Without some other sort of mechanic to fill the void.. I don't think so, although in that same vein of logic I don't think they need to use them for melee either if for whatever reason they wanted to make a melee that doesn't (just give it something engaging).
By that I don't mean it needs to be some new sort of calculus lol, just that some jobs would probably feel a bit less flavorful if removed and nothing put back (at least for those who use the positionals, some people don't and wouldn't feel a difference).
How would you make it a reward?
Last edited by Shougun; 01-25-2019 at 10:57 AM.
It's like saying there's no reward for keeping your GCD going, but there's a punishment for pausing.
It's the same example actually. Waiting an extra second in your gcd makes you do less dps, but it's planned around you keeping the gcd going.
So do you want the game to play itself to fix that?
That's a non-argument though, same as saying a glass is half empty or half full, both are right and wrong at the same time. From tooltip on skills though landing positional does give a bonus to dmg, however as a playerbase you could look at it as a potency penalty for not hitting it, It's an argument that can't be argued.
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