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  1. #111
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Brightamethyst View Post
    Except that it's not. It's not a bonus if it's expected and planned around. As the game works right now, hitting positionals doesn't give you extra damage, missing them gives you reduced damage. That's the difference.
    It's like saying there's no reward for keeping your GCD going, but there's a punishment for pausing.

    It's the same example actually. Waiting an extra second in your gcd makes you do less dps, but it's planned around you keeping the gcd going.

    So do you want the game to play itself to fix that?
    (5)

  2. #112
    Player
    DuskTS's Avatar
    Join Date
    Oct 2015
    Posts
    217
    Character
    Cupid Duskysquirrel
    World
    Phoenix
    Main Class
    Gladiator Lv 90
    Please look forward to it in the expansion.
    (0)

  3. #113
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kallera View Post
    Yes...and positionals only makes this harder.
    Oh please. It's easy as long as you pay attention. Positionals are the only way to currently distinguish high tier DPS players.
    (1)

  4. #114
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Brightamethyst View Post
    Except that it's not. It's not a bonus if it's expected and planned around. As the game works right now, hitting positionals doesn't give you extra damage, missing them gives you reduced damage. That's the difference.
    That's a non-argument though, same as saying a glass is half empty or half full, both are right and wrong at the same time. From tooltip on skills though landing positional does give a bonus to dmg, however as a playerbase you could look at it as a potency penalty for not hitting it, It's an argument that can't be argued.
    (5)

  5. #115
    Player
    Gumpy's Avatar
    Join Date
    Sep 2014
    Posts
    10
    Character
    Pumpy Gumpy
    World
    Phoenix
    Main Class
    Archer Lv 70
    Quote Originally Posted by Brightamethyst View Post
    I'm not sure you understand what 'objective' means.
    Dunno about you, but I used in a context where it makes sense. As it is an objective fact that melee with less to keep track of would be objectively worse.


    Quote Originally Posted by AxlStream View Post
    You wot? Its more like these jobs are really easy to squeeze out DPS out of and are safe. Unlike melee who will have to dodge mechanics most of the time which sacrifices uptime.
    Quote Originally Posted by Kallera View Post
    Yes...and positionals only makes this harder.
    Oh no it's a mechanic that makes the game harder and rewards better play, better remove it so bad players can feel better about themselves!
    (3)

  6. #116
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Gumpy View Post
    Oh no it's a mechanic that makes the game harder and rewards better play, better remove it so bad players can feel better about themselves!
    I had a very bottled experience last night in Snek Boi Extreme that really shows why positionals matter. Our raid DPS was JUST on the cusp of clearing the fight to the point if we had 1-2 deaths we would've lost to the enrage. Seeing this, the DPS boost from trying harder to hit my positionals (and take some vuln stacks) was literally the difference between clearing or not. Under different circumstances where our raid DPS was a lot higher, you can argue it doesnt matter, but in certain group compositions its actually vital to success.

    i purposely only stick to melee jobs because of positionals, I find everything else too boring as they don't keep me on my toes enough.
    (4)

  7. #117
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    You could play other class if you dont like it.

    Removing it will make these classes more boring to play as right now you have to do a lot of moving to make it working, and its not like they are underperforming in any way because of it, hell dragoon and monks are doing massive damage when they get to the back of the enemy.
    Those classes are absolutely fine and their DPS is good, especially samurai is top 3 best dpsing class in the game according to fflogs.

    Stop asking to make this game easier to play because you cant adjust to it or dont like it, you are asking to redo the class because you find it hard to execute mechanics and position yourself well in just one part of the content you play, thats absurd, how do you know the raids will always be like this and not different or easier in the future? Adjusting class to the content that will go away as a irrelevant, thats a recipe for a bad design right there.
    Do you want this game to die off like WoW is now? They also deleted a lot of exclusive stuff from each class, and look how it hurt the game.
    Following this logic I could also ask for enmity system being completely removed, because its just a struggle for me playing a tank, so why not? Whye mobs dont just focus on me when im standing still watching anime on the second window? gg
    (3)
    Last edited by Nedkel; 01-25-2019 at 11:40 PM.

  8. #118
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gumpy View Post
    Dunno about you, but I used in a context where it makes sense. As it is an objective fact that melee with less to keep track of would be objectively worse.
    Pretty sure that's an opinion, not a fact.
    (8)

  9. #119
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by AxlStream View Post
    Oh please. It's easy as long as you pay attention. Positionals are the only way to currently distinguish high tier DPS players.
    That is factual wrong though. Melee DPS have uptime to consider (trying to minimize GCD loss when having to move/get away for AoEs or mechanics), oGCD weaving so as to not clip GCDs, planning out CD usage to line up with your rotation/fight mechanics/raid buffs to maximize DPS.

    There is a ton of far more interesting ways for a DPS to squeeze out their DPS. Positionals are just one way that doesn't mesh well with most of the fight designs and depending on the fight you can miss out on the positional damage at no fault of your own.
    (6)

  10. #120
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Kaonis View Post
    Positionals are just one way that doesn't mesh well with most of the fight designs and depending on the fight you can miss out on the positional damage at no fault of your own.
    IMO, that's why I think they reduced the penalty for missing your positional and why they reduced the CD for True North (LONG OVERDUE BTW). As for "it doesnt mesh well", I mean, thats really fight dependent but no fight so far has felt unfair in positionals. Even in o11s, you have time to hit positionals during starboard/larboard. I find o12s extremely punishing bc so many mechanics box you into these immovable pockets of safety....but I guess that's why its the toughest fight of the raid?
    (1)

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