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  1. #11
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Ilan View Post
    If you are the healer encourage the tank to pull more and not run and pull like a monkey. If you run and pull he doesn't lean anything except that playing tank isn't fun because your party gives a shit about you.
    Oh yes I agree that it's a good idea to communicate, encourage and give advice. But, at the same time, if the tank has stopped with a small pull, and there are enemies nearby that the healer can easily add to the group without causing any threat to anyone, I don't see any harm in it. On the contrary, I would view it as good team work (yes, even if I would be the one tanking).

    Then it's another matter, in my opinion, if the healer (or anyone else) is sprinting ahead of the tank and making the pulls in the first place.


    Quote Originally Posted by miraidensetsu View Post
    The incoming damage is more manageable with 1 group than with the entire dungeon for the tank AND the healer. That tank must learn how to mitigate damage (and the proper use of his cooldowns) and how to GTFO of the red circles without moving the mob before pulling everything. And that is easier to learn with fewer monsters hitting you.
    Apart from some leveling dungeon pulls, the incoming damage from 1 group of monsters is negligible and doesn't require any management from the tank nor the healer in dungeons (and, additionally, resource-wise - meaning cooldowns, MP, and TP - it is generally also more effective to pull larger groups of enemies than small ones). I would also argue that dodging AoEs while pulling and tanking is something you should learn way before you encounter a situation in which your group wishes you to pull more than one group at a time. Or at least I was thinking of level 50 and up dungeons writing my reply, not Sastasha.
    (2)
    Last edited by Taika; 01-07-2019 at 10:31 PM.