This is why I thought they could pre-bake true north into melee DD as a passive give and take mechanic based on performance (and remove true north for another new skill each melee can toy with, level 70+ job specific skill would be neat). For whatever reason some mistook this as an argument to remove positional, which it wasn't.
Before either A. mechanics mess you up or B. other players do, so even if you're doing it all right sometimes it just feels bad to miss them and there wasn't a thing you could really do. Also if they add in a passive pre-baked mechanic then SE can play with the boss movement a bit more and not mess up melee.
Tl;dr of the concept was as you do well you get a few "exceptions" that will automatically be consumed on a failure to meet the positional, meaning it works on the fly but too many failures will cause it all to spiral out as one would expect (there would be a max buff stack, so you can't store 1,000 and then forget how to play lol).
Another concept I thought of was that all positional melee get a dash move by double pressing the movement key/stick (hotkey can be rebound). Based on direction it'll dash you to one of the sides of the boss ring (flank left, flank right, back) such that if you were on the back and double tap right it'll circle you to the right side and for a few seconds lock in that positional. Meaning even if you were moved out of position it'll count as that direction positional. Forward should be either manual still.. or at least a triple tap, just for safety lol (and that's a vary large dash distance for some bosses.. which makes it less realistic looking).
Alternate controls that might be more consistent and easier would be not based on where you are on the circle but just what you press such that double tap right is always the right side (even if you were on the left side), forward is on the butt of the boss, and left the left side (so if the boss is spinning mad you can nail it perfectly given that you're trying to move).
Add a short cooldown, and it'll only work when you're in very close vicinity to the boss's circle. Should work such that if you're free to move it's not too much to move manually if you didn't feel like double tapping, but when things start to get funny you could better lock yourself into position temporarily (via a movement, you still have to play the game lol). I think the first is a bit friendlier to mishaps though, since if at a split turn mechanic the boss changes where you hit even though you felt it was their "right side" then the exception buff would save it from failure.
Also just to let you know True North lasts for 15 seconds, so a 15 second cooldown is uh.. pretty intense.



.
Reply With Quote







