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  1. #171
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Orbus View Post
    I mean, it kinda is like that?
    Most summoner spells are instant, well, many of them are classified as "abilities" but those are just spells not on the gcd.
    And while black mages have to hard cast everything normally, swift cast and triple cast lets them cast one and three spells while moving on a one minute cooldown for each buff, which lets them do it preeeetty often.
    Then red mages, well they're all about chaining instant cast spells together.
    Likewise, not all melee have the same degree of positional requirements.
    (0)

  2. #172
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Orbus View Post
    I mean, it kinda is like that?
    Most summoner spells are instant, well, many of them are classified as "abilities" but those are just spells not on the gcd.
    And while black mages have to hard cast everything normally, swift cast and triple cast lets them cast one and three spells while moving on a one minute cooldown for each buff, which lets them do it preeeetty often.
    Then red mages, well they're all about chaining instant cast spells together.
    Likewise, True North is a 90s cooldown and lasts 15 seconds, which is like 6 gcds which covers a lot of the static spinning that bosses do. I see positionals as a trade off to being able to move and still hit something while casters would have to be pretty good at their job to cast near 100% of the time without interruption during movement mechanics. And in cases like Seiryu where you gotta do some left/right nonsense, casters need to move too/slidecast or use utility so missing a positional here seems like a fair trade off with True North existing.

    I mean I guess they could remove positionals, just add those Byakko EX balls to every boss. Dang I hate those things.
    (3)
    Last edited by Vaer; 02-12-2019 at 02:15 PM.

  3. #173
    Player
    Wyvernheart's Avatar
    Join Date
    Jul 2013
    Posts
    275
    Character
    Wyvern Heart
    World
    Balmung
    Main Class
    Lancer Lv 80
    Dragoon here from the line of Daniel. I think better players deserve better damage.
    (2)

  4. #174
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MorbolvampireQueen6 View Post
    No they stay unless casters can cast spells while moving around without interruption
    Those are not even remotely the same thing.
    (3)

  5. #175
    Player
    Daemic's Avatar
    Join Date
    Feb 2017
    Posts
    78
    Character
    Falling Tower
    World
    Malboro
    Main Class
    Monk Lv 80
    DRAP*: No. The game is a laughably easy cakewalk as it is. At least let some semblance of player input and complexity remain instead of consolidating and simplifying everything. At this rate, a year from now you will be able to do anything by pressing one button. Heal most injured party member? Press button. Tank full fight? Press button and wait.


    *Didn't Read Any Posts.
    (1)

  6. #176
    Player
    Rofel's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    416
    Character
    Rofel Dokfel
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    NO! I finally got good on that.
    (0)

  7. #177
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ChaseNetwork View Post
    Actually, I'm kind of thinking that Positionals would allow for another kind of Ranged job that I've been theory crafting.
    The bread and butter of my Sniper job is paying attention to the positioning of the boss to maximize damage.
    (potencies are just examples, and not actually suggested values)
    "Front Shot"
    130 Potency (260 from the front)
    "Flank Shot"
    130 Potency (260 from the sides)
    "Rear Shot"
    130 Potency (260 from the rear)

    Job Gauge would be the Rangefinder Gauge, which displays current distance from target enemy.

    OGCD's
    Doubletap
    When within 10 yalms of target, your next Weaponskill hits twice. (Maybe includes a backpedal feature. Moves player backwards from target 20y or so? Sort of like Elusive Jump)
    Breach
    When between 11 and 19 yalms of target, dash forward 10 yalms, increase skill speed 20%
    Target Locked
    When equal to or greater than 20 yalms of target, Next weaponskill is a guaranteed Direct Critical hit
    The issue with ranged positional is that it would be MUCH harder to hit them effectively than with a melee. Melee has a much smaller radius to circle around and can run through the boss if they need to. A ranged character would have to move a much further distance to hit poisitonals correctly.
    (5)

  8. #178
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Ryaz View Post
    The issue with ranged positional is that it would be MUCH harder to hit them effectively than with a melee. Melee has a much smaller radius to circle around and can run through the boss if they need to. A ranged character would have to move a much further distance to hit poisitonals correctly.
    Correction: Melee doesn't have a radius to circle around.

    The red target circle is merely a guideline that displays the boss' relative size. It's actually more important to determining when you'll go out of melee range than it is to hitting positionals. In reality, the boss has no actual size. Maybe it's a single pixel? I'm not really sure. The positional hotboxes just extend in a cone out from the boss' center, and the target circle just shows you a snapshot of that at a particular distance. You can still hit positionals when you're inside the ring. In fact, you can still hit them when your avatar looks like it's in the direct center of the boss hitbox. It's just harder to determine which side you're on. If you get used to it, you can use that center point to quickly cross to the other side of the boss and land positionals, or avoid positional boss attacks while barely moving. This is extremely useful for everyone from casters to tanks, and also makes healers happy.

    A sniper class that required large distances from the boss would struggle with difficult positioning as was mentioned. One could give them BLM-esque low-cooldown dash skills to reposition on a whim, or have their rotations always have them running in a circuit around the boss.

    But personally, I would hate that. Because as a healer, I know that job would miss almost all of my AoE heals. It would certainly not be there for things like Asylum or Cure III.
    (0)

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