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  1. #111
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    First off, in a competent group, tank damage will never rival DPS damage. You'll always be 2K-3K behind the 4th DPS unless mistakes or padding for a parse run happened. Also comparing WoW and FFXIV philosphy on tanking/healing is comparing apples to oranges. WoW has more frequent, smaller amount of damages coming to tanks at all times and less potent heals that healers need to stay on top of while Yoshi and team decided to go with more predictable, slower and bigger hits of damage. It makes these roles more accessible in my opinion as there is less panic healing going on. Now we're just talking about making tank stance actually worth something and it is honestly. When the run goes south, people drop like flies and healers attempt a recovery, tank stance needs to be used to lessen the stress of healers so they can not focus entirely on keeping the MT alive. Although for most of the fights most of the playerbase runs, these chaotic runs leading to these situations almost do not exist. It's not that they don't have a use, it's that you don't need to use them when a run goes well, which is always good. It's not indicative of tank stance being useless.
    (2)

  2. #112
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,222
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    I feel like enmity combo can prolly get axed, tbh they only get used in lower levels. Take them out and a chunk of enmity to the other combos and it would be perfectly fine to stay in those dps stances.
    (0)

  3. #113
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Um no thats the only part that the tank has to use brain cells for there completely overall brain dead game play as it is yet they get tank mounts just for being beat up lol
    (2)

  4. #114
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Hanayumi View Post
    I feel like enmity combo can prolly get axed, tbh they only get used in lower levels. Take them out and a chunk of enmity to the other combos and it would be perfectly fine to stay in those dps stances.
    You will need the combo once you discover you dont have to be in tank-stance all the time.

    Quote Originally Posted by Arkdra View Post
    There's no real reason to keep tank stances. Make the mitigation always on, remove the damage penalty, apply the bonus threat to their threat combo/other enmity generating moves. The only job even vaguely hurt would be warriors since they have the split stance actions, but that isn't exactly the hardest nut to crack for the balance team. Encounter design team would need to balance around it but they already have to balance around the current status quo anyway so that's whatever.
    No stop it.
    Dont dump down the jobs, tank doesnt need a WoW treatment, they should remove stances but dont make it easier than it already is. Instead they should be given few skills that will generate enmity, or CD buff that will increase enmity generation for X amount of time. Enmity should be a thing which tank could work on, and make it so bad ones will fail to keep it.
    (1)
    Last edited by Nedkel; 02-07-2019 at 05:13 PM.

  5. #115
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,288
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    How about get rid of the damage stance so bad tanks don't go for it.
    (1)

  6. #116
    Player
    Nerael's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Nerael Valdir
    World
    Spriggan
    Main Class
    Scholar Lv 80
    Quote Originally Posted by CaptainLagbeard View Post
    How about get rid of the damage stance so bad tanks don't go for it.
    Back in 2.0 PLD would drop Shield oath as it lowered their damage by 20% for more defense and threat generation.
    True they only had Rage of Halone combo so aggro never was an issue, but it was still done to up the DPS. (+20% dmg)
    Warriors didnt have to; as Defiance didn't lower their damage, but the point is still valid. You either need to remove both stances or none at all.

    I am all for being a meat shield for my party, but if the damage I'm taking is negligible? You can bet that I'm going to be pushing my damage as hard as I can.

    There is currently already a shortage of tanks, taking away the only little bit of fun we have will push more of us into other roles.
    I don't mind dealing less damage than a DPS, it's not my job after all, but if you are just gonna tell me to soak damage and nothing else? I'll stop tanking in a heartbeat and I'm sure many others will follow as well.

    You will always have bad tanks, just as you will always have bad DPS and healers. You can't balance around the worst players nor the best, you need average Joe.
    (2)

  7. #117
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by CaptainLagbeard View Post
    How about get rid of the damage stance so bad tanks don't go for it.
    Or they could be like most reasonable mmo companys and let ppl choice the role they play even in wows badness they are reasonable.


    Their is no reason warrior,drk shouldn't get 2 pick dps 4 q.
    The same goes 2 acn up to 30 they should get healer option
    (0)

  8. #118
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Nedkel View Post
    No stop it.
    Dont dump down the jobs, tank doesnt need a WoW treatment, they should remove stances but dont make it easier than it already is. Instead they should be given few skills that will generate enmity, or CD buff that will increase enmity generation for X amount of time. Enmity should be a thing which tank could work on, and make it so bad ones will fail to keep it.
    That is the opposite of this dev team's design philosophy, which is to make the roles that have more responsibility basically impossible to fail at unless you misplay horribly or are afk. If you squat in tank stance doing single pulls, spam your AOE threat ability, and push some of your completely overpowered frankly CD buttons when you drop below half, you are already "succeeding" at playing at tank in this game. Don't forget, base enmity was already buffed in this game because tanks were struggling too hard in DF before acquiring their tank stances at 30/40/whenever. This development team doesn't want your grandmama struggling with tanking any more than Blizzard wants her struggling with it.
    (4)

  9. #119
    Player
    TropicalTower's Avatar
    Join Date
    Jun 2014
    Location
    Gridanian since Early 2014
    Posts
    6
    Character
    Ouyang Fulanke
    World
    Exodus
    Main Class
    Archer Lv 80
    Quote Originally Posted by Burningskull View Post
    Eh. Just give them the damage. Everyone wants to be a DPS now a days anyway.

    Me myself I don't like to play tanks not because of the damage but because of the "lead" of the party thing.
    Speak for yourself. I started as DPS then quickly fell in love with Tank and healing as well. Tanking I love most of all.
    (0)

  10. #120
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Tank stance is useful for:

    Big dungeon pulls.
    Safety when learning new fights.
    When someone messes up and healers need to focus attention elsewhere.
    For enabling new or slightly undergeared tanks to adequately perform their role.

    Removing tank stance is useful for:

    Putting an end to 'get rid of tank stance' threads.
    Turning 100 ways for bad players to be bad into merely 99 ways.
    (0)
    Last edited by Jandor; 02-08-2019 at 12:27 AM.

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