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  1. #11
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Gemina View Post
    The primary problem is it costs you a gcd and MP to activate it, which during combat is clunky and potentially detrimental as well. The MP cost is even greater for DRKs whose overall damage is heavily tied to their MP along with a an extremely potent damage mitigatory with TBN.
    This is partially my mindset on the matter. The other part is a "one stance" approach to each tank:

    1) For Paladin, either remove Sword Oath or change it to a cleave effect buff (ST weaponskills hit nearby targets for x% damage) or some sort of buff that doesn't feel so underwhelming. Sword Oath now might look good on a parse, but to a player who isn't violating ToS for the better or worse of other players, there's no real visual appeal that makes using it worth it as a tank compared to the dps stances of the other two tanks.

    2) While Warrior is more or less fine, it can be shortened even further by removing Deliverance, baking the damage increase from it into the Storm's Eye damage buff (if they don't want to bake it into ALL Warrior skills), put Fell Cleave and Decimate on the same 15 second CD, have Infuriate reset the CDs of both in addition to beast gauge increase, and Inner Release removing their CD for its duration. Furthermore, Beast gauge could just be a general thing to compensate.

    3) With Dark Knight, when was the last time you tanked anything without Darkside up? Make it passive with the MP regen removal only active while in combat, reduce the penalty to damage dealt with Grit to offset it and have any weaponskills or abilities with an extra effect under Darkside to be baseline effects.

    If anything, it's not the tank stances that should be removed, but rather the dps stances.
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    Last edited by Kazrah; 01-31-2019 at 08:21 PM.