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  1. #1
    Player
    seraseth's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    Velikayl Minx
    World
    Ultros
    Main Class
    Dancer Lv 90
    Even as someone who loathes positionals with a fiery passion, I don't think they need to be stripped and banned from the game entirely. In other games, I just don't play the jobs that have them, since I know I hate them. That's generally the rogue types.

    It just sucks that here its *every* melee, keeping me out of an entire type of job. Ninja makes sense cause of the whole backstab thing, and monk is built from the ground up around positionals, but I really don't see the point in drg/sam having them. Would be nice to have some jobs with them for those who like it, and some without.
    (5)

  2. #2
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by seraseth View Post
    Would be nice to have some jobs with them for those who like it, and some without.
    Summoner, Black mage, Bard, machnist.

    Quote Originally Posted by Shougun View Post
    Wonder if they could get rid of true north by giving all positional jobs a passive mechanic that is a buff that increases by one for each successful positional combo chain of 2 or more (positional that is merely one button doesn't count), up to 5 buff stack (no timer), each missed positional ability consumes one buff and makes it successful. Vaguely a more friendly true north, less customization but does give players another button for something else.

    Could mess around with numbers if it's too strong or weak - like the cost to earn, cost to spend (like instead of one buff consumed it's X), max stack, or even have a passive "1 buff will return every 2 minutes if no stack exists" sort of thing as a soft safety net (start fights with a small failsafe).

    As a side bonus for those who keep the stack high all the time (not missing positional) give them like 3% movement speed per stack lol (helping melee run out of circles and back into enemies, 5 stacks of 3% is 15% boost in combat).
    Monks, dragoons or samurais doesnt need buffs.
    (0)
    Last edited by Nedkel; 01-26-2019 at 05:56 AM.

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Nedkel View Post
    Monks, dragoons or samurais doesnt need buffs.
    Not really a big buff, 15% movement speed it's just a little treat for doing well that doesn't increase your damage much. It's optional anyways, doesn't need to be there - I just thought a good player might feel special being swift. Ranged players can already hit stuff wherever on the battle ground so w.e lol.

    If you're talking about the True North then it's not really a buff to good players, it just makes True North proactive to your mistake and encourages you to do well while you can (because if you did poorly in a row you'd still not get anything extra). I added section on what to tweak just in case it's too strong (or weak, which I doubt a bit). Hopefully to the point of allowing another skill in each melee's repertoire (so they have something more interesting to think about than "omg tank is spinning the boss again...").

    Its not removing the system but putting the system more onto you, in a friendly way, such that you think less of the tank or a weird mechanic SE wanted to try with the boss, where if you've done well so far then you're good to go when something goes off for a little bit (think of a different more interesting skill rather).
    (1)
    Last edited by Shougun; 01-26-2019 at 06:57 AM.

  4. #4
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Shougun View Post
    Not really a big buff, 15% movement speed it's just a little treat for doing well that doesn't increase your damage much. It's optional anyways, doesn't need to be there - I just thought a good player might feel special being swift. Ranged players can already hit stuff wherever on the battle ground so w.e lol.

    If you're talking about the True North then it's not really a buff to good players, it just makes True North proactive to your mistake and encourages you to do well while you can (because if you did poorly in a row you'd still not get anything extra). I added section on what to tweak just in case it's too strong (or weak, which I doubt a bit). Hopefully to the point of allowing another skill in each melee's repertoire (so they have something more interesting to think about than "omg tank is spinning the boss again...").

    Its not removing the system but putting the system more onto you, in a friendly way, such that you think less of the tank or a weird mechanic SE wanted to try with the boss, where if you've done well so far then you're good to go when something goes off for a little bit (think of a different more interesting skill rather).
    SE would have done it if they wanted to, but they didnt.

    Guys, making game easier doesnt mean it will be more fun, the fun is where you are trying to solve problems on your own and beat the level/encounter, beating something that didnt came automaticly and easy has a significant impact on your game. You cant just take away risks or make them irrelevant, playing melee has it, playing tank has it, playing caster and healer has it, its a bad side of the class which you have to deal with it on your own.
    Catering to players that does not bother to get better or to try will ruin this game.

