Yeah tank stance is for helping newbies and casual players play tank. The defensive mitigation and easy enmity generation of tank stance makes the basics of tanking a lot easier. There was not tank stance before patch 2.0.
Fried popoto enthusiast.


There was barely a game before 2.0 >.>
But seriously.. they don't need to remove tank stance.. what they need to do is make tanking engaging so it's not just a race for DPS, because even if they get rid of tank stance.. then it's still just going to be the same thing it is now; pretending to be dps.
Give tanks unique reactions and abilities to use while in the tank form in the stance of procs and reactions (resetting some ability cooldowns when you block/parry/dodge, depending on the tank), and more active mitigation tools outside of 3min cool downs.
And they don't need to buff up the attack of creatures to do this so it's a death sentence to everyone not the tank.. they just need to reduce the tank's base armour a little so it promotes being tanky if you're the MT; and then that allows for non tank stance damage to be a little higher to allow OTs to go ham with the dps abilities on the boss (Or other tanking focused mechanics for the OT to focus on). Give both OT and MT something engaging to do.
Or maybe they could ease up on the scripting of the fights where you can plot out when to use a cooldown because ability X just happened, so you pop a cooldown at 18sec to be ready for the ability that will launch 20sec after X.
Right now, it doesn't feel like you're really a tank.. it kind of feels like you're just a dps that has the most aggro right now.
Last edited by frostmagemari; 02-07-2019 at 01:32 AM.
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