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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by AxlStream View Post
    This whole thread sounds like people who don't play tanks at a high level trying to fix tanks...
    Might also depend on what tank you play, warrior's feels smoother than Paladin's which just feels clunky and imo usually unnecessary. I still want to see each tank have more unique tank systems (rather than all be stance on, stance off) but I feel like the wiggle room for tank balance (and healer) is very low.. so good luck lol.
    (2)

  2. #2
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shougun View Post
    Might also depend on what tank you play, warrior's feels smoother than Paladin's which just feels clunky and imo usually unnecessary. I still want to see each tank have more unique tank systems (rather than all be stance on, stance off) but I feel like the wiggle room for tank balance (and healer) is very low.. so good luck lol.
    Theres a lot of 'issues' with tank stances in general. I think thats a topic worth discussing that even high level of play tanks can agree on to some extent. I wouldnt say any of it is gamebreaking, but rather there is a bit of clunkiness to how stances operate between the three tanks. Clunkiness that can be addressed and cleaned up I think for QoL purposes. But thats a different topic from this one.
    (0)