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  1. #41
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by BillyKaplan View Post
    Then why did Yoshi say Eureka-goers don't have to do it?
    The Binding Coil of Bahamut is still technically part of FF14's story, and an integral arc to the end of 1.0's plotline, yet you don't need to do it, nor is it integral to do it to understand the rest of the story.

    That's what I'm assuming is the case for the public dungeon; The storyline of Hydros will reference the public dungeon and expand upon the lore of it, but it won't be necessary to complete it, just a bonus. Thus it'll be tied to the Hydros storyline without being required.

    Quote Originally Posted by BillyKaplan View Post
    It's almost like leveling in Eureka is ultimately meaningless so that's the first thing they're hacking and slashing at.
    I mean, the simple answer is this game is a sub-based MMO where the developers have to design systems to keep players in their content longer using skinner-box tactics or artificial gates. At least they choose steady progression gates rather than pure RNG gates like other MMOs I've played. They could easily axe the leveling in Eureka, but another long, artificial grind will be designed to take its place. It's merely a case of picking your poison.
    (1)

  2. #42
    Player
    Erza_Scarlets's Avatar
    Join Date
    May 2017
    Location
    Meow
    Posts
    78
    Character
    Erza Scarlets
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    Hopefully Absolute Virtue destroys players in that public dungeon like it once did in XI. Would be great if its harder then even ultimate fights.
    (0)

  3. #43
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Stanelis View Post
    Yes if I knew there was a point in partaking in terribly poorly implemented content I'd have stuck to it, but that's totally beside the point discussed here. It should be in everybody's best interest to discuss game design elements of the game to improve the game. Because right now, nobody can honestly tell me eureka is well designed.



    I don't think that s what was said. It was said that the complexity of the systems implemented would rise with each eureka areas.



    Now that's really the question we need to ask right now because if the topic isn't raised we ll end up with like 20 different leveling systems in a few years in FFXIV.
    But you already knew that there i a reward at the end. Its called "wannabe" relic.
    (2)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  4. #44
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    So basically you pussied out during Pagos and now that something new and shiny is coming for those of us that continued to stick it out, you're jealous and want what you can't have? 4.55 is still 3 months away, more than enough time for you to catch up.

    It isn't about the decision to put a public dungeon in side content at all, it's literally just "I want something that I can't have".
    (11)

  5. #45
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MariaArvana View Post
    I mean, the simple answer is this game is a sub-based MMO where the developers have to design systems to keep players in their content longer using skinner-box tactics or artificial gates. At least they choose steady progression gates rather than pure RNG gates like other MMOs I've played. They could easily axe the leveling in Eureka, but another long, artificial grind will be designed to take its place. It's merely a case of picking your poison.
    Technically, they did both. Light and Crystal farming make up the bulk of the grind in Pagos and Pyros, which was one of the major complaints at least regarding Pagos. It took far too long to progress.
    (3)

  6. #46
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by BillyKaplan View Post
    They can try and backpedal all they want by saying it wasn't meant for everyone, but at this point it just sounds like excuses because of how badly it failed.
    That's literally the first thing they said about Eureka. Maybe you should have paid more attention and not blindly expect what Eureka was never meant to be.
    Quote Originally Posted by BillyKaplan View Post
    but that's what I'm saying - you shouldn't have to go through one content type to get to the other, that's the fallacy here.
    You're complaining that they gate Eureka behind...Eureka. wow, just wow...
    (8)

  7. #47
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Ilan View Post
    But you already knew that there i a reward at the end. Its called "wannabe" relic.
    When you grow old you start not really caring about ingame items, because you can get ingame items in basically every game on the market currently.

    So basically you pussied out during Pagos and now that something new and shiny is coming for those of us that continued to stick it out, you're jealous and want what you can't have? 4.55 is still 3 months away, more than enough time for you to catch up.
    Captain obvious to the rescue. No I m just deploring the fact that they add something good after 3 iterations of bad content. Also, it's not jealousy as I don't have anything against people who farmed eureka, please do not put words in my mouth.

    You're complaining that they gate Eureka behind...Eureka. wow, just wow...
    No, they gate something different from what we used to have in eureka behind dul eureka content. That's not really the same thing. If there were public dungeons in anemos, pyros and pagos, there wouldn't be issues.

    Technically, they did both. Light and Crystal farming make up the bulk of the grind in Pagos and Pyros, which was one of the major complaints at least regarding Pagos. It took far too long to progress.
    That's why elemental level makes no real sense : there were already grind systems in place in eureka.

    Quote Originally Posted by Erza_Scarlets View Post
    Hopefully Absolute Virtue destroys players in that public dungeon like it once did in XI. Would be great if its harder then even ultimate fights.
    I'll be really disapointed if he doesn't destroy players for old time sake.
    (0)
    Last edited by Stanelis; 12-29-2018 at 05:48 AM.

  8. #48
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    How do you even know it's going to be good? Everything they've said hints towards them being something akin to savage 24 man raids. They'll be a shit show before they even begin, look at Diadem Emergency Missions for reference.

    You talk about Captain Obvious, yet you're seemingly surprised that after "3 iterations of bad content" that they've taken feedback on board and added something of actual value. Guess what, it happens. They improved on Pagos with additions to Pyros, they're doing the same thing again with Hydatos and the public dungeon. Funny how feedback and content updates go hand in hand right?
    (2)

  9. #49
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by CorbinDallas View Post
    Funny how feedback and content updates go hand in hand right?
    Yes I guess we need to keep that feedback rolling then, right ? Oh wait that's exactly what this topic is about.

    How do you even know it's going to be good?
    I don't, but who knows, I guess a miracle is always possible.

    Everything they've said hints towards them being something akin to savage 24 man raids.
    I think you misunderstand the point of the public dungeon, if this is what I think it is the whole point is to be like a vanilla FFXI raid. Unless of course we get some watered down version of it like eureka is and yoshida's PR is only hype designed to make people run pagos, pyros and anemos.
    (0)
    Last edited by Stanelis; 12-29-2018 at 06:48 AM.

  10. #50
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,361
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by BillyKaplan View Post
    It's almost like leveling in Eureka is ultimately meaningless so that's the first thing they're hacking and slashing at.



    Then why did Yoshi say Eureka-goers don't have to do it? You yourself said it was like Savage, do you know what happened after ARR? they took the story away from Savage and that's how normal mode raids were born.
    Yoshi said the dungeon is not tied to the relic which makes it optional.
    (1)

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