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  1. #1
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    This whole thread sounds like people who don't play tanks at a high level trying to fix tanks...
    (5)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,502
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Burningskull View Post
    What if they made it so that your Enmity combos and your Enmity generating skills did more damage while in tank stance or only generated enmity while in tank stance? What would that do to the way tanks are played?
    Literally nothing because the enmity combos aren’t used once swapped, or in WARs case, never at all.


    Quote Originally Posted by AxlStream View Post
    This whole thread sounds like people who don't play tanks at a high level trying to fix tanks...
    Pretty much. I made a post once regarding the romanticizing of tanks and healers, and it brings people to make strange accusations or concerns about the jobs where there shouldn’t be.
    (2)

    http://king.canadane.com

  3. #3
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Canadane View Post
    Pretty much. I made a post once regarding the romanticizing of tanks and healers, and it brings people to make strange accusations or concerns about the jobs where there shouldn’t be.
    Like if they are complaining tanks deal too much damage compared to DPS... Maybe the DPS need to learn which buttons to press in which order. Maybe then they won't be ridiculed by tank damage.
    (3)

  4. #4
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by AxlStream View Post
    Like if they are complaining tanks deal too much damage compared to DPS... Maybe the DPS need to learn which buttons to press in which order. Maybe then they won't be ridiculed by tank damage.
    I can only really speak for the healer angle, but to me, I signed up to primarily make health bars go up, not make enemy health bars go down. It wouldn't surprise me that tanks feel the same, except maybe about "preventing my health bar from going down instead of my allies' health bars" or something similar. Like, nowhere do I advocate just lazily clicking only half of your abilities while watching Netflix and not playing your best, but as a healer at least I spent over 55% of my casts in Savage raid tiers casting damage spells instead of healing spells. That's not really the sort of healer gameplay I'm looking for. But I could link my logs from Delta and Sigmascape if I sound like "someone who doesn't play at a high level", I guess (I quit raiding before Alphascape came out but I doubt healer gameplay has improved dramatically in a single raid tier).

    To expound a bit, I think both roles have pretty fundamental issues at the design level that leaves them frankly feeling like less interesting DPS jobs, in a lot of ways. I wish there were other ways to showcase your ability as a tank or healer other than...dealing a tuckfon of damage all the time. When Method downed Mythic Jaina yesterday their Resto Shaman's damage logs were nowhere in the orbit of their actual DPS players, because he had to heal so much. I get that tanking is a bit more nuanced than the healer situation, because dealing damage is HOW tanks generate and manage enmity a lot of the time, but I can respect the viewpoints of people who just don't feel like the plodding, sturdy meat shield they might want to be in this game.
    (10)
    Last edited by loreleidiangelo; 02-07-2019 at 11:01 AM.

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by AxlStream View Post
    This whole thread sounds like people who don't play tanks at a high level trying to fix tanks...
    Might also depend on what tank you play, warrior's feels smoother than Paladin's which just feels clunky and imo usually unnecessary. I still want to see each tank have more unique tank systems (rather than all be stance on, stance off) but I feel like the wiggle room for tank balance (and healer) is very low.. so good luck lol.
    (2)

  6. #6
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shougun View Post
    Might also depend on what tank you play, warrior's feels smoother than Paladin's which just feels clunky and imo usually unnecessary. I still want to see each tank have more unique tank systems (rather than all be stance on, stance off) but I feel like the wiggle room for tank balance (and healer) is very low.. so good luck lol.
    Theres a lot of 'issues' with tank stances in general. I think thats a topic worth discussing that even high level of play tanks can agree on to some extent. I wouldnt say any of it is gamebreaking, but rather there is a bit of clunkiness to how stances operate between the three tanks. Clunkiness that can be addressed and cleaned up I think for QoL purposes. But thats a different topic from this one.
    (0)