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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Tanks always being in DD mode with cooldown duration based tank stance might work, it's basically how everyone wants their tank to play outside of progression really crazy content (of course the change would mean new savage content would need to be designed with that change, and old savage content you can just overgear to compensate for duration based tank stancing). Also now that it's duration based remove the damage down.

    Still think each tank having a more unique stance system would be fun, but am worried it would lead to certain boss mechanics heavily biased to certain stance management systems.

    I'm fine with stance dancing but the dance is relatively minimal except when you're under-geared or really confused/new to a content lol. I guess it's nice when you get a healer who doesn't want to heal, then you just go the whole dungeon in can't touch this mode.

    Anyways I believe if SE feels uncomfortable having blood magic, like they did with dark knight, where you sacrifice health to do more damage then tank's stance system should also cause them to feel uncomfortable. They've also said they don't like hurting your own stats sort of abilities, which again tank system is. You take a huge hit to your eHP (effective hp) when you switch out of tank stance, but you take a huge hit to damage when you enter tank stance (on top of the fact that you're losing the damage stance buff).
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    Last edited by Shougun; 02-01-2019 at 03:28 AM.