    Today is a MS boost for bad players, tommorow it will be auto CD use, and in the next year you will not even have to play the game at all, its time to stop. If someone want a class without positionals, there are already classes without them, if they dont like the game simply dont play it.
    Easier that, easier this, DRK has been reworked from complex and fun class to play to the unrepairable mess of a class just because SE wanted to make it more accessible to people. And people now are asking for melee dps change, they dont know yet what would have SE need to do to make it come true, it will not be good at all, and i bet my 1 mln gils that if they would remove positionals from these classes and had to rework them, the same people who wanted it will complain about the rework, because deleting mechanic that has huge impact on class will not come without expense of balance hell and changing a lot of stuff around the class.

    Removing positionals will force SE to rebalance or even rework the classes completely, and those changes would not be the good stuff, SE has really weak balancing team to do it, they will just destroy the classes for a year or even longer. The less they touch the better.
    (3)
    Last edited by Nedkel; 01-26-2019 at 08:12 AM.

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Nedkel View Post
    SE would have done it if they wanted to, but they didnt.

    Guys, making game easier doesnt mean it will be more fun, the fun is where you are trying to solve problems on your own and beat the level/encounter, beating something that didnt came automaticly and easy has a significant impact on your game. You cant just take away risks or make them irrelevant, playing melee has it, playing tank has it, playing caster and healer has it, its a bad side of the class which you have to deal with it on your own.
    Catering to players that does not bother to get better or to try will ruin this game.

    Today is a MS boost for bad players, tommorow it will be auto CD use, and in the next year you will not even have to play the game at all, its time to stop. If someone want a class without positionals, there are already classes without them, if they dont like the game simply dont play it.
    Easier that, easier this, DRK has been reworked from complex and fun class to play to the unrepairable mess of a class just because SE wanted to make it more accessible to people. And people now are asking for melee dps change, they dont know yet what would have SE need to do to make it come true, it will not be good at all, and i bet my 1 mln gils that if they would remove positionals from these classes and had to rework them, the same people who wanted it will complain about the rework, because deleting mechanic that has huge impact on class will not come without expense of balance hell and changing a lot of stuff around the class.

    Removing positionals will force SE to rebalance or even rework the classes completely, and those changes would not be the good stuff, SE has really weak balancing team to do it, they will just destroy the classes for a year or even longer. The less they touch the better.
    I never argued to give bad players a MS boost, nor did I argue to remove the positional. Also the change was strictly suggested so all positional DD could lose True North and gain a new skill that can do something else more interesting (like new level 70+ skills).

    A bad player who ignored their positional would still do less damage. But a player who did well for a while and then missed one due to a mechanic spin or tank spin wouldn't suffer, because they'd have a few "one time True North" buffs stacked up, if they started to miss a bunch in a row then they'd get no positional bonus cause they'd burn through all their buffs.

    The mechanic wouldn't remove positional, just remove an ability and make the player rewarded by being good generally while allowing them to get a new skill that does something else. The MS was only an aside thought for good (not bad) players.
    (0)
    Last edited by Shougun; 01-26-2019 at 09:52 AM.

  6. #6
    Player
    Divinewindx's Avatar
    Join Date
    Jan 2016
    Posts
    34
    Character
    Godric Light
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    Please god almighty above, No.
    (4)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,011
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd rather not see positionals removed. I like moving about the enemy for them.

    That being said, I would like to see some changes to make their near-instantly spinning towards random targets or the like less frustrating.
    (2)

  8. #8
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Positionals were always a poorly used mechanic that added little to nothing to the game. You were either with a tank or they might as well not exist, there is no class in the game that has crowd control and needs to set up and like Rogues did in WoW before. The only major thing it ever did was cripple you for playing a monk solo because... reasons? The fact they have already watered it down down as much as they have or are just turning them off in some content. It isn't doing anything but making its continued existence more meaningless and showing how inconsequential they are. The bosses spinning around because they absolutely have to face their target for any abilities is just adding to the issues.

    They can take all the cost savings in server performance to add more things to the cash shop.
    (5)

  9. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I don't get the idea that positionals prevent you playing solo.
    I solo'd most of ARR as NIN and I have to say without positionals that would have been some boring stuff.
    You don't need a tank to use positionals.
    You time your attacks as the enemy is in animation lock, or you can stun them, or with enough practice, move to the rear/flank at the exact moment you need to, and if you're quick enough you can get it off before the mob rotates.
    (2)

  10. #10
    Player

    Join Date
    Sep 2015
    Posts
    251
    While not removing it, they maybe should redesign it. Its get frustrating and goofy if you dancing the safety dance for no reason or the boss insta spins
    (4)

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