Quote Originally Posted by shao32 View Post
Tank stances should be reworked or removed but not for the bad players, but how poorly the stance scale with content, right now any proper tank will spend 99,99% of the fight in dps stance and 00,01% in tank stance for the pull, agro is not a problem if you are proper geared and know how to make a strong pull even with average gear.

The primary problem with tank stances are the 25% damage penalty (the penalty inself and the skills use in such stance make all tanks lose 25% of his maximun dps) and how clunky and punishing is use to it with DRK and PLD and the extra defense it's doesn't have any significative impac outside of mass pulling and even with that if you are good enough you can turn it off to make more dps.
*sigh* 99.99% of the time, eh? I wonder if you grabbed the fflogs of the best tanks in this game, if it would reflect that number.

*Large dungeon trash pulls
*healer(s) are down
*Fresh content
*MT just died
*Enmity reset
*Add phase
*shall I continue?

You really are including a lot in that .01% and I'm not even a tank main. And that's without mentioning that staying in DPS 99.99% of the time puts an enormous amount of pressure on your healers, and they are going to hate you when you burn up their ogcds and are forced to use hard casted cures on you, reducing their optimal play.

But let's say that 99.99% is an exaggerated figure. The primary problem with tank stance is not the reduction to damage. It's not even what I would call a problem, and having to choose between better defense and better offense is a great and very fun tanking gimmick that makes gameplay far more engaging. The primary problem is it costs you a gcd and MP to activate it, which during combat is clunky and potentially detrimental as well. The MP cost is even greater for DRKs whose overall damage is heavily tied to their MP along with a an extremely potent damage mitigatory with TBN.

Even if they take away the MP cost, which would be nice; using up a GCD to get back into tank stance will still be a problem. While going into tank stance is not technically a GCD clip, it still feels like one. I don't play WAR, but I bet a big contributor to why it 'feels' so good to play is not because of the lack of a true tank stance, but because their version of it doesn't cost them anything.