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  1. #1
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Gemina View Post
    *Large dungeon trash pulls
    *healer(s) are down
    *Fresh content
    *MT just died
    *Enmity reset
    *Add phase
    Should tank stances be removed, I don't think these situations would cause problems even for below average players if some skills were given a bigger enmity bonus. Add phase and dungeon pulls would be covered by having AoE skills give more enmity. Enmity resets, tank swaps and MT deaths could be handled if enmity combos and the attack for ranged pulling produced more enmity. Situations where the defensive aspect is useful, like in fresh content and when healers die, could be taken into account by turning tank stance into a defensive cooldown or by reducing the recast time of existing defensive cooldowns.
    (3)
    Graphics
    MSQ
    Viper

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Reinha View Post
    Should tank stances be removed, I don't think these situations would cause problems even for below average players if some skills were given a bigger enmity bonus. Add phase and dungeon pulls would be covered by having AoE skills give more enmity. Enmity resets, tank swaps and MT deaths could be handled if enmity combos and the attack for ranged pulling produced more enmity. Situations where the defensive aspect is useful, like in fresh content and when healers die, could be taken into account by turning tank stance into a defensive cooldown or by reducing the recast time of existing defensive cooldowns.
    The list I brought up are just 'good' times to go back into tank stance. Where the use of the GCD and MP cost hurt the least so-to-speak. Grabbing hate while in DPS stance is still not that big of an issue so long as your group is working with you. Large pulls in dungeons is a bit of an exception to this because you can already be in tank stance prior to the pull.

    As I said before, taking away tank stances would force a rework for the devs because abilities are tied to them. Another reason is simply playstyle preference and a lot of tanks want to swap stances because it gives them a little more to do and think about while tanking. I don't feel taking it away would really hurt the game, but we'd probably just end up with three very similar tanks unless they can figure out a way around that.
    (0)

  3. #3
    Player
    Dav2017's Avatar
    Join Date
    Aug 2017
    Posts
    15
    Character
    Maye Shan
    World
    Aegis
    Main Class
    Paladin Lv 70
    tank is fun
    watching enemies ass is not fun
    lol
    (2)

  4. #4
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rosentretter View Post
    My dps is ok
    Quote Originally Posted by Rosentretter View Post
    As a tank I'm more concerned on properly keeping the aggro than on doing some more numbers.
    wew

    There's no advantage to having two, three or ten times as much aggro as the player in second on the list (the white bars with numbers at the bottom of job icons). The OT can provoke and then shirk the main tank, healers have lucid, casters have lucid and diversion, ranged have refresh and tactician, melee have diversion and NIN has Shadewalker and Smokescreen.

    If we're talking lvl 70 content, the MT should use their hate combo once in the opener and that's it, especially if they're going to sit in tank stance. This is basic stuff. If you hear or see a tank using Rage of Halone, Butcher's Block or Power Slash and they already have a large enmity lead, they're new to tanking, they're watching TV or they're just bad.

    The OT should not be using their hate combo unless they're establishing hate on an add. If a tank swap is being done, the OT will provoke, at which point, the MT will shirk them. If the OT is in tank stance or uses a hate combo while provoking, they're bad or they think the MT is bad (doesn't how to shirk).

    Tanks don't go dps stance because the extra dps is needed - if that's the case the DPS in the party are bad - they go dps stance because there is no reason not to. An extra GCD from a healer every now and then if it's even needed isn't going to match the extra dps the tank puts out.

    There is no stance dancing. The main tank will have tank stance on for the opening hate combo and that's it.

    Quote Originally Posted by Burningskull View Post
    Tanks lead the party. I'm saying that's why I don't like playing them. They decide the pace of the run. In dungeons anyway.
    Not always. If the healer is undergeared, big pulls aren't happening. If the healer is dpsing while keeping the tank healed and the healer decides to pull more, what's the tank going to say, "Spamming one skill is too hard, please don't pull more"?
    (2)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Just an aside, I feel like the tank system is flawed at least in their own concerns of when they thought of dark knight. They didn't want a blood tank because they didn't want players harming themselves, they felt it would create issues (at least one of the issues presented against blood magic). The thing is leaving tank stance is effectively harming yourself as your eHP does change. Kind of, imo, makes it seem like a blood tank is back on the table if it's okay to fiddle with your own eHP for damage (tank stance -> not).
    (0)

  6. #6
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Also implying all tank stances give defence. Warriors just get max hp and 20% heals.
    (0)

  7. #7
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by AxlStream View Post
    Also implying all tank stances give defence. Warriors just get max hp and 20% heals.
    Well let's be fair, at contrary that DRK and PLD, WAR have equilibrium heal every 60s and inner beast spam in defiance making it being the best defensive tank in the game by a mile, so it's already overcompensated.
    (1)

  8. #8
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by shao32 View Post
    Well let's be fair, at contrary that DRK and PLD, WAR have equilibrium heal every 60s and inner beast spam in defiance making it being the best defensive tank in the game by a mile, so it's already overcompensated.
    Have you done Final Omega on War? I know I'm not the most optimal player but I haven't found a way to mitigate the random Target Analysis busters or short stacks without Defiance, outside of just making my healers deal with it. DRK/PLD do not require tank stance to mitigate these since they have Sheltron and TBN. "Best defensive tank by a mile" does have it's shortcomings.
    (1)

  9. #9
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by whiskeybravo View Post
    Have you done Final Omega on War? I know I'm not the most optimal player but I haven't found a way to mitigate the random Target Analysis busters or short stacks without Defiance, outside of just making my healers deal with it. DRK/PLD do not require tank stance to mitigate these since they have Sheltron and TBN. "Best defensive tank by a mile" does have it's shortcomings.
    i said in defiance is the best defensive tank by a mile with is true, DRK and PLD on they respective tank stances can't compete against the amount of mitigation and self healing of defiance kit + regular kit of WAR.

    target analysis can be done easily with holmgang or his current kit, what a surprise, you can even take the hit alone if you get the vuln and healers have a lot of healing power to dealt with you HP without any problem, even if you use defiance and inner beast you can minimize the penalty with unchained, so i don't see any really shortcoming with the most ridiculously versatile kit of the game, specially for only 1 fight.
    (1)

  10. #10
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    I wouldn't mind this. I don't particularly love or hate the tank stances, but it does seem like there are a lot of duty finder tanks who read what static raid group tanks post on forums about the "right" way to play and then fail all over the place.
    (5)

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