fun to play or requires more effort to put out the same damage as a BRD

BLU - What's its playstyle? Does it get a res? How does it interact with other jobs? How does its dps compare to other casters/other jobs?

What skills does it get? It can stun, petrify, heavy, blind, paralyze, apply DMG down and even freeze groups. It has a line AoE that has twice the range of Doom Spike. It has a donut AoE. It has two skills that drop the user's health to 0. It has a tank stance and a group heal. Diamondback, Tail Screw and Missile. Over half its skills would be need to be removed or adjusted just so it wasn't a broken job. And the cap is still at lvl 50. You can be sure the new skills with each cap would need to be fixed or removed as well.

How does it get the skills? Same method of RNG? How can we have a job where its skills are locked behind RNG? The method is changed? To what?

How do we prevent BLU without some skills from getting kicked? Prevent them from queueing until they unlock skills? There still isn't an ilvl restriction for leveling dungeons or a skill restriction for other jobs.

When synced, are they prevented from using skills like other jobs, or do they continue to have access to all skills at level 1? How do we address 4 DPS sharing the same gear?

You can't think it would require anything near what current jobs require